About neozeed

I live in SE Asia, doing generic work, enjoying my life & family

The Oregon Trail for FORTRAN 77

The other day I’d been alerted to this fantastic port of the BASIC game to Fortran 77 by Kidon, bringing it to mainframe and midrange machines of the 1970s!

You can read more information at it’s home page here, along with getting the source code and building it out.

Naturally I had to build it using f2c, and QuickC for Windows. Just some minor tweeks and it runs!

Victory! …?!?

Although victory could have gone a bit better. I know it’s largely my fault trying to introduce a clean way to pause before exiting. Obviously there is tonnes of Fortran compilers out there, for many old platforms, so perhaps this will make the Oregon Trail the ‘DooM’ of machines with F77?! Give it a try, there is extensive build instructions, and a quick list of known good platforms, be sure to update with newer (older) stuff that is found to fun!

Presenting MacFlim

This is beyond super cool! Video has always been something of the realm of ‘high end’ machines, back when QuickTime became a thing it was lauded at running in a postage stamp sized window with absolutely incredible artifacting. And that was running with a Quadra (68040) back in the day, the transition from 68000 to PowerPC really helped with video on the desktop with much faster clocks and better caching.

The idea of video on any of the compact black & white Macs, even the ultra high end SE/30 68030 based Mac seemed something out of fantasy. But thanks to modern processors, massive storage and the ability to front process the video, it is now possible to do playback on a B&W mac!

Enter MacFilm 1.0 by Fred!

This is some super cool ‘impossible’ tech for the low end macs!

This is nothing short of incredible!

Of course the ‘downside’ is there is no audio.. And it’s directly blitting to the 512×342 B&W display so if you are not running on a 1 bit original display it’s not going to work or just blast seemingly junk to the screen.

Maybe if big 80’s media wasn’t so slow, or massive SCSI disks didn’t cost as much as a car we could have been enjoying an almost Brazilian future of black and white movies on tiny CRT’s.

[TUHS] 4.4BSD sparc, pmax binary recently compiled

Well this came as a bit of a surprise, but also a great thing!

 I compiled 4.4BSD to get pmax and sparc binary, from CSRG Archive CD-ROM #4
source code.


    - Works on GXemul DECstaion(PMAX) emulation.
    - I used binutils 2.6 and gcc taken from Gnu ftp site,
      as 4.4BSD src does not contain pmax support part in as, ld,
      gcc and gdb.
    - Lack of GDB. I got rid of compile errors of gdb 4.16, but that
      does not work yet.
    - gcc included can not deal c++ static constructor. So, contrib/groff
      can not be compiled. Instead, it uses old/{nroff,troff,eqn,tbl..}.

    - Works on sun4c. I use on SPARCstation 2, real hardware.
      TME sun4c emulation can boot to single user, but it locks up in
      middle of /etc/rc.
 CSRG Archive CD-ROM #4's source code (just after Lite2 release) seems
have differences from CSRG's binary distributions before (2 times),
e.g. mount systemcall is not compatible.

 I used NetBSD 1.0/sparc, NetBSD 1.1/pmax for 1st (slightly) cross
compiling. NetBSD 1.0/sparc boots and works well on TME emulator.
SunOS 4.1.4, Solaris7 works too, but this 4.4BSD binary doesn't..


So this is a heck yes, let me boot this thing up! It’s been a while since I last messed with GXemul, but even this old version runs 4.4BSD!

And yeah it’ll boot up! Exciting.

As mentioned it’s based off the CD #4 from the CSRG set. Really if you are interested in old UNIX, be it BSD or AT&T get this set!

Back of the set aka contents

On the back you can see it’s the last source dump including all the SCCS tags. This plus the extra “historic content” is what you need! Maybe it’s the emulation, maybe it’s the last cut of 4.4 but mounting a CD-ROM just works. So nice. Although the source on the CD isn’t directly buildable. There is some issue with the MIPS locore which needs a patch from mochid, but with the fixes in place it’ll build and run!

