2.11 BSD

Well over on the HECNet mailing list, there has been quite a bit of excitement over the opencores project, that is a PDP11/70 system on a chip.

It’ll run on two FPGA eval boards, and can even boot up 2.11 BSD!

So I figured I’d get into some of the spirit, and see how far I could get with SIMH. Following the great instructions on vak.ru to get a 2.11 BSD tape installed into SIMH. I then spent some time trying to work out a working Ethernet configuration to at least be able to telnet into the VM… It seems the de driver under the PDP-11 suffers the same problem the VAX 11/780 had regarding something being flagged somewhere with errors. I didn’t ‘fix’ the simulator I took the shortcut, and fixed the driver to ignore all errors on the interface, and now I can telnet into it!

I’ve also modified the boot program, and init to auto-boot the kernel, and bring the system up into multi-user automatically.

So I just slapped together a zip file, and placed it on my sourceforge page here for downloading. I didn’t do an installer program this time, as I wanted to build some programs to make it more fun, but it seems that the PDP-11 is limited to 64k data/ 64k instructions for executables, so although I’ve compiled ircII, it will not link. I can verify that you can telnet into the VM (localhost 42323), and the pdp11 executable I’ve enclosed includes my SLiRP patches.

And.. it runs Zork!

I guess for the more adventitious, you could extract out the rest of the source, and apply the some 400+ patches to 2.11 BSD and have a current system. But if anyone knows how to build something like IRC on 2.11 BSD give me a shout.

Oh, and much to my surprise, this version includes zork, and it’s the same RT-11/LSI-11 binary that the VAX loaded up in some RT-11 syscall emulator.

BKUNIX

Somehow on my trying to remember how to enable scsi on the i386 qemu, I came across this fun project… Bkunix. No it’s *NOT* BURGER KING Unix… But rather a port of LSX-UNIX to the Soviet Elektronika BK computer.

The BK’s were sold as personal computers in the Soviet Union, and were cloned from the DEC LSI PDP11’s.

Later on, with the source being available, a project has been started by Sergey Vakulenko and Leonid Broukhis to port the LSX to the BK’s. What is neat about this, is that the entire system is built with a set of cross tools, to produce the kernel & userland utilities.

And the best part is that you can run it in an emulator! You can download it here. Just don’t over expect the MINI & LSX UNIX’s were meant to run on tiny machines with as little as 40kb of ram. However given such a small constraint, it’s very impressive to see it in operation.

bkunix

bkunix

And yes, the kernel is 18kb!

SIMH on the DEC Alpha…

I released a partial binary build of SIMH on the DEC Alpha using Visual C++ 6.0 … I didn’t think much of it, but it’s been downloaded 400% more then I had thought…. (I didn’t think anyone would!)…

I can either conclude that:

  • There are some DEC Alpha NT users still out there…
  • Some people download things for the sake of downloading…

If you are one of the four remaining users, let me know… I have Visual C++ 6 I can try to build other stuff….

In the meantime, here is VMS on WNT…

VAX./VMS running on a Dec Alpha / NT machine

 

Unix/32V multiuser…

Well I was reading through this post:

 
When it made mention that for multiuser operations to work on Unix v7 you have to enable modem control… I’ve never gotten the DZ to work on 32v so seeing that it’s basically just Unix v7 on the VAX it probably worked in the same manner.
 
So I changed the following line from my 32v’s dboot.ini from:
 
set dz lines=8
 
to
set dz lines=16
att dz -m 2311
And now SIMH will listen on TCP port 2311 and allow me to connect into it’s serial ports!
Another minor note, regarding porting SIMH to the SUA/SFU environment for Windows regarding the nanosleep debacle:
In sim_timer.c the lines:
(void) nanosleep (&treq, NULL);
will fail as SUA/SFU don’t have nanosleep, however you can replace it with usleep and it’ll work… I use this:
(void) usleep (milliseconds*1000);
And for some reason some time structures don’t get defined so above the defintion of uint32 sim_os_msec to satisfy ‘foo’, simply place in:
struct timezone {
int tz_minuteswest;
int tz_dsttime;
};
And above the definition of uint32 sim_os_ms_sleep_init (void) I placed in:
struct timespec {
time_t tv_sec; /* seconds */
long tv_nsec; /* nanoseconds */
};
In the file sim_sock.c the line:
timerclear (&tz);
will fail as there is no timerclear… So I just replaced it with the following:
memset(&tz,0x0,sizeof(tz));
I then downloaded & build gnu make 3.81 and I’ve confirmed that 32v will load on the VAX11/780 emulator and it will idle ‘correctly’……
I know this is ‘clear as mud’ but it’ll help some people!

