32016 stand alone planetfall!

InfoTaskForce’87 running on a simple NS32016 emulator

What is it?

It sure may not look like much but it was an adventure getting here.

First, what is it? Well it’s the very simple NS32016 from here, with a few minor changes. I expanded the RAM from 256kb to a whopping 8MB. Then I added simple character I/O allowing me to print messages to the screen. Next looking at the toolchain page, I used my old Linux to Windows GCC 4 cross compiler to build the appropriate Canadian cross compiler to the NS3216.

Building the tools

A while back, I had built a cross compiler from Linux to Windows using GCC 4.1 as the basis as it was the last version that didn’t have massive external dependencies. NS32016 support was dropped some time in the late 3.x or early 4.x GCC so it means we need to go old anyways. I arbitrary picked GCC 2.8.1 for this build, while using the recommended Binutils 2.27

I cheated and just downloaded my existing linux-minw32.7z cross compiler as I didn’t feel like rebuilding everything again, although it is all in the Building a MIPS Compiler for Windows on a Linux VM! article. I also used an old Linux to Linux i586 32bit compiler (back from the OSKit build!) although you can use your hosts as well.

configuring Binutils is pretty simple like this:

./configure --prefix=/cross --target=ns32k-pc532-netbsd --host=i686-mingw32 --build=i586-linux

You can try omitting the –build portion, Debian GNU Linux 10 seemed okay with Gcc 8 as the default system compiler.

configuring GCC 2.8.1 was pretty similar:

./configure --target=ns32k-pc532-netbsd --prefix=/cross --disable-libssp --build=i586-linux --host=i686-mingw32

GCC 2.8.1 doesn’t quite know what we are doing so there is some flags we need to run off in auto-config.h namely

  • #define HAVE_BCMP 1
  • #define HAVE_BCOPY 1
  • #define HAVE_BZERO 1
  • #define HAVE_INDEX 1
  • #define HAVE_KILL 1
  • #define HAVE_RINDEX 1
  • #define HAVE_SYS_RESOURCE_H 1
  • #define HAVE_SYS_TIMES_H 1

You can just comment them out, or remove those lines all together.

When it came to building GCC, I did run into issues with GCC 7/8 trying to build GCC 2.8.1. I found it much easier to either have that Linux 4.1 compiler, or if you have access to Wine or WSL you can just run the Win32 binaries for the gen phases.

./configure --prefix=/cross --target=ns32k-pc532-netbsd --host=i686-mingw32
make CC=i686-mingw32-gcc xgcc cccp cc1 cc1obj

If you can run your own Win32 exe’s on Linux it’ll run just fine using the Linux to Windows GCC 4 cross. Otherwise you will need to either patch GCC or make your own GCC 4 hosted Linux to Linux cross compiler like this:

make CC=i686-mingw32-gcc HOST_CC=i586-linux-gcc xgcc cccp cc1 cc1obj

Hopefully that worked enough, and now you have your cross compiler. Now it’s time to build libgcc1.a

cp cccp cpp.exe
cp cc1 cc1.exe
cp xgcc xgcc.exe
cp ../binutils-2.27/gas/.libs/as-new.exe as.exe
cp ../binutils-2.27/binutils/.libs/ar.exe ar
cp ../binutils-2.27/binutils/.libs/ranlib.exe ranlib
make libgcc1.a TARGET_TOOLPREFIX="./" OLDCC=./xgcc.exe

Again you really want to be able to run the resulting programs on Linux but I guess you could script it out. Naturally if you wanted to just use Linux, it’d be easier to make that cross compiler directly, although I’m not sure how much of GCC 2.8.1 I want to fight, or just get GCC 4 running on Linux and use that to port.

crt0, somewhere for C to start

As mentioned a crt0.s is missing but there was enough inspiration to come up with this:

#NO_APP
gcc_compiled.:
.text
        .align 1
.globl _start
_start:
        enter [],0
#APP
#       setting the stack 256k under 8MB
        lprd sp,0x7c0000
        jsr _main
#NO_APP
L1:
        exit []
#       setting the stack 256k under 8MB
        lprd sp,0x7c0000
        bpt
        .align 1

#does nothing
.globl ___main
___main:
        ret 0

.globl _exit
_exit:
        bpt
        ret 0

I used a bit of the C example, and added some hooks that GCC was expecting namely a __main call that is made from main before it does anything (a place to init memory perhaps?), a place to catch an explicit exit call, along with setting the stack of course.

Patching InfoTaskForce without malloc / disk access

It’s not going to win any awards, but it was really great to get it to run a simple program written in GCC. Looking for something more fun, I took the old InfoTaskForce interpreter from ’87, and dug up my modification to run on cisco routers, and cooked up this version, that adds enough of printf from Linux, a bogus malloc that just allocates from a fixed memory array (otherwise you have to actually know about your platform), and a fun trick with later binutils where you can import a binary file directly as an object!