Obviously the unanswered question is where is the i386. And that is probably the greatest 90’s software bungle that is either conspiracy to profit or just incredible lack of vision when it comes to platforms. It’s certainly easy to have an off version of reality in University, especially with nice OEM hardware grants to see the world in one light, Just as the Amiga/Atari home computer wars both ignored the vastly inferior PC for it’s laughable beeper, CP/M like OS and woefully inadequate CGA graphics. But the PC was modular and it was an open platform, the industry didn’t have to wait for IBM to make a 32bit PC, instead you had people adding 386DX processors on 286 motherboards complete with 80287 coprocessors, and custom memory controllers to retrofit the memory bus.

CSRG had TAHOE dreams, HP 680000 plans, then SPARC. All the while missing out on the unwashed masses with their 386 and 486 machines. I haven’t tried it, but I bet BSD/OS 1.1 will patch in pretty well for i386. And why would it? Because that was the ticket to the pre pre pre .com bubble of commodity minicomputer UNIX on the desktop. But that blasted 1-800-ITS-UNIX ruined it all, and this ‘hey guys’ project took the UNIX crown.

I’ve been playing with updating the GXemul ‘port’ I did along with integrating SLIRP so I can telnet it. The timing is very shakey and I’m not too happy with it. And I want to redo the disks and sources to be a cleaner ‘merge’ so it just ‘makes’ in the normal places like a native build. If I had crazy people money I’d want to port this to the Loongson-3A4000, but that’d be crazy, instead it’d be more worth my while to try to make an Amiga or Atari ST.

But what do I know, my cellphone runs Mach/BSD!

Netscape 3.02 aka hiding in plain site

Much to my surprise, along with a few other people the partial source code to Netscape 3 has been found. But it’s been there since 2011.

Normally I look for ‘source code’ although that terrible movie overlaps the name making it hard to find. So the phrase for the last decade turns out to be ‘source tree’

Netscape Communicator 3.0.2 Source Tree

So who knew!?

The SDK stuff is missing, and it looks like the Windows stuff is intermixed with the Unix.

There is some CVS tags, but not the history. Lots of the crypto has been deleted, and the SDK stuff is missing. Also no cooltalk. SUN Java is there oddly enough.

I have no idea if it’s buildable as it looks like its expecting a magical config regarding paths and tools, and a quick glance looks like it’ll need some time to massage.

Could this be the dawn of the ‘will it run NetScape 3’?

It’s that time of the year again, another blog migration.

Every time the yellow touches bottom it’s an outage

You’ve probably seen it, lots of outages lots of delay and well not a lot from me.

life has been incredibly busy as I thought I was out of the IT rat race but things happened and I’ve ended up staying in.

Failure is arriving!

so yes once more again “docker” and k8 make everything easy to deploy but maintain and work, well that is another story. So it turns out that Rancher OS k8’s will shut down once the disk hits 85% capacity.

Under pressure!

ok that sounds like a lot but on a 1tb volume that is 125GB?!!! No warning no, no nothing just “disk pressure” on the console and that is it.

[email protected]:/opt/local-path-provisioner# df -h .
Filesystem Size Used Avail Use% Mounted on
/dev/sda1 873G 712G 115G 87% /opt

honestly WTF!

I like the ability to publish secrets and import and export settings between containers, but the incredible lack of logging is unreal. The k8 manifest for MySQL kept on failing on my server. I have no idea why.

zero logging info

I deploy the docker version directly, and if you can read this it’s working.

clearly I’m the old man out of touch.

but for a single node, UML is the way to go.

plus you can use your entire disk.

so yeah trying something new although I don’t think it’ll last all that long.

HFS Utillities

I got a question the other day about how to easily move files in and out of Cockatrice III, especially since as part of my ‘try to make it stable by cutting features out’ approach I removed the ability to mount foreign directories under Basilisk II.

For my personal use, I have an AppleTalk LAN, and I just use a Windows NT 4.0 server with AppleTalk, as a file server/proxy and that works pretty good for me, so much so that I didn’t even think of any other way of doing this.