More FORTRAN/PDP11/Dungeon/Zork fun

Thanks to the countless comments on the SIMH list, and the final missing step from Peter Schorn One of the source copies of Dungeon now builds.

If you want to follow along, you’ll need the pdp11 emulator from SIMH, and the following disk images (local mirror):

Then create an ini file like this:

set cpu 256k
set rq0 rx50
set rq1 rx50
set rq2 rx50
set rq3 rx50

att rk0 rtv4_rk.dsk
att rk1 dunsrc.dsk

boot rk0

Then go ahead and run it:

PDP-11 simulator V3.8-1
Disabling CR

RT-11SJ V04.00C

.D 56=5015

.TYPE V4USER.TXT
Welcome to RT-11 Version 4. RT-11 V04 provides new hardware support
and some major enhancements over Version 3B.

Please use the HELP command; it describes the new options in many
of the utilities.

If you are using a terminal that requires fill characters,
modify location 56 with a Deposit command before proceeding with
system installation. LA36 DECwriter II and VT52 DECscope terminals
do NOT require such modification.

.D 56=0

.

Hit Control+E and “insert” the first Fortran disk

Simulation stopped, PC: 156070 (MOV (SP)+,R2)
sim> att rx0 fortran-iv-v021-compiler-files.img
RX: buffering file in memory
sim> c

Then we are going to do the following:

.ASSIGN RK0: OUP

.ASSIGN DX0 INP

.R PIP
*SY:*.*=INP:FORTRA.HLP,DEMO.FOR
*^C

.RUN INP:FORGEN
Answer questions with:
“?” or carriage return (<CR>) for information,
YES(Y) for affirmation, anything else for NO.

A maximum of 56 lines are allowed per listing page.
Is this acceptable? Y
A maximum of 136 characters are allowed in a formatted
(ASCII) record. Is this acceptable? Y
A maximum of 6 channels may be open at a given time.
Is this acceptable? Y
The FORTRAN compiler can compile system-specific OPEN and CLOSE
statement keywords for RT-11, RSX-11, and RSTS/E systems. These
statements are currently compiled for the following system: RT-11
Is this acceptable? Y
FORTRAN can produce inline code for EAE, EIS or FIS hardware,
or it can produce threaded (THR) code which is hardware independent.
Should the compiler produce EAE code? N
Should the compiler produce EIS code? N
Should the compiler produce FIS code? N
Should the compiler produce THR code? Y
The inline compiler can optimize for SPEED or for SIZE. These
optimizations are mutually exclusive. Do you want
the optimization to be for SPEED? N
Do you wish a threaded only compiler? Y
Compiler options selection complete.

.@INP:F4LTHR

.R LINK
*OUP:FORTRA=INP:FROOT///S
*INP:F0,INLINE,OUP:DEFLTS/O:1
*INP:F1/O:1
*INP:F2/O:1
*INP:F3/O:1
*INP:F4/O:1
*INP:F5/O:1
*INP:F6/O:1
*INP:F7/O:1
*INP:F8/O:1
*INP:F9/O:1
*INP:F10/O:1
*INP:LOOP/O:1
*INP:F11/O:1
*INP:F12/O:1
*INP:F13/O:1
*INP:F14/O:1
*INP:F15/O:1
*INP:F16/O:1
*INP:F17/O:1
*INP:CDUMP/O:1//
*^C

.

Ok, now the compiler should be created. We next need to interrupt the emulator again (control+e) and insert the objecttime diskette. We will now build our Fortran library.