Neat!

Since I don’t have any file I/O being able to have the game data in RAM is crucial. I tried to tweak it so you could build the same working thing on Windows (maybe others?).

So for anyone who wants to look at the standalone adventure Win32 hosted tools are here, although the emulator should be somewhat portable.

lsblk for Windows released

(This is a guest post by Antoni Sawicki aka Tenox)

Pleased to announce that lsblk utility for Windows is finally released. This is not entirely new, the original code was on github for a few years now, but it was lacking major features of printing drive letters, mount points and filesystem types.

Why would anyone even want lsblk for Windows? There are many other “native” ways of displaying disks and volumes. For example in PowerShell: Get-Disk or Get-PhysicalDisk or in cmd: wmic diskdrive list brief. Not to mention diskpart or disk management UI. There are a few answers to this.

Firstly the output format of lsblk on Linux is rather intuitive and useful, which can’t be said about previously mentioned utilities. People with Linux background find it more like at home.

PowerShell and wmic lack ability to combine disk and volume information, unless you want to write a larger script. This is now part of lsblk.

Lastly lsblk uses low level function to list objects directly from the kernel (think WinObj), rather than going through various high level services, management interfaces and relying on VDS (Virtual Disk Service). As such it’s super fast and you can use it even with VDS stopped or inoperable. Finally it’s yet another of these native Linux tools now also available on Windows.

Finally, some of the column names may sound cryptic, so here is an explanation:

ST – Status 1=healthy 0=unhealthy
TR – Trim / Unmap / Discard Capability
RM – Removable Media
MD – Media changed (for removable media)
RO – Read only

So I was missing Windows 10 Phone, so I fired up the emulator

First you can download it here:

https://www.microsoft.com/en-us/download/details.aspx?id=53424

In my “C:\Program Files (x86)\Windows Kits\10\Emulation\Mobile\10.0.14393.0” directory I have a modest 2GB file called flash.vhd which contains the phone image. I copy it to where I run my VM’s and run it with the XDE emulator:

"C:\Program Files (x86)\Microsoft XDE\10.0.14393.0\"xde /memsize 3072 /vhd FLASH.vhd

And I’m running in no time, I login, load some apps, then I notice the storage:

What is this, a phone for ants?

What?! the disk image is a paultry 10GB. I guess the idea is that you wouldn’t actually try to load up the emulator like it’s your daily driver, rather you load YOUR app and only YOUR app, and just pretend that this isn’t some weird offshoot nostalgia machine.

Well needless to say something needs to be done about this storage situation.

I look and find this package, vhdutils. I had to go to some sketchy site, but it did include source. I should put this somewhere more legit to take away from all those weird squatters.

Update from the future I put VHD-Utilities over on GitHub, along with downloadable EXE’s. I can’t get the original site to load in wayback to give credit to whomever wrote it.

30/09/2021 09:09 pm 6,995,017,728 FLASH.vhd

So with stuff installed onto my phone I’m almost at 7GB physical 7.6 virtual space. I could go all crazy with 128 or 256GB but it’d largely be stuff I bought… which of course thanks to the magical world of DRM won’t play.

Yeah I guess you are welcome that I bought all those movies, and stuff but sure I wasn’t going to watch them on this phone… emulator. Thanks. thanks again.

So the resize vhd is quick. brutal. and efficient. I go with 64GB, because, why not? I could probably just grow it again if I needed to.

resizevhd.exe v:\Windows10-Phone\FLASH.vhd 68719476736

Now for the fun part. We need to attach the vhd, and resize the volume. I hope you like diskpart.

In the MMC I attach the disk image.. it’ll pop a few folders as it’s got a bunch of drive letters. I’ve never explored a phone, I don’t know if the ARM images are just as weird.

Even more strange, it’s MBR!

So if you were thinking, lots of partitions, and a clear win for GPT, sadly this isn’t it.

Sadly there is no free partitions (although one hiding could be deleted…?) And the UI doesn’t support expanding a logical drive (the green container). But diskpart does.

As indicated above the emulator’s vhd is disk3. You can see it’s the 64GB disk. Select it.

Next list the volumes. The Data disk (J:) is what we want so select Volume 10.

Literally just ‘select volume 10’ and ‘extend’. Don’t tell me this is difficult.

Listing the volumes again will show a 59GB Data partition. Congratulations we did it!

Back in the MMC, you’ll see it as well how the Data partition, along with the green extended partition is now taking up the entire disk. So we can now Detach the VHD, and run the emulator again!

Nice!

And just like that we now have plenty of free space on the emulator.

