Sandboxie went GPL3!

I’ve been using Sandboxie for a long while to run all those questionable downloads on Windows. It’s a great light weight sandbox (as the name implies) for running random downloads, or even going to questionable websites as Sandboxie does a great job of isolating processes, and their filesystem access.

It’s not been all that cheap, but I felt it was worth it. I went to check to see how much it is as the conversation had come up on discord, and it turns out that Sophos had bought Sandboxie, and opened up the source code!

The downside is that there will be no further official development of the product. So I guess at some point I’ll have to break down and get a signing cert and re-build it if I want to keep using it.

Last version is locally mirrored here, as I understand it’ll be deleted soon enough.

SandboxieInstall-533-3.exe

Proot, defeating security by ignoring it in user-space

From the proot project site :

PRoot is a user-space implementation of chroot, mount –bind, and binfmt_misc.

Android among other Linux systems creates a very restricted user mode where the end user is denied the root user privileges. This is annoying as to ‘root’ a phone can be incredibly complicated l, and beyond a normal user that wants to use their phone for more than some kind of cat video social machine (don’t tell me the incredible popularity of cat videos isn’t toxoplasmosis!).

Many new phone SOC’s are supporting external HDMI, and USB host capabilities allowing you to dock your phone and use it with a keyboard and mouse.

Well thanks to the app, aptly named UserLand, running a light weight Linux distro is just a few screen presses away!

What is cool is that by emulating a scant few system calls it makes the deployment quick and seemingly trivial. And a lot more lightweight compared to docker, User Mode Linux, or Qemu (in full system emulation). But it can invoke qemu to run foreign architecture binaries to give Intel users an Arm UserLand.

Yes, via VNC you can run X11! And yes on my phone it shows all 8 Cores.

Although I’ve been using qemu, UML and other strategies to sidestep restrictive environments, proot proves itself as an exciting new tool!

win86emu: the greatest thing for Windows RT that Microsoft should have made.

While I’m writing this, I’m listening to Neuromancer via WinAmp & the ancient Speex plugin I had updated about 8 years ago.

x86 node running on Windows RT

I took my Surface, and downgraded it to the North American 8.0 version without updates, added my MS ID, and from there ran the jailbreak and win86emu (sometimes called x86node) and from there I was able to run some simple Win32 exe’s.

Even though I had done a simple cut down QuakeWorld port with the GDI only display, using win86emu it’ll run the 80386 build as well.  while I haven’t thrown much at it, I’m just amazed that so far things are working.

When you think that between the jail-break to unlock the ability to run programs combined with a CPU translator, and Win32 to Win32 thunk / translation program, why on earth did this thing ship without it?  It’s amazing that between trying to launch a platform with no inertial for applications after Android &  Apple were selling millions of hardware units, and billions of software units, and cutting the past applications.  It’s just crazy.

And then Microsoft did their normal thing when something goes wrong, which is basically end it, and destroy all evidence it existed.  There is no Windows 10 upgrade for the Surface, even though Windows 10 IOT has been hacked to run from a USB stick on the Surface, but it’s insanely slow.

I figured since this is kind of hard to find I’ll just mirror it on Source Forge… along with the source.

WineVDM is improving at a dramatic rate

It’s incredible how much it’s improved since I last touched on WineVDM, the port of Wine to run on Windows using the MS-DOS Player (and Mame 80386 emulation) at it’s heart.

The latest source build WineVDM_2018_07_30b.7z is now capable of loading and running Sim City for Windows 1.0.

I found it best to install Windows 3.0 into DOSBox, and then your application.  After the install I copy the application so the physical drive of the hosts matches where it was installed, and then unpack the 7z build archive into that directory.  There is a ‘WINDOWS’ directory and I xcopy the installed Windows directory into there so it has all the INI files, fonts and all that jazz.  To make sure it doesn’t conflict I delete the following from Windows 3.0:

del windows\system\*.drv
del windows\system\*.exe
del windows\system\*.mod
del windows\system\WIN87EM.DLL

Since these files are most certainly going to be emulated by WineVDM.  After that it’s time to run stuff!

130 KLOC!

I should also add that I’ve been able to use QuickC for Windows, and build a ‘non trivial’ program, the Fortran f2c compiler weighing in at 104,245 lines , and use that to compile 16,182 lines of Fortran 77 into C, and then compile the resulting C + the Fortran runtime library a staggering 130,405 lines of code, and the resulting binary works, just like it did on Windows 3.0!

I’ve also been able to print a text file using Microsoft Word 2.0 much to my amazement, although anything involving fonts just locks or crashes.  I can’t say I’m all that surprised.

And yes, it does in fact run SkiFree 1.0

SkiFree on WineVDM

So no need to wait for Win3mu, there is WineVDM which is being developed RIGHT NOW, and the source is already available.  You can see my notes on building it here.

WineVDM

This is super cool, building on Takeda Toshiya’s excellent MS-DOS Player, is a fusion of the MS-DOS emulation with portions of Wine to run Win16 applications on Win32 capable OS’s.