HFV Explorer 1.3.1

One of the quickest and easiest is HFV Explorer, however the ‘catch’ being it doesn’t read SCSI disk images (aka things with partition maps). But for the ‘massive floppy’ images it’s more than fine.

HFSUtils is another approach, it’s like the old ‘MS-DOS utils’ of ancient Unix days, allowing you to ‘mount’ a disk image, and copy files in and out. I thought I’d give this a spin to copy Marathon into my virtual OS 8.1 image. It’s pretty straight forward first ‘mount’ the disk image:

C:\Cockatrice>hmount.exe scsi0.dsk
C:\Cockatrice/scsi0.dsk: contains 1 HFS partition
Volume name is "SCSI0"
Volume was created on Sat May 19 14:04:04 2018
Volume was last modified on Mon Nov 16 14:59:02 2020
Volume has 1056545280 bytes free

Now make a directory:

C:\Cockatrice>hmkdir scsi0:xfer:

And then copy in the file:

C:\Cockatrice>hcopy marathon.sit scsi0:xfer:

C:\Cockatrice>hdir scsi0:xfer:
f  ????/UNIX         0   5627676 Nov 16 15:34 scsi0:xfer:


And just like that it’s there!

And yes it unstuffs!

And just like that we have downloaded a game from the garden, copied it into a virtual SCSI disk, and gotten it to run, from the painful CLI.

Wasn’t that great!?

Cockatrice III 0.5a update

Here’s to US!

Well this is a ‘small’ update, but with a big change, the audio is for the most part working great now thanks to this fix from rakslice. Namely changing SDL to MSB:

desired.format = AUDIO_S16MSB;

And another MinGW tweak, and yeah it’s GREAT!

Even stuff like RealAudio work now! I’ll add some self hosted video later as it’d just get struck from anything public.

Also since the RealAudio player is timebombed for installing, I added some lazy offset to remove however many billions of ticks from the clock letting you jump in some random point in the past when it won’t care.

I guess the final if any justification for a bump would be rebuilding with GCC 8.1.0 on MinGW. I somehow butchered the slirp.h to make it too MinGW’ish so it won’t clean build on Linux or OS X, but I have re-butchered a private branch and it works.. I just need to merge and clean but I’m not in the mood at the moment.

I could be crazy but it “feels” faster.

At any rate, I found that System 7 is more agreeable to running Return to Zork, just use some toast image mounter from within MacOS, and it’ll run!

Also there is some ULONGLONG weirdness going on, so I had to backout Peter’s changes for larger disks. No doubt some standard type thing change in GCC 8.

You can download binaries/source from Sourceforge.

Download Cockatrice III
Download Cockatrice III

Minecraft on the loongson-3A4000 / Lemote A1901

It runs!

This was a bit more work than I had anticipated. However flygoat had done much of the legwork for me. The first thing to get is flygoat’s mc-loongson.zip. I made a local download as I suspect many will not have QQ or WeChat (Or don’t want to admit to the government that you are downloading this…).

I’m not sure if it’s a MIPS thing or a UOS thing, but it had Java 11.0.4 in by default, which is CRAZY slow

$ /usr/lib/jvm/java-1.11.0-openjdk-mips64el/bin/java -version
openjdk version "11.0.4" 2019-07-16
OpenJDK Runtime Environment (build 11.0.4+11-post-Debian-1deb10u1)
OpenJDK 64-Bit Zero VM (build 11.0.4+11-post-Debian-1deb10u1, interpreted mode)

I installed version 8, but they are ‘in parallel’ in different directories… I guess it’s the .net hell drift all over again. Although to be fair I’ve only dealt with vendor installed java on Linux where it’s all fixed to single versions.

/usr/lib/jvm/java-1.11.0-openjdk-mips64el/bin/java --module-path /usr/share/openjfx/lib --add-modules=javafx.controls,javafx.fxml,javafx.base,javafx.media,javafx.web,javafx.swing -jar HMCL-3.2.139.jar

One annoying thing is that it cannot find JavaFX over and over despite it being installed, so I had to manually add the ‘module-path’. This is the syntax for version 11, I’m not all that sure on the version 8 syntax.

