Test video of Fallout 76 on a 2006 MacPro

So, I thought my mic was working but yeah it’s not. I’ve shot a bunch a footage, and did some capture stuff too. Turns out the audio I though I had working isn’t. I should have started with a 10 second short to get things ironed out.

I’m using old crap I’ve had lying around in this case, software wise, I’m using liteCam Game: 100 FPS Game Capture, which I guess is ‘okay’ for video capture. It runs on my 2006 MacPro so that’s great, but the video compressor it likes to use, the RSUPPORT MPEG4 Codec isn’t understood by the video editor I’m using, VEGAS Pro 15 Edit Steam Edition.

So FFMPEG to the rescue!

ffmpeg.exe -i 20190107-122714.avi -t 00:05:00.0 test2MP4_.mp4

This gets me a 5 minute clip trans-coded from one MPEG-4 to another, but at least Vegas can read it now.

I used the great program myTube to clip audio from another video, and convert only the audio stream into something Vegas could deal with:

ffmpeg.exe -i DASH-Yakety Sax- Music.dasha” -vn -c:a copy Yakety Sax-Music.mp4

Editing was a fun time flailing around figuring out how to cut tracks, fade in/out add in other layers, and that’s when I noticed that my MIC wasn’t capturing anything. And I didn’t want to try to literally phone it in, so it’s a test video.

24 minutes to render a 5 minute video!

I was kind of crazy, and used the 2006 MacPro to make the video file. I should have known with the ‘blazing’ speed of 0.407x doing the trans-coding that this was going to be SLOW. Obviously dual Xeon 5130‘s @2Ghz isn’t really ideal for video editing today.

Clearly I need a bigger boat.

But just like running Fallout 76 on a 13 year old computer, it still runs. SLOWLY.

I wanted to some crappy branding/art things, but as I made a new channel I’m too much of a n00b apparently to set custom thumbnails. So I need to fluff it out or something I guess.

So here we go!

Consider it more of a process test, I need to get some lighting, and figure out what is up with my audio, maybe hit SSP and get an old audio board or something. Let me know how terrible it looks/sounds… I’m still working on transitions and stuff. I got Vegas on sale for a tiny fraction of the price, I guess it’s high time to use it.

OSnews hacked.

Well this sucks. OSnews has been around for a long long time, and like other long in the tooth sites (slashdot sourceforge etc) things tend to stagnate, and then eventually get exploited.

To be perfectly honest, when contemplating what needed to be done to properly move the site to a new platform, I considered just throwing in the towel and going offline permanently. Revenues from advertising don’t cover expenses, and though this could probably be rectified by exploring more creative sponsorship approaches, I don’t have the time.

I can totally relate to this kind of thing. Once you’ve been doing something for over 10 years, and like me, doing it kinda poorly there becomes a demotivational wall. One thing that keeps me going however is the user comments. Granted any time there is a popular blip I can easily get 30k+ visitors in a day, but absolutely zero engagement. It’s the long term stuff however that actually gets the engagement, along with so many thanks for either spelling things out, or pointing people in the right direction for their projects or work.

The one thing that I think has artificially killed OSnews is that they had limited comments to articles for 2-3 days which I can tell you with some articles garnering over 100k hits is that the torrential storm of interest, and eventual comments and engagement comes later. Sometimes YEARS after the fact (The Opus #1 cisco hold music has garnered a TONNE of hits, follow up articles and a stereo re-release!. All of which started well over a year from publishing).

One thing I lament is that the auto-moderator ends up killing legit comments from time to time, but the amount of SPAM I get is unreal. I have over 1,000 from the start of this year to give an example of the volume. It’s a shame. As much as I’d like to be more like reddit or something more cultivated, I’d need humans working 24x7x365 in shifts to guard and watch the site, and I know I don’t have the funding for that, nor is anyone insane enough to do it for free, so enter the bots.

So yeah… Old sites end up drifting in and out of popularity as the years go by, especially if they don’t magically explode in popularity. News at 11 so they say.

Oh and update your passwords, if you haven’t done so already.

Quake 2 for MS-DOS full playthrough

Playthrough by TheSlipGateUser

I was just alerted to this playthrough of Quake 2 for MS-DOS by TheSlipGateUser which showcases the game play under DOSBox.

Honestly I’m terrible at Quake, QuakeWorld and Quake 2, but it’s great to see someone who knows that they are doing, and more so that under emulation the game is holding up.

I know the MS-DOS port isn’t exactly the most popular in the world, although I suspect if it had been a thing in 1997 there would have been an audience with people that didn’t want to have Windows in the background as a distraction.

That said, any new people will of course want to check out the excellent (if I do say so myself!) series “Porting Quake II to MS-DOS“.

NCC / K&R C compiler for the AMD64 platform

I saw this mentioned over at Hacker News, Charles Youse’s NCC and had to check it out! It really is a ‘tiny’ K&R C compiler that is targeting a proprietary a.out file format.

This is NCC, the “new” C compiler. It is intended to be used as the system compiler for BSD/64 (my port of pre-Reno 4.3BSD to Intel/AMD 64-bit desktops).

The dialect of C accepted by the compiler is basically pre-ANSI (K&R 1978) with some common extensions and a few minor “fixes”. (See the DIALECT file for specifics.) This is both a function of the compiler’s purpose — to operate on a mid-80s codebase — and, admittedly, personal taste.

The binary tools work on a proprietary object file format and produce a.out- format executables. These are documented in obj.h and a.out.h respectively.