Simulation stopped, PC: 151412 (ASL R3)
sim> att rx0 fortran-iv-v021-objecttime-system.img
RX: writing buffer to file
RX: buffering file in memory
sim> c


.R LIBR

*OUP:FORLIB=INP:NHD,OTSCOM,NOVIR,V2NS/G
Global? $ERRS
Global? $ERRTB
Global? $VRINT
Global?
*^C

Now with that out of the way, we build a test program to make sure our compiler & library are working.

.COMPILE DEMO.FOR
.MAIN.

.LINK DEMO,FORLIB

.RUN DEMO
***** RT11 FORTRAN IV V2 DEMONSTRATION TEST *****

INSTALLATION SUCCESSFUL IF NO ERROR MESSAGES
WERE PRINTED ABOVE.

**** FORTRAN DEMONSTRATION TEST COMPLETE *****

Ok everything looks fine! Now onward to Dungeon! First we copy everything to the RK0 disk…

.COPY RK1:*.* *.*
Files copied:
RK1:ACTORS.FTN to DK:ACTORS.FTN
RK1:CLOCKR.FTN to DK:CLOCKR.FTN
RK1:DEMONS.FTN to DK:DEMONS.FTN
RK1:DGAME.FTN to DK:DGAME.FTN
RK1:DINIT.FTN to DK:DINIT.FTN
RK1:DMAIN.FTN to DK:DMAIN.FTN
RK1:DSUB.FTN to DK:DSUB.FTN
RK1:DUNGEO.DOC to DK:DUNGEO.DOC
RK1:DVERB1.FTN to DK:DVERB1.FTN
RK1:DVERB2.FTN to DK:DVERB2.FTN
RK1:GDT.FTN to DK:GDT.FTN
RK1:OBJCTS.FTN to DK:OBJCTS.FTN
RK1:RRND.MAC to DK:RRND.MAC
RK1:RSXTIM.MAC to DK:RSXTIM.MAC
RK1:SVERBS.FTN to DK:SVERBS.FTN
RK1:VERBS.FTN to DK:VERBS.FTN
RK1:VMSRND.MAC to DK:VMSRND.MAC
RK1:BALLOP.FOR to DK:BALLOP.FOR
RK1:DINDX.DAT to DK:DINDX.DAT
RK1:DSO1.FOR to DK:DSO1.FOR
RK1:DSO2.FOR to DK:DSO2.FOR
RK1:DSO3.FOR to DK:DSO3.FOR
RK1:DSO4.FOR to DK:DSO4.FOR
RK1:DSO5.FOR to DK:DSO5.FOR
RK1:DSO6.FOR to DK:DSO6.FOR
RK1:DSO7.FOR to DK:DSO7.FOR
RK1:LIGHTP.FOR to DK:LIGHTP.FOR
RK1:NOBJS.FOR to DK:NOBJS.FOR
RK1:NP.FOR to DK:NP.FOR
RK1:NP1.FOR to DK:NP1.FOR
RK1:NP2.FOR to DK:NP2.FOR
RK1:NP3.FOR to DK:NP3.FOR
RK1:NROOMS.FOR to DK:NROOMS.FOR
RK1:ROOMS.FOR to DK:ROOMS.FOR
RK1:RTTIM.FOR to DK:RTTIM.FOR
RK1:SOBJS.FOR to DK:SOBJS.FOR
RK1:VILLNS.FOR to DK:VILLNS.FOR
RK1:VMSTIM.FOR to DK:VMSTIM.FOR
RK1:D.ODL to DK:D.ODL
RK1:DTEXT.DAT to DK:DTEXT.DAT
RK1:RSTSCB.CTL to DK:RSTSCB.CTL
RK1:RSXBLD.CMD to DK:RSXBLD.CMD
RK1:RSXCMP.CMD to DK:RSXCMP.CMD
RK1:RTBLD.COM to DK:RTBLD.COM
RK1:RTCMP.COM to DK:RTCMP.COM
RK1:VMSBLD.COM to DK:VMSBLD.COM
RK1:VMSCMP.COM to DK:VMSCMP.COM