$ /usr/lib/jvm/java-8-openjdk-mips64el/bin/java -version
openjdk version "1.8.0"
OpenJDK Runtime Environment (Loongson 8.1.3-mips64r2-uos) (build 1.8.0-
OpenJDK 64-Bit Server VM (build 25.71-b00, mixed mode)

I changed the /etc/alternatives/java to point to version 8, which although causes the launcher to crash launching the actual exe, it’s trivial enough to change it to version 8. Although the command is… unwieldy but save it to a shell script.

I’m sure it won’t paste well, but here we go.. and it’s in my homedir sooo here we go!

/usr/lib/jvm/java-8-openjdk-mips64el/bin/java “-Dminecraft.client.jar=.minecraft/versions/1.15.2/1.15.2.jar” “-Duser.home=null” -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC “-XX:G1NewSizePercent=20” “-XX:G1ReservePercent=20” “-XX:MaxGCPauseMillis=50” “-XX:G1HeapRegionSize=16M” -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -Xmn128m -Xmx7936m “-Dfml.ignoreInvalidMinecraftCertificates=true” “-Dfml.ignorePatchDiscrepancies=true” “-Djava.library.path=/home/neozeed/mc-loongson/.minecraft/versions/1.15.2/1.15.2-natives” “-Dminecraft.launcher.brand=HMCL” “-Dminecraft.launcher.version=3.2.139” -cp /home/neozeed/mc-loongson/.minecraft/libraries/com/mojang/patchy/1.1/patchy-1.1.jar:/home/neozeed/mc-loongson/.minecraft/libraries/oshi-project/oshi-core/1.1/oshi-core-1.1.jar:/home/neozeed/mc-loongson/.minecraft/libraries/net/java/dev/jna/jna/4.4.0/jna-4.4.0.jar:/home/neozeed/mc-loongson/.minecraft/libraries/net/java/dev/jna/platform/3.4.0/platform-3.4.0.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/ibm/icu/icu4j/66.1/icu4j-66.1.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/mojang/javabridge/1.0.22/javabridge-1.0.22.jar:/home/neozeed/mc-loongson/.minecraft/libraries/net/sf/jopt-simple/jopt-simple/5.0.3/jopt-simple-5.0.3.jar:/home/neozeed/mc-loongson/.minecraft/libraries/io/netty/netty-all/4.1.25.Final/netty-all-4.1.25.Final.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/google/guava/guava/21.0/guava-21.0.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/apache/commons/commons-lang3/3.5/commons-lang3-3.5.jar:/home/neozeed/mc-loongson/.minecraft/libraries/commons-io/commons-io/2.5/commons-io-2.5.jar:/home/neozeed/mc-loongson/.minecraft/libraries/commons-codec/commons-codec/1.10/commons-codec-1.10.jar:/home/neozeed/mc-loongson/.minecraft/libraries/net/java/jinput/jinput/2.0.5/jinput-2.0.5.jar:/home/neozeed/mc-loongson/.minecraft/libraries/net/java/jutils/jutils/1.0.0/jutils-1.0.0.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/mojang/brigadier/1.0.17/brigadier-1.0.17.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/mojang/datafixerupper/4.0.26/datafixerupper-4.0.26.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/google/code/gson/gson/2.8.0/gson-2.8.0.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/mojang/authlib/1.6.25/authlib-1.6.25.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/apache/commons/commons-compress/1.8.1/commons-compress-1.8.1.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/apache/httpcomponents/httpclient/4.3.3/httpclient-4.3.3.jar:/home/neozeed/mc-loongson/.minecraft/libraries/commons-logging/commons-logging/1.1.3/commons-logging-1.1.3.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/apache/httpcomponents/httpcore/4.3.2/httpcore-4.3.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/it/unimi/dsi/fastutil/8.2.1/fastutil-8.2.1.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/apache/logging/log4j/log4j-api/2.8.1/log4j-api-2.8.1.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/apache/logging/log4j/log4j-core/2.8.1/log4j-core-2.8.1.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl/3.2.2/lwjgl-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-jemalloc/3.2.2/lwjgl-jemalloc-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-openal/3.2.2/lwjgl-openal-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-opengl/3.2.2/lwjgl-opengl-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-glfw/3.2.2/lwjgl-glfw-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-stb/3.2.2/lwjgl-stb-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-tinyfd/3.2.2/lwjgl-tinyfd-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/mojang/text2speech/1.11.3/text2speech-1.11.3.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/ibm/icu/icu4j-core-mojang/51.2/icu4j-core-mojang-51.