The compiler and its tools are fully functional and have been fairly well- tested, though they are works in progress. In particular, the optimizer is quite minimal: the framework for a more aggressive optimizer is there, but for the moment only rudimentary data-flow analysis is done to aid the register allocator and clean up the more egregious output from the code generator.

Included in the source is:

* ncc: compiler driver.
* ncpp: an ANSI C89 compliant C preprocessor.
* ncc1: the C compiler proper, produces assembly output
* nas: accepts 16/32/64-bit Intel syntax assembly and produces .o object.
* nld: the object linker – combines .o files into a.out executables.
* nobj: object/executable inspector.

You can find the source over at github here: https://github.com/gnuless/ncc

I have to admit, I’m more interested in this 4.3BSD port to the AMD64, although Charles hasn’t made any mention of it just of yet.

For those who are interested in that sort of thing, NCC is licensed under the 2-clause BSD license.

Installing Windows 10 pro onto an older Mac Pro

So I have this 2006 Mac Pro 1,1 that I’ve had laying around and I wanted to put my old Nvidia 1030 into it, along with Windows 10 for a newer (stronger?) home machine.

So I burnt the downloadable ISO from Microsoft onto a DVD, tried to boot it up and got this:

Ignore the microwave…

I got stuck at this “Select CD-ROM Boot Type : ” prompt, which you can’t type anything into. Apparently it’s a common and known issue with 64bit boot code, as the older Intel Apple Mac’s are of course 32bit only. So there is a fix, you have to use something called “oscdimg” to rebuild the ISO with a 32bit friendly loader.

So first I just used 7zip to extract the downloaded ISO, and then create the new 32bit ISO with the following:

oscdimg -n -m -bc:\temp\Windows10\boot\etfsboot.com c:\temp\Windows10 c:\temp\LegacyBootWindows10dvd.iso

And yes, it boots!

Brigadier

Now what about those special ‘bootcamp’ drivers? Obviously under Windows 10 there is no nice way to get the ones you want. And what about which model/download package to get?

Then I found Brigadier!

It’ll probe your hardware type and grab the drivers for you!

https://github.com/timsutton/brigadier/releases

Booting a PC over serial port via ROM Basic!

Galaxian via Basic over the serial port

I was sent this link while out for vacation: https://github.com/retrohun/blog/tree/master/dt/bootingfromcom1

So this is great for machines that included the seemingly useless ‘casette basic’ as you could maybe shove over something to config the machine, maybe ‘rom dos’ directly into ram to fdisk/format without using disks… Interesting stuff to say the least!

Remember to upgrade your SSD firmware!

I kid you not. I had this older SSD that would just lock up after a few hours of usage, no matter what OS I’d be running.  Resetting the machine would just hang as the SSD would just disappear from the computer!

Even a fresh install of Windows 10 would hang after the install, and while it was initializing itself with the “It’s taking a bit longer than expected, but we’ll get there as fast as we can” message!

Its taking a bit longer because the SSD crashed!

Unacceptable!

Well it turns out that these things have their own processors, operating systems and well they are not just passive storage devices but machines in their own right.

crucial SSD firmware updater

And in my case it turns out that my SSD was running version 9.  The latest version is version 70!

Needless to say, not only does the new version have a noticeable difference in performance, but more importantly it’ll run for hours now without crashing the SSD (which is what I imagine was happening before).

I can only imagine how long it’ll be, until there are user mode programs to load into storage, and when we cross the line with internet connectivity requirements, anti-virus and firewalls needed for storage.

YUCK!

Visual Studio 2003 on Windows 10 & Errors with Desktop Compositing/Themes

While building the latest DOSBox SVN using Visual Studio 2003 I found something kind of annoying under Windows 10.  The first thing is that if I search through the source code base, the application locks up, hard.   It turns out that this has been an ongoing issue with Windows 8 (maybe Vista/7?) with Aero rendering of all things.  The fix is to disable Desktop Compositing & Desktop Themes, but the application comparability tab is hidden on many applications for Windows 10.

Broken Visual Studio

See how the application preview doesn’t render anything at all?  This is the hint that it’s broken.  I think it may be worth sharing this ‘fix’ as I’m sure that other applications that behave strangely have the same issue.

I found the solution to this over on stackoverflow in this discusstion:[https://stackoverflow.com/questions/2422581/visual-studio-net-2003-on-windows-7-hangs-on-search].  The fix is a registry entry in the “HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers” key.

The required settings to devenv.exe is:

“^ RUNASADMIN DISABLEDWM DISABLETHEMES”

Which, will run Visual Studio as Administrator allowing you to debug, and disable all the Aero assists for the application allowing things like search to work again.

I had gone further and enabled the Windows XP SP3 compatibility settings, however on doing a clean build I was presented with this error:

fatal error C1033: cannot open program database ''

Which I never could find any good source on what caused it, other than by guessing to remove the Windows XP flag, and now I’m able to build.

In order to do a full build of DOSBox I had to re-build SDL, SDL-net, zLib, libPNG, and set them to a common C runtime linker setting to get a build where the final link didn’t complain.  However when it came to existing project files I did have to find some older Visual C++ 6.0 stuff for many of the components, but using those I was able to ‘upgrade’ them to the 2003 environment and produce a working set.

I’ve got to say, that the AVI capture in the newer branches (I’m using build r4177) is really great!

PC/GEOS source released

This repository is the official place to hold all the source code around the PC/GEOS graphical user interface and its sophisticated applications. It is the source to build SDK and release version of PC/GEOS. It is the place to collaborate on further developments.

Watcom C/C++ v2 is being used to build this source tree.

It’s over on github: https://github.com/bluewaysw/pcgeos