Then we need to make some space…

.DELETE *.DAT
Files deleted:
DK:DINDX.DAT ? Y
DK:DTEXT.DAT ? Y

Now we can compile the fortran

.@RTCMP

.COM/NOLINE DMAIN.FTN,DGAME.FTN,DSUB.FTN
DUNGEO
GAME
XENDMV
XVEHIC
RSPEAK
RSPSUB
RSPSB2
OBJACT
BUG
NEWSTA
QHERE
QEMPTY
JIGSUP
?FORTRAN-I-[JIGSUP] Errors: 0, Warnings: 4
OACTOR
PROB
RMDESC
RAPPLI

.COM/NOLINE DINIT.FTN
INIT
PROTCT

.COM/NOLINE NP,NP1,NP2,NP3
RDLINE
PARSE
ORPHAN
LEX
SPARSE
?FORTRAN-I-[SPARSE] Errors: 0, Warnings: 1
GETOBJ
?FORTRAN-I-[GETOBJ] Errors: 0, Warnings: 1
SCHLST
?FORTRAN-I-[SCHLST] Errors: 0, Warnings: 2
THISIT
SYNMCH
UNPACK
SYNEQL
TAKEIT
GWIM

.COM/NOLINE/NOVEC GDT.FTN
GDT

.COM/NOLINE VERBS.FTN,OBJCTS.FTN
VAPPLI
?FORTRAN-I-[VAPPLI] Errors: 0, Warnings: 1
CLOCKD
OAPPLI

.COM/NOLINE SVERBS.FTN,DVERB1.FTN,DVERB2.FTN,ACTORS.FTN,DEMONS.FTN,CLOCKR.FTN
SVERBS
TAKE
DROP
PUT
VALUAC
SAVEGM
RSTRGM
WALK
CXAPPL
AAPPLI
THIEFD
?FORTRAN-I-[THIEFD] Errors: 0, Warnings: 3
FIGHTD
BLOW
SWORDD
?FORTRAN-I-[SWORDD] Errors: 0, Warnings: 1
INFEST
CEVAPP
?FORTRAN-I-[CEVAPP] Errors: 0, Warnings: 4
LITINT

.COM/NOLINE ROOMS.FOR,NROOMS.FOR
RAPPL1
?FORTRAN-I-[RAPPL1] Errors: 0, Warnings: 2
RAPPL2
?FORTRAN-I-[RAPPL2] Errors: 0, Warnings: 1
LOOKTO
EWTELL

.COM/NOLINE SOBJS.FOR,NOBJS.FOR,BALLOP.FOR,LIGHTP.FOR,VILLNS.FOR
SOBJS
?FORTRAN-I-[SOBJS ] Errors: 0, Warnings: 1
NOBJS
?FORTRAN-I-[NOBJS ] Errors: 0, Warnings: 2
MIRPAN
BALLOP
LIGHTP
TROLLP
CYCLOP
THIEFP
?FORTRAN-I-[THIEFP] Errors: 0, Warnings: 2

.COM/NOLINE DSO1.FOR,DSO2.FOR,DSO3.FOR,DSO4.FOR,DSO5.FOR,DSO6.FOR,DSO7.FOR
PRINCR
?FORTRAN-I-[PRINCR] Errors: 0, Warnings: 2
INVENT
?FORTRAN-I-[INVENT] Errors: 0, Warnings: 1
PRINCO
MOVETO
SCORE
SCRUPD
FINDXT
FWIM
YESNO
ROBADV
?FORTRAN-I-[ROBADV] Errors: 0, Warnings: 1
ROBRM
?FORTRAN-I-[ROBRM ] Errors: 0, Warnings: 1
WINNIN
FIGHTS
VILSTR
GTTIME
OPNCLS
LIT
?FORTRAN-I-[LIT ] Errors: 0, Warnings: 1
WEIGHT
?FORTRAN-I-[WEIGHT] Errors: 0, Warnings: 1
GHERE
MRHERE
ENCRYP
CPGOTO
?FORTRAN-I-[CPGOTO] Errors: 0, Warnings: 1
CPINFO

.COM/NOLINE RTTIM.FOR
ITIME

.COM RRND.MAC
ERRORS DETECTED: 0

So far so good. Now we can delete the source from our primary disk, take note that we don’t delete the demo program:

.DELETE *.FOR
Files deleted:
DK:DEMO.FOR ? N
DK:BALLOP.FOR ? Y
DK:RTTIM.FOR ? Y
DK:VMSTIM.FOR ? Y
DK:DEMOF1.FOR ? Y
DK:DSO3.FOR ? Y
DK:TEST55.FOR ? Y
DK:GETSTR.FOR ? Y
DK:PUTSTR.FOR ? Y
DK:DSO1.FOR ? Y
DK:DSO2.FOR ? Y
DK:DSO4.FOR ? Y
DK:DSO5.FOR ? Y
DK:DSO6.FOR ? Y
DK:DSO7.FOR ? Y
DK:LIGHTP.FOR ? Y
DK:NOBJS.FOR ? Y
DK:NP.FOR ? Y
DK:NP1.FOR ? Y
DK:NP2.FOR ? Y
DK:NP3.FOR ? Y
DK:NROOMS.FOR ? Y
DK:ROOMS.FOR ? Y
DK:SOBJS.FOR ? Y
DK:VILLNS.FOR ? Y

Next we need to remove the ftn files:

.DEL *.FTN
Files deleted:
DK:ACTORS.FTN ? Y
DK:CLOCKR.FTN ? Y
DK:DEMONS.FTN ? Y
DK:DGAME.FTN ? Y
DK:DINIT.FTN ? Y
DK:DMAIN.FTN ? Y
DK:DSUB.FTN ? Y
DK:DVERB1.FTN ? Y
DK:DVERB2.FTN ? Y
DK:GDT.FTN ? Y
DK:OBJCTS.FTN ? Y
DK:SVERBS.FTN ? Y
DK:VERBS.FTN ? Y

Now we are going to link our executable dungeo.sav . However the default link procedures will not work for us, it’s just easier to paste this entire thing into the console.

.LINK/INCLU/PRO/MAP:NL:/BOT:1200/EXE:DUNGEO DMAIN,DGAME,DSUB,RRND,RTTIM
*DINIT,GDT/O:1
*NP,NP1,NP2,NP3/O:1
*VERBS,OBJCTS/O:1
*SVERBS/O:2
*DVERB1/O:2
*DVERB2/O:2
*ACTORS/O:2
*DEMONS/O:2
*CLOCKR/O:2
*ROOMS/O:3
*NROOMS/O:3
*SOBJS/O:3
*NOBJS/O:3
*BALLOP,LIGHTP,VILLNS/O:3
*DSO1/O:4
*DSO2/O:4
*DSO3/O:4
*DSO4/O:4
*DSO5/O:4
*DSO6/O:4
*DSO7/O:4
*SY:FORLIB//
Library search? $SHORT
Library search?

Now we don’t need the object files anymore they can be deleted. However we are NOT going to delete the system objects so this isn’t a wholesale deletion.

.DEL *.OBJ
Files deleted:
DK:SYSLIB.OBJ ? N
DK:ODT.OBJ ? N
DK:VDT.OBJ ? N
DK:VTHDLR.OBJ ? N
DK:PLOT55.OBJ ? N
DK:DEFLTS.OBJ ? N
DK:FORLIB.OBJ ? N
DK:DEMO.OBJ ? Y
DK:DMAIN.OBJ ? Y
DK:DGAME.OBJ ? Y
DK:DSUB.OBJ ? Y
DK:DINIT.OBJ ? Y
DK:NP.OBJ ? Y
DK:NP1.OBJ ? Y
DK:NP2.OBJ ? Y
DK:NP3.OBJ ? Y
DK:GDT.OBJ ? Y
DK:VERBS.OBJ ? Y
DK:OBJCTS.OBJ ? Y
DK:SVERBS.OBJ ? Y
DK:DVERB1.OBJ ? Y
DK:DVERB2.OBJ ? Y
DK:ACTORS.OBJ ? Y
DK:DEMONS.OBJ ? Y
DK:CLOCKR.OBJ ? Y
DK:ROOMS.OBJ ? Y
DK:NROOMS.OBJ ? Y
DK:SOBJS.OBJ ? Y
DK:NOBJS.OBJ ? Y
DK:BALLOP.OBJ ? Y
DK:LIGHTP.OBJ ? Y
DK:VILLNS.OBJ ? Y
DK:DSO1.OBJ ? Y
DK:DSO2.OBJ ? Y
DK:DSO3.OBJ ? Y
DK:DSO4.OBJ ? Y
DK:DSO5.OBJ ? Y
DK:DSO6.OBJ ? Y
DK:DSO7.OBJ ? Y
DK:RTTIM.OBJ ? Y
DK:RRND.OBJ ? Y