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl/3.2.2/lwjgl-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-jemalloc/3.2.2/lwjgl-jemalloc-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-openal/3.2.2/lwjgl-openal-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-opengl/3.2.2/lwjgl-opengl-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-glfw/3.2.2/lwjgl-glfw-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-stb/3.2.2/lwjgl-stb-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-tinyfd/3.2.2/lwjgl-tinyfd-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/versions/1.15.2/1.15.2.jar “-Djava.library.path=/home/neozeed/mc-loongson/.minecraft/versions/1.15.2/1.15.2-natives” “-Dminecraft.launcher.brand=HMCL” “-Dminecraft.launcher.version=3.2.139” -cp /home/neozeed/mc-loongson/.minecraft/libraries/com/mojang/patchy/1.1/patchy-1.1.jar:/home/neozeed/mc-loongson/.minecraft/libraries/oshi-project/oshi-core/1.1/oshi-core-1.1.jar:/home/neozeed/mc-loongson/.minecraft/libraries/net/java/dev/jna/jna/4.4.0/jna-4.4.0.jar:/home/neozeed/mc-loongson/.minecraft/libraries/net/java/dev/jna/platform/3.4.0/platform-3.4.0.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/ibm/icu/icu4j/66.1/icu4j-66.1.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/mojang/javabridge/1.0.22/javabridge-1.0.22.jar:/home/neozeed/mc-loongson/.minecraft/libraries/net/sf/jopt-simple/jopt-simple/5.0.3/jopt-simple-5.0.3.jar:/home/neozeed/mc-loongson/.minecraft/libraries/io/netty/netty-all/4.1.25.Final/netty-all-4.1.25.Final.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/google/guava/guava/21.0/guava-21.0.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/apache/commons/commons-lang3/3.5/commons-lang3-3.5.jar:/home/neozeed/mc-loongson/.minecraft/libraries/commons-io/commons-io/2.5/commons-io-2.5.jar:/home/neozeed/mc-loongson/.minecraft/libraries/commons-codec/commons-codec/1.10/commons-codec-1.10.jar:/home/neozeed/mc-loongson/.minecraft/libraries/net/java/jinput/jinput/2.0.5/jinput-2.0.5.jar:/home/neozeed/mc-loongson/.minecraft/libraries/net/java/jutils/jutils/1.0.0/jutils-1.0.0.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/mojang/brigadier/1.0.17/brigadier-1.0.17.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/mojang/datafixerupper/4.0.26/datafixerupper-4.0.26.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/google/code/gson/gson/2.8.0/gson-2.8.0.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/mojang/authlib/1.6.25/authlib-1.6.25.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/apache/commons/commons-compress/1.8.1/commons-compress-1.8.1.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/apache/httpcomponents/httpclient/4.3.3/httpclient-4.3.3.jar:/home/neozeed/mc-loongson/.minecraft/libraries/commons-logging/commons-logging/1.1.3/commons-logging-1.1.3.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/apache/httpcomponents/httpcore/4.3.2/httpcore-4.3.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/it/unimi/dsi/fastutil/8.2.1/fastutil-8.2.1.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/apache/logging/log4j/log4j-api/2.8.1/log4j-api-2.8.1.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/apache/logging/log4j/log4j-core/2.8.1/log4j-core-2.8.1.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl/3.2.2/lwjgl-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-jemalloc/3.2.2/lwjgl-jemalloc-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-openal/3.2.2/lwjgl-openal-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-opengl/3.2.2/lwjgl-opengl-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-glfw/3.2.2/lwjgl-glfw-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-stb/3.2.2/lwjgl-stb-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-tinyfd/3.2.2/lwjgl-tinyfd-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/mojang/text2speech/1.11.3/text2speech-1.11.3.jar:/home/neozeed/mc-loongson/.minecraft/libraries/com/ibm/icu/icu4j-core-mojang/51.2/icu4j-core-mojang-51.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl/3.2.2/lwjgl-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-jemalloc/3.2.2/lwjgl-jemalloc-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-openal/3.2.2/lwjgl-openal-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-opengl/3.2.2/lwjgl-opengl-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-glfw/3.2.2/lwjgl-glfw-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-stb/3.2.2/lwjgl-stb-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/libraries/org/lwjgl/lwjgl-tinyfd/3.2.2/lwjgl-tinyfd-3.2.2.jar:/home/neozeed/mc-loongson/.minecraft/versions/1.15.2/1.15.2.jar net.minecraft.client.main.Main –username USERNAME –version “HMCL 3.2.139” –gameDir /home/neozeed/mc-loongson/.minecraft –assetsDir /home/neozeed/mc-loongson/.minecraft/assets –assetIndex 1.16 –uuid UUID –accessToken TOOOOKENNNNNN –userType mojang –versionType “HMCL 3.2.139” –width 854 –height 480