Excel 3.0a

Yes, it really can run Excel 3.0a.  I don’t know how much people will want a 27 year old spreadsheet, but here we go!  It’s incredibly buggy, and many Microsoft programs don’t like their accelerators, or menus, more things don’t run than do, but when they do it’s great.

The releases on the github page are quite old, and you’ll really want to bulid this from source.    You will need Visual Studio 2017 to build this, and I used the Community Edition.  While trying to compiling I got this error:

Really it’s no help at all

Performing Custom Build Tools
The system cannot find the path specified.

Well that doesn’t help us at all!

Setting the Tools -> Options -> Build and Run, MSBuild sections to both detailed verbosity revealed:

“C:\Users\neozeed\source\repos\winevdm-master\Release\convspec” “krnl386.exe16.spec” KERNEL > “krnl386.exe16.asm” && “C:\msys32\mingw64\bin\as” –32 -o “krnl386.exe16.obj” “krnl386.exe16.asm”
Performing Custom Build Tools
The system cannot find the path specified.

So it turns out it is using GNU GAS to assemble itself.  So I just copied in an ‘as.exe’ from another MinGW install I have lying around.

c:\msys32\mingw64\bin\as.exe –version
GNU assembler 2.17.50 20060824

So it doesn’t even have to be a hyper modern version, as you can see with the –32 we are building 32bit based stuff anyways.

And with that all done we have a release build.

F2c Dungeon

I had no luck with Sim City, but Sim Life & Sim Earth load at least, but not being able to use the menus means you can’t really use them.  Microsoft Word 1.1 won’t load at all, while Word 2.0 will load but again no menus, and it’s unable to register enough OLE to open documents so it’s not very useful again.  Although my ancient QuickC for Windows F2c port of Dungeon, works okay, although QuickC for Windows itself does not currently run.

WinHelp 3.00

Another great thing is that you can run WinHelp for all your ancient documenation fixes!  Also MS Write from the ancient days of Windows 3.0/3.1 works as well

Write

You can download my binary build here: WineVDM_2018_07_30.7z.  It’s almost a given that you will need the Visual C++ 2017 runtime.

The latest version allows the menus to work properly so you can actually use Word for Windows 2.0 and SimEarth & SimLife now!  Further updates let you actually select and open files in Word for Windows 2.0!

Jet Set Radio Future now at 60fps on CXBX Reloaded

JSRF title

The laptop I’m using at the moment is old, Alienware 14 P39G that is 5 years old.  The power is convinced that it can’t run over 700Mhz unless it’s on battery for some reason, then it’ll jump to 2.3Ghz just fine.  Oh well It’s otherwise not bad, just getting old.

Alienware 14 P39G

Also it’s only using the Intel GPU.  I think I need to do a fresh install of the 2018 version of Windows 10 on this thing.

Anyways so CXBX Reloaded can run many xbe’s directly so you don’t need a ROM or dashboard, but it’ll run the dashboard if you have it.  It’s really cool though as JSRF did come to Android but it won’t run on any modern versions of Android.  As far as I know it never came to PC, but being able to run the X Box version is certainly cool.

Sourcecode & nightly binary builds are currently on github:

https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/

I was able to find Jet Set Radio Future (JPN Demo).7z, which I think is a playable demo, although I don’t have any controllers to test it.  But it certainly loads up just fine!

Also here is a very poorly captured video of JSRF on CXBX, You can see the laptop struggle on the main power, then able to run at 60fps on battery power…

2ine updated to have preliminary 16-bit .exe support!

From icculus’s patreon

This is nothing short of amazing.  In the last update, 2ine was running simple 32bit programs on Linux, and providing a portable API set to allow strict OS/2 API based programs to run on Linux.

And now Ryan has turned his focus onto 16bit support for 2ine, which you can read about here:

https://www.patreon.com/posts/2ine-16-bit-exe-19337541

As you can read right now It’s running a simple OpenWatcom 16bit hello world based program.  The 16bit OS/2 and 32bit OS/2 API’s ended up having different calling sizes, among other issues which had complicated the bridge program.  However Ryan’s newer use of scripts to generate the required glue for the API’s at least mean that adding the 16bit/32bit calling conventions & required bridges/glue is at least now automated.

This is super cool, as this will eventually open the door to Watcom C/Fortran, Zortec C, Microsoft Basic/C/Cobol/Fortran and of course many other languages that burst out into the initial OS/2 scene before the eventual weight of the SDK & associated costs doomed OS/2 to failure.

Seriously, for those among us who love OS/2 and have like $5 to spare, send some encouragement to Ryan… 🙂

2ine the OS/2 emulator

So this is really super cool! Ryan C. Gordon has written a Wine like program to run OS/2 programs!

Using 32bit Linux, and some native libraries, 2ine can load up an LX (32bit) executable and try to run it under Linux, much in the same way that Wine can run Windows programs.  And yes it’ll run EMX built stuff.  Although keep in mind the original Microsoft based languages, programs and tools is all 16bit.  After the whole Windows 3.0 thing and the split of Microsoft from the OS/2 project all their tools are either 16 bit, or 32bit LE format, which IBM had dumped for the LX format once OS/2 2.0 had shipped.