Now with enough disk space free’d we can copy back the database files needed

.COPY RK1:*.DAT *.*
Files copied:
RK1:DINDX.DAT to DK:DINDX.DAT
RK1:DTEXT.DAT to DK:DTEXT.DAT

And now we can run dungeon!

.R DUNGEO
Welcome to Dungeon. This version created 18-JUL-80.
You are in an open field west of a big white house with a boarded
front door.
There is a small mailbox here.
>HISTORY
Revision history:

18-JUL-80 Transportable data base file (V2.5A).
28-FEB-80 Compressed text file (V2.4A).
15-NOV-79 Bug fixes (V2.3A).
18-JAN-79 Revised DECUS version (V2.2A).
10-OCT-78 Puzzle Room (V2.1A).
10-SEP-78 Endgame (V2.0A).
10-AUG-78 DECUS version (V1.1B).
14-JUN-78 Public version with parser (V1.1A).
4-MAR-78 Debugging version (V1.0A).
>QUIT
Your score would be 0 [total of 585 points], in 2 moves.
This gives you the rank of Beginner.
Do you wish to leave the game?
Y

.

You can always hit control+e to exit SIMH.

Well there you have it, the Fortran installation, compilation, linking & execution of the oldest source version I can find at the moment of Dungeon/Zork. Who knows, maybe someday this may help someone revive other old programs.

flashterm_

I came across this the other day.

And I must say, it’s an excellent way to make older machines more ‘accessible’ to everyone.  I know it’s only going to encourage ‘kids’ to get into VAX’s etc, and of course as many are aware, Vista and beyond have removed the telnet client.. (and hyperterm for that matter!!!).

We are now living in a world devoid of telnet & rs232.

Enter flashterm_

Flashterm, is one of those fancy GCC for flash projects that uses the flash socket API to create a telnet client!  Right now they are focused on ANSI emulation geared towards BBS’s.  But if you’ve got a firewall to redirect ports, or if you are running the ‘policy’ server directly you can let people into your machine, and all they need is a modern browser/flash combination which you can safely say all ‘kids’ machines will have (and yes even my parents, as they LOVE those silly flash games, and dancing cats).

Anyways, the control key is NOT captured, so there is no control+d to kill your session, but a ‘reload’ of the browser, or closing the tab will do it just as well.  Robots doesn’t work correctly, but all & all it’s a super simple way to get back to your machines!

I’ve set one up in the meantime as a test…

http://vpsland.superglobalmegacorp.com/telnet

Although I don’t know how long I’ll keep it online.  But it does create the possibility now of having not only information on various ancient UNIX but to allow others to use them!.. And for most internet users, with no real downloads as that flash thing is EVERYWHERE…

_flashtelnet in action

_flashtelnet in action

86-DOS

While I was looking around at fleshing some stuff out on gunkies I came across this little nugget of MS-DOS history.

You can actually download 86-DOS the precursor to MS-DOS!  And it even includes a bunch of SOURCE CODE!  The best part is the awesome emulation suite SIMH can run 86-DOS!

Ok, for the first part of this, I thought I’d try my MS-DOS build of SIMH 3.81 which can be found on the sourceforge pages here.  Because I’m using a 64bit OS there is no 16bit environment to kick start DPMI stuff, so I’m using the most excellent DOSBox emulator.

Thanks to the hard work of Peter Schorn, you can download the run able image for 86-dos right here, then simply point the Altair z80 emulator from SIMH to it, and you’ll be running in no time.

To run it, simply point the z80 emulator to the boostrap file 86dos.  Then just follow the onscreen prompts.