I downloaded some games, and some music. It’s nice to be back home.

It’s not an extensive list as I didn’t game much on my phone but here is what I know works:

  • Final Fantasy 1
  • Heroes of Larkwood
  • Skulls of the Shogun
  • Sonic CD
  • FL Studio
  • Candy Crush Saga
  • Pixel Dungeon +

Halo Spartan Asslt just closes, and Asphalt 8: Airborne doesn’t get the screen size right so it’s impossible to click enough buttons.

Sonic CD on Windows Phone 10

It’s nice that sonic runs, (haha) although using a mouse makes it impossible to control.

Now one fun thing is that the emulator is x86, nor ARM based so I converted the VHD to a VMDK, ran it under VMware, and YES it RUNS… sort of.

Perhaps a format that never was to be, the Phone/Tablet but it boots quickly and is so responsive. Windows without most of the .. Windows bits. I guess the real experiment will have to be will it run on a Surface?

It’s all 32bit anyways, and such an evolutionary dead end. Pitty.

Aaru 5.3LTS Launch Party

Claunia‘s Aaru project is hitting a 5.3 milestone, and having a launch party!

Aaru is a fully featured media dump management solution. You usually know media dumps as disc images, disk images, tape images, etc.

With Aaru you can identify a media dump, extract files from it (for supported filesystems), compare two of them, create them from real media using the appropriate drive, create a sidecar metadata with information about the media dump, and a lot of other features that commonly would require you to use separate applications.

So what is the deal with A/UX anyways?

The year is 1983, and several Apple employees visit Brown University, and get some idea of what Universities want in a computer for the coming future. The big buzz of the era was the so called 3M machine:

  • 1 Megabyte of Memory
  • 1 Megapixel display
  • 1 Megaflop of performance

Naturally the Macintosh didn’t fill this void, instead leaving this to the new SUN-2 workstation. However seeing the opportunity, in 1984 the seeds were planted for the ‘Big Mac’ project. The hardware design was headed by Rich Page, which included new things like ADB, and dedicated video RAM, along with a 68020 processor, and 68881 maths co-processor. Additionally Big Mac was intended to run a UniPlus version of SYSV Unix, along with the MacOS Toolbox being ported to run directly on top of Unix.

All that I can find of the Big Mac project is this insanely low resolution image, along with the codename ‘Milwaukee‘.

However all this came to and end in 1985 with the ouster of Steve Jobs, who in turn took various people including  Bud Tribble, George Crow, Susan Barnes, Susan Kare, Dan’l Lewin, and Rich Page. Apple followed up with a $5MM USD lawsuit alleging that Jobs had done research for a next generation product and taken the key staff, namely Page from Apple to make it reality. The suit was eventually dismissed.

From there the race was on to build a 3M machine. NeXT would take the Big Mac concept further with the NeXT CUBE which included ADB, NuBUS and a 68030/68882 + SCSI + Ethernet setup. And for the OS, 4.3BSD Tahoe+Mach 2.5, along with a new Objective C language, and new OO frameworks.

Genesis

Back at apple however the ‘Big Mac’ project seemed to have stagnated, and was slimmed down and eventually shipped as the Macintosh II in 1987. There no doubt was a re-awoken sense of urgency in the academic space for the 3M market, now that NeXT was making a 3M machine Apple of course didn’t want to be pushed out of the new space. Apple released a real 1.0 product (1.1.1 survives, although you have to run ( /etc/toolboxdaemon & ; term) to get anything fun from Shoebill with the ISO), what can barely be called a bare bones SYSV port with overlapping terminals at best..

A/UX 1.1.1 codename ‘Circle K’ running on the Shoebill emulator

Overwhelming, and interesting this is not.

This of course was more like a tech demo, running a single ‘Unix toolbox app’ at a time. Pricing according to usenet was around $500 for the software, keeping in mind of course that a Macintosh II would be far more expensive. Version 1 also started to add BSD features namely curses in 1.0, allowing you to port simple terminal ‘graphics’ to the OS. The trend of adding BSD features was only going to continue from here! But all of this is a large step up from the earliest known version simply labeled as 0.7 which despite it’s ‘Oreo’ appearance is strictly text mode only.

Oreo is text mode only.

Dawning of a new era

The real magic is in 2.0:

Sim City on A/UX 2.0 code name Perestroika, Space Cadet

Think of it more like the OSX of the 1980s. Finder has been ported over to the Toolbox on Unix API allowing A/UX 2.0 to run off the shelf MacOS applications. Under the hood however is the same UniSoft SYSVr2. However running MacOS on top of Unix gives it far faster disk IO, and of course the much vaunted memory protection, although with the massive catch that it’s only for Unix applications. You can still crash applications, and even finder. However you can telnet into the box and restart services, or perform a graceful reboot.