You can read about his incredible progress, and all the trials and tribulations of running OS/2 programs, along with the craziness that is thunking back and forth to the 16bit space for the old VIO calls that had never were updated to 32bit in that transition phase where a good chunk of OS/2 never was updated from 16bit, over on his patreon page here.

Attempting to run anything 16bit or LE will give you:

./lx_loader CL.EXE
not an OS/2 LX module

But let’s try my crazy Win32 hosted EMX 0.8h cross compiler!

C:\emx\demo\dhry>gcc -v dhyrstone.c -o dhyrstone.exe
gcc version 2.5.8
cpp -lang-c -v -undef -D__GNUC__=2 -D__GNUC_MINOR__=5 -D__32BIT__ -D__EMX__ -Di386 -D__32BIT__ -D__EMX__ -D__i386__ -D__32BIT__ -D__EMX__ -D__i386 -Asystem(unix) -Asystem(emx) -Acpu(i386) -Amachine(i386) dhyrstone.c C:\Temp/cca13032
GNU CPP version 2.5.8 (80386, BSD syntax)
#include “…” search starts here:
#include <…> search starts here:
/usr/local/include
D:/pcem/building/MinGW/msys/1.0/local/emx/include
/emx/include
/usr/include
End of search list.
cc1 C:\Temp/cca13032 -quiet -dumpbase dhyrstone.c -version -o C:\Temp/ccb13032
GNU C version 2.5.8 (80386, BSD syntax) compiled by GNU C version 5.1.0.
as -o C:\Temp/ccc13032 C:\Temp/ccb13032
ld -o dhyrstone.exe /emx/lib/crt0.o -L/emx/lib C:\Temp/ccc13032 -lgcc -lc -lgcc -lemxst -los2 -lemx2

And now running that on Linux…

[email protected]:/usr/src/2ine-4a8318f4056f# file dhyrstone.exe
dhyrstone.exe: MS-DOS executable, LX for OS/2 (console) i80386, emx 0.8c
[email protected]:/usr/src/2ine-4a8318f4056f# ./lx_loader dhyrstone.exe
Dhrystone(1.1) time for 5000000 passes = 3
This machine benchmarks at 1666666 dhrystones/second

You’d never know that this was an OS/2 program, if I didn’t tell you.

I tried the old 87 Infocom interpreter, and it’ll run great too!

[email protected]:/usr/src/2ine-4a8318f4056f# file infocom.exe
infocom.exe: MS-DOS executable, LX for OS/2 (console) i80386, emx 0.8c

[email protected]:/usr/src/2ine-4a8318f4056f# ./lx_loader infocom.exe advent.z3

At End Of Road Score: 36/0
Welcome to Adventure! Do you need instructions? (y/n) >n

ADVENTURE
A Modern Classic
Based on Adventure by Willie Crowther and Don Woods (1977)
And prior adaptations by David M. Baggett (1993), Graham Nelson (1994), and
others
Adapted once more by Jesse McGrew (2015)
Release 1 / Serial number 151001 / ZILF 0.7 lib J3

At End Of Road
You are standing at the end of a road before a small brick building. Around you
is a forest. A small stream flows out of the building and down a gully.

At End Of Road Score: 36/0
>

Again it’s works so well it’s amazing!

You can find the 2ine source over on icculus.org here.  I had to tweek the heck out of the CmakeList.txt to get it to build, and since I was interested in the command line, I ended up disabling all the SDL / PM stuff, and make sure I had the ‘wide/unicode’ version of ncurses installed.

I don’t think there really was any killer 32 bit OS/2 applications, but with clean room versions of:

  • doscalls.dll
  • kbdcalls.dll
  • msg.dll
  • nls.dll
  • quecalls.dll
  • sesmgr.dll
  • tcpip32.dll
  • viocalls.dll

Not to mention being able to call into Linux DLL’s and using ‘clean’ OS/2 DLL’s would let you embrace and extend OS/2.. Or maybe even let you build the proverbial fantasy of both RISC & 64 bit OS/2. …..

MS-DOS player can now embed executables

So what this means is that now you can make fully standalone Win32/Win64 executables out of CLI based MS-DOS applications.

D:\tcc>msdos\binary\i486_x64\msdos.exe tcc -Iinclude -Llib hi.c
Turbo C++ Version 3.00 Copyright (c) 1992 Borland International
hi.c:
Turbo Link Version 5.0 Copyright (c) 1992 Borland International

Available memory 4215648

D:\tcc>c:msdos\binary\i486_x64\msdos.exe hi
hi!

D:\tcc>c:msdos\binary\i486_x64\msdos.exe -c hi.exe
‘new_exec_file.exe’ is successfully created

D:\tcc>new_exec_file.exe
hi!

Isn’t that great?

I’ve had one issue with Turbo C++ 3.00 and that is the embedded executable will run out of memory while linking, but invoking it by calling msdos.exe let’s it run fine. If you compile and link separately it’ll run just fine.

As always you can find the project page here:

http://takeda-toshiya.my.coocan.jp/msdos/index.html

 

 

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