 

Then you’ll be up & running!  Notice how the prompt is different from MS-DOS, and yet how familiar it ‘feels’.  Also check out the commands!

 

Rumor has it that edlin has largely remained the same, up to TODAY on 32 bit versions of Vista!  I haven’t even verified it, but it would prove interesting.

I should also point out that Peter has amassed quite the collection of CP/M images, programming languages and other interesting stuff here.

Windows LIVE email settings

Ok, so this isn’t really virtualization, however I was setting up my step kids email, and it was a NIGHTMARE to figure out where the setup information was for the SMTP…

Like all things Microsoft it’s scattered in 320 places.

 

Configuration Settings:

  • Incoming Server = pop3.live.com
    -Port 995
    -Encryption/Authentication = SSL is required
    -Full Username = [email protected] (same as full email address, where xxxx.com = live.com, msn.com or hotmail.com )
    -Password is required
    -SPA(secure password authorization) = Off(uncheck this option)
  • Outgoing Server = smtp.live.com
    -Port 25 or 587 [Note: Preferred Outgoing is Port 587 instead of Port 25 since many ISP’s blocks Port 25 use. Similar blocking can occur when using Port 25 in hotels or accessing via a WiFi network]
    -Outgoing Server Authentication = On(check the option)-Encryption/Authentication = SSL or TLS
    * Choose SSL for Windows Live Mail, Outlook 2003, iPhone, iPod Touch, Outlook Express and Vista’s Windows Mail * Choose TLS for Outlook 2007 (required)
    -Full Username = [email protected] (same as full email address)
    – unless outgoing server is configured to use same incoming server option
    -Password is required
    – unless outgoing server is configured to use same incoming server option

This is the place to go for all the setup information it would seem.  Also I really like Vista’s email client it’s pretty dammed close to outlook 2003..  Naturally it doesn’t support Microsoft Exchange, but I have to wonder if Exchange server can be configured for IMAP over SSL.. You could then remove the need for outlook on peoples computers…

Also I found the pieces of 86-DOS, the precursor to MS-DOS, I’ll do a write up on that later… Naturally it requires the ever so awesome SIMH, and naturally you should start with the MS-DOS version right here, as it includes lots of startup emulators to get you going…

Ancient UNIX on the front page of slashdot

So today on slashdot I saw this:

“In this its 40th year of operating system life, some Unix stalwarts are trying to resurrect its past. That is, they are taking on the unenviable and difficult job of restoring to their former glory old Unix software artifacts such as early Unix kernels, compilers and other important historical source code pieces. In a paper to be presented at next week’s Usenix show, Warren Toomey of the Bond School of IT is expected to detail restoration work being done on four key Unix software artifacts all from the early 1970s — Nsys, 1st edition Unix kernel, 1st and 2nd edition binaries and early C compilers. In his paper, Toomey states that while the history of Unix has been well-documented, there was a time when the actual artifacts of early Unix development were in danger of being lost forever.”

It’s always cool when this stuff gets some attention. I just wish someone who would write this stuff, would show people HOW to run it… It’s not that hard is it???

PUPS mail archive….

I thought this was interesting as it’s from the start of the PUPS movement..

http://www.krsaborio.net/research/unix/pups-mail/0001.html

And I can say I got involved in the PUPS thing for sure on the 8th of May 1998..

It’s hard to think that it’s been 11 years now I’ve been lucky enough to stuble uppon Bob Supnik’s excellent emulator, and the work of the PUPs people to run version 6 research UNIX on MS-DOS….

Speaking of which, I’m kind of surpesed that there is nearly 50 downloads of the MS-DOS build of SIMH. I’m sure it has everythig to do with the small test OS’s and whatnot… But it’s still cool to me.

Also I’ve started work re-tweaking the RENO install package. I’m moving away from the 4 ra disks, to a single HP disk, that only consumes 160MB unlike the 2GB of the old setup. I hope to have that done sometime in the next week, along with fixes to the cursor keys & some more testing… I’m also going to try to track down the missing ‘adduser’ script/exe from RENO.. there is a few odds & ends missing from the TUHS RENO tape….