For Unix fans this was the first time you could get ‘off the shelf applications’ that didn’t cost a fortune, along with the standard Unix far. Amazingly both the C compiler and Fortran 77 compiler are included in the box. By 1990 many a company was making these only available for a separate purchase. Version 2.0 also brought along some BSD features with the big one being UFS support for longer filenames, and faster disk performance than the aging SYSV filesystem.

Of course it wouldn’t be all sunshine and rainbows as around this time Apple launched a lawsuit against Microsoft, and Atari over the visual iconography of MacOS (Oddly enough GEM on the ST was ignored). This so called ‘look and feel’ lawsuit lead to a boycott of the fledgling Unix from the FSF, which in turn hurt things like binutils/gcc/gdb etc being easily available to A/UX users.

So what went wrong?

Without even looking at the follow up version 3, and the products demise in the transition from 68000 to PowerPC, the writing was on the wall.

  • Price

The damned thing was just too expensive! From WikipediaWhen introduced, a basic system with monitor and 20 MB hard drive cost US$5,498” Version 1 was available on tape, and later CD-ROM, I think there was a floppy version, but without a doubt a 20MB disk is far too small. Just as anything under 4MB of RAM is not going to be realistic. Adding in these components you are going to be into the low end of SUN’s catalogue. And why would you take a chance on Apple when you could go to an established Unix vendor?

The other issue is that Unix being Unix you really needed a MMU, and Motorola MMU chips were expensive. Also A/UX had drivers for SCSI only. This prevented a ‘low end revolution’ as the low end machines like the 605 didn’t have SCSI, or full 68040’s. Even the end of the line Quadra 800, sold for an eye watering $4,679!

  • Direction

What was the heart of A/UX? It was a Unix with a one button mouse, and optional X-11.. with A ONE BUTTON MOUSE?! It was a SYSV Unix, not a BSD, but did include BSD TCP/IP, NFS & UFS filesystem. It was shunned by the FSF as a first tier platform so people had to fidget with code to get it to compile. It was GSA C2 certifiable, but did anyone actually use it in that role?

It was also a Unix with a version of Outlook, and Excel, AfterDark, Fortran 77, and a dead simple UI.

Even after all this time, answering what A/UX was seems to be an identity crisis.

Where did it go right?

One of the big deciding factors in getting workstations for government compliance was the so called C2. This meant things like enforced passwords, auditing and POSIX. It’s everything that the POSIX subsystem for NT was built for, to check just enough boxes, while for Apple A/UX just gave them an instant win. I have no idea if it ever happened but I’m sure somewhere someone was using a Quadra with Word Perfect and A/UX to be a super expensive and certified Mac. Obviously the MAE project dovetails into this, giving commercial MacOS applications to Unix users, but so many others have covered that, and the short version is that it’s incredibly fragile and not very robust at all.

I’m sure someone used it as a fileserver, heck even in the PowerPC generation there a straight port of AIX to a server along with AppleTalk modules.

The demise

Its easy to point to using UniSoft SYSVr2 as being a cost factor, but it really was the hardware requirements. Without any AUX for the LC it was doomed. This wasn’t going to be the Unix for Grandma. Transitioning to the PowerPC removed the braindead CPU problems of lacking a MMU or FPU, but I suspect that the tricks of the 68000 translator would not have run, and certainly wouldn’t pull off things like device drivers. Worse stil people just got used to System 7, and had hopes that the fabled Copeland / System 8 would bring about something strong enough like a Unix without any of the complexities.

Timelines, however slipped, Apple had flirted with MkLinux but didn’t fully commit. Indeed these were dark days, it’s like they were so dead set on going forward to not see a seemingly obvious solution to the OS problem in the past.

Looking at Carbon, and Toolbox32, it’s hard not to imagine a world pushing ISV’s to write for a protected MacOS, but they’d never had bought NeXT. As a matter of face, I would argue that without Steve’s media connections from Pixar, Apple would have slid away into irrelevance, as media outsells the PC tech anyways. Even in 2010 Jobs had called Apple clearly in the ‘post PC era‘.


Links:

On trying to extract files from a Texas Instruments S1500

So this started out as a weird thing that killed a day for me. I thought it was a little fun to look at but, ultimately I proved that I could extract files, but not from the requested image.

So let’s get into some more details, my failure, and well it’s been raised into another chance for some luck/fast knowledgeable hacker to get a payout to extract a single file.

As mentioned above the computer is the Texas Instruments S1500, the disk image was dumped on bitsavers years ago as s1505_cp3540/s1505_cp3540.dd.gz. As you may guess it’s a raw ‘dd’ of a disk.

Now looking at a few sources namely unix-ag the OS in question is TI System V, an AT&T SