While stumbling around, I found Open Quartz, which is to Quake as FreeDooM is to DooM, or for those who don’t know it is free assets allowing a fully redistributed game. Although the bundled levels are actually kind of reminiscent of Q3 Arena, one of the great abilities of Quake 1 was inline total game conversions like Team Fortress. Yes it started as a Quake mod.
So I downloaded the Open Quartz binary pak’s and went to do a quick comparison of the two:
I should do an update for QWDOS to allow multiple clients at once for OS’s that’ll support multitasking (Windows) where you can bind the client to different ports to allow more than one to work at a time. The line is:
Although I guess the next best thing is to change the NET_Init code to start with the default port as a base, and if it can’t bind to it, then just increment until you get a winner.
And yes, that is the Quake World for MS-DOS port running on Windows. I built it with Visual C++ 5.0, although using a newer linker that I pulled from masm32.com, which would work with the newer libs, well all except the ogg vorbis stuff, so I just disabled it, as I just wanted to test, and didn’t care too much about music.
So I guess the next thing to do is bundle it all together into something more convenient to the end user.
The laptop I’m using at the moment is old, Alienware 14 P39G that is 5 years old. The power is convinced that it can’t run over 700Mhz unless it’s on battery for some reason, then it’ll jump to 2.3Ghz just fine. Oh well It’s otherwise not bad, just getting old.
Also it’s only using the Intel GPU. I think I need to do a fresh install of the 2018 version of Windows 10 on this thing.
Anyways so CXBX Reloaded can run many xbe’s directly so you don’t need a ROM or dashboard, but it’ll run the dashboard if you have it. It’s really cool though as JSRF did come to Android but it won’t run on any modern versions of Android. As far as I know it never came to PC, but being able to run the X Box version is certainly cool.
Sourcecode & nightly binary builds are currently on github:
As you can read right now It’s running a simple OpenWatcom 16bit hello world based program. The 16bit OS/2 and 32bit OS/2 API’s ended up having different calling sizes, among other issues which had complicated the bridge program. However Ryan’s newer use of scripts to generate the required glue for the API’s at least mean that adding the 16bit/32bit calling conventions & required bridges/glue is at least now automated.
This is super cool, as this will eventually open the door to Watcom C/Fortran, Zortec C, Microsoft Basic/C/Cobol/Fortran and of course many other languages that burst out into the initial OS/2 scene before the eventual weight of the SDK & associated costs doomed OS/2 to failure.
Seriously, for those among us who love OS/2 and have like $5 to spare, send some encouragement to Ryan… 🙂
I had a single issue with the code, d_copy.s the following line was giving me trouble:
changing it to the following however, let my version of GAS happily assemble it.
After a while of messing with the Makefile, and adding in the DOS components, it was easy enough to get an executable. And even better it’ll run with the data/music from the demo disc!
I used Daemon tools to mount the MDS/MDF image, and just pointed DOSBox to the CD drive letter with a simple:
mount d: f:\ -t cdrom
And now when I fired up Quake, it’ll play the music tracks from the CD.
One thing that caught my interest was that when you exit the game, I get the “couldn’t load endscreen.” message.
Well it turns out that someone was naughty and had modified common.c on January 20th 1997, and made the following addition:
if (h == -1)
Con_Printf ("Playing shareware version.\n");
// if (com_modified)
// Sys_Error ("You must have the registered version to use modified games");
So yeah, since they had double commented out that return statement, it’ll fall out the logic, and set the game to registered, which is why the endscreen message is missing. Uncommenting them all will restore the default execution behavior. Speaking of registered, on the CD there is a file QUAKE.MJ3, which is 25MB, which looks like an encrypted version of the registered game. I guess it’d be ‘neat’ to have version 1.01, although the Steam version I have is 1.06 and I don’t know how much difference it’d really make. Although I guess 22 years later it doesn’t matter much.
On the one hand I’m really impressed that it works. For anyone who is slightly interested I guess, you can find my re-build of the source here:
And like a sucker I saw this 2010 MacPro for sale, $300. It was running OS X 10.13 aka High Sierra, and I though oh cool it’s obviously able to run the latest OS, and even better with 32GB of RAM, and apparently the single processor model can go up to 48 or 64GB of ram giving me that breathing space I need.
So I happily get the machine, put in some new SSDs, and spinning disks, and decide that I’m going to split it up half for OS X, and half for Windows 10. Sounds easy right? And for the hell of it, I wanted to install a copy of 10.6.8 (Snow Leopard), since it’s the last version with Rosetta, and I’d love to compare GrandPa’s G5 to this 2010 space Odyssey. Snow Leopard installs just fine, but the real fun comes from High Sierra and it’s APFS. I installed & licensed a copy of Windows 10 Pro onto the Mac without issue, installed the bootcamp drivers, and.. well it installs Okay but drivers are a whole different story.
Apparently there is an ongoing war between Apple and ATI regarding bootcamp drivers, so the Apple UEFI cards won’t work with the stock drivers under Windows. You can go and look for patched ATI drivers over at bootcampdrivers.com, although I had no luck with the Radeon HD 5700 that was in this machine, as it’s GPU never showed up in the Windows 10 device manager.
I still wanted to get accelerated graphics, and I decided to keep the old ATI card in the machine so I wouldn’t’ lose boot graphics from the UEFI ROM, but a card that needs additional drivers is fine, which opens the door to Nvidia. I wasn’t ready to spend a fortune on a card, and I wanted one that didn’t draw that much power, so the 1030 was a perfect fit being cheap and not requiring additional power hookups.
I just went with the cheapest one I could find retail.