Naturally you’ll need your own username, token, uuid..

One thing is for sure, setting the graphics to higher details gives better performance. I suspect that it’s a matter of pushing more of the rendering to hardware, out of software mode.

I have it set to Fabulous! graphics, render distance of 25 chunks, no vysnc, clouds fast, mipmap level 2.

While it does take a while to load up, join the server, and do the initial world loading, you can watch all 4 cores run at 100%, but once it’s loaded in, it’s down to a single core at 100%, and the other 3 are hovering around 10-25%. So once jit’d and loaded in it seems to run okay.

They are jackhammering downstairs and I could make this 1 minute clip in a brief moment of peace. This is before I figured out that the more acceleration you give Minecraft, the faster it runs with the GPU doing the heavy lifting (I think).

Is this the machine for the Minecraft enthusiast? Hardly, but Minecraft is the Java success story, where a platform like this, a fringe non mainstream platform will run a commercial app. This is where the real portability of binutils/gcc/libc and Linux prove to be the winning platform.

Adding a Radeon RX 570

I saw this card while I was out, and I’ve seen mention of some Radeon’s working on the Lemote A1901 board, although it didn’t like my Asus Radeon R9 380 Strix, I’m guessing it’s too old? I can’t find it now, but there was some mention somewhere of someone using a 500 series card (I don’t understand the AMD number schema), so I figured I’d get the 570 as it was just over $100 USD, and it has 8GB of VRAM, so it ought to be somewhat usable if I guessed wrong on the compatibility.

But I did get lucky! The card not only was able to initialize, but UOS came up to the desktop!

glxinfo -B gave the following output:

name of display: :0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org (0x1002)
Device: Radeon RX 570 Series (POLARIS10, DRM 3.27.0, 4.19.0-loongson-3-desktop, LLVM 7.0.1) (0x67df)
Version: 18.3.6
Accelerated: yes
Video memory: 8192MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.5
Max compat profile version: 4.5
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2

So there we go, 8GB of memory, and ‘Accelerated: yes’. It’s also FPS locked to the screen refresh so it’s running a steady 60fps for the display I’m using. I need to build some later games that use GL to really push the machine.

The one big ‘negative’ is that the video card sits over the SATA ports, so I need to get an L connector SATA cable, as now I can’t use my 2TB spinning rust disk with the fancy GPU in place. And it makes my 800 watt PSU all the more justified.

I’m just glad that the portable drivers, well are portable!