Naturally the NVidia cards work fine in Windows, but of course Apple won’t use any stock plain PC cards. But thankfully NVidia has ‘internet’ drivers that cover quite a few of their cards, including the 1030-1080’s. I had further issues with the built in audio drivers, which Windows always prefers to load some generic “High Definition Audio Device” driver, but it never makes any noise. So I bought a cheap external USB Sound Blaster Play! 3 dongal, which works fine.
And then there is the fun with VMWare, I upgraded both VMWare Player to version 14, and Fusion to version 10. And yeah, the Xeon W3565 is far too old.
Although my version 10 key of Fusion works on version 8, just as VMWare Player 12 works fine on Windows 10.
And if that wasn’t crazy enough, in the bootcamp boot driver selection, the High Sierra volume cannot be selected. Even if you install onto a HFS+ volume, upgrade a 10.6.3 volume or whatever you do, High Sierra converts the filesystem into something that bootcamp doesn’t understand, so the only way to boot between the OS’s is to hold down the option key, and select the OS from the ROM, which thankfully after an update understands and boots APFS.
I don’t know why, but for all the money Apple is sitting on, they really don’t feel that together or with it. I know in the whole ’99-05 time period they were not only fighting for their lives, but the whole OS 9 to OS X transition phase, just felt so much better done. Ever since 10.4 it feels like things are just subtracted, nothing really useful added. First Classic support, then PowerPC, then Rosetta. Going from 10.7 to 10.13 really hasn’t been all that exciting. Which has been the general state of things, with everyone for the most part just running VMS or Unix.
It’s kind of cute they ran it all on a couple of Zenith Z-Server LT P60E computers, which have 128MB of RAM and 5GB of hard disk space, and 2 T1’s.
Even more shocking to me is that their LAN was just 10Mbit, which for a Unix/Networking OEM you’d think they would be on the edge with new tech like 100Mbit Ethernet, or more complicated/fast technology like ATM or FDDI. Heck even 16MB Token Ring.
It’s amazing the tiny screens we had back then. I can still remember the 800×600 debate, as people even in the later 90’s were pushing for megabyte pages, and ludicrously big real-estate.
As always it’s funny how dismissive they were of Linux:
Linux didn’t have good support and we were concerned about its ability to perform under heavy loads
And of course how they dismissed Windows NT:
Windows NT, on the other hand, handled the chores okay, but it lacks a wide developer base. As a result, few tools are available for working with Windows NT.
Naturally the tell is that they didn’t load HTTPD directly on NetWare as it was dead with the arrival of Windows NT. And UnixWare and commercial Unix was also dead with the utter stagnation of SYSVR4.
And the product page for UnixWare was that awkward 50’s stock images, with too much red/pink that was all to common for Novell back then. It’s almost laughable that they considered being able to run on the i386 as being ‘portable’ but for whatever reason they never could port UnixWare to any other platforms. When they sold off UnixWare to Caldera they failed to do anything with it, and famously turned to lawsuits to attempt to recoup their money from the botched port to the Itanium that was done with IBM’s ‘help’.
UnixWare was going to lead the charge in the post SYSV world, but it’s constantly being sold, and pushed to do different things and fit an increasingly smaller role just cemented the demise of SYSV.
And of course marginalized and almost forgotten, NeXTSTEP would go on to be the #1 commercial UNIX in the market place.
So yeah, I wanted to get a ‘real’ SAN for a while, but they always cost too much. So I just decided to look for something older, like a MSA-1000, which are surprisingly still expensive. Failing that I thought about how I could get that MacPro 2010 for ~$300 so I said what the heck and picked up a super cheap 7TB fully loaded out Xserve RAID.
I got a PCI-133 LSI Logic “LSI7202XP” Fiber Channel card for my G5, as I figured that this stuff was of the same era, may as well configure it with a PowerPC.
After setting the LSI to 2GB and in point to point mode, the system needed a reboot, and it would report a link on the FC adapter. Great.
To actually configure the array, you need the Xserve RAID admin tool, along with a working copy of Java on your machine. I downloaded version 1.5.1 which is thankfully still on Apple’s site. It runs fine from OS X 10.5, although the readme does make mention of 10.2, so perhaps it’d run there, although I didn’t feel like booting into 10.2 to find out. By default the password for read only access is ‘public’ and for admin control it’s ‘private’. Yes just like SNMP community strings.
You need to connect the Xserve RAID to an Ethernet network. I’ve only used the MSA’s and they let you configure them over the FC, but no so with Apple, it’s a Bonjour enabled service, so you don’t have to setup the Ethernet, just plug it in, and that’ll be good enough.
Creating the array is straight forward, however the SAN with it’s two controllers aren’t redundant, rather it’s really 2 SAN’s in one chassis with a left & right hand side.
So the solution is to use 2 connectors to the dual card, I have 2 DAC cables so I’m set.
But for now it’s just more so messing with the unit. I’ll probably just set it in JBOD mode, and pass it up to something like Solaris 10 with ZFS exports.
# This script is executed at the end of each multiuser runlevel.
# Make sure that the script will "exit 0" on success or any other
# value on error.
# In order to enable or disable this script just change the execution
# By default this script does nothing.
chmod +x /etc/rc.local
systemctl start rc-local
systemctl status rc-local
I found this collection recently by accident, but it’s certainly worth sharing. I was a SUPER big fan of Watcom C/C++ 10.0 back in the day as it includes not only so many targets, but also host setups making it a really great compiler for the day to target 16-bit MS-DOS, 32bit extended DOS, OS/2 16bit & 32bit, Win16, Win32, a custom 32bit Windows extender, 32bit Novel NLM’s, Autocad extensions, and no doubt many more I’m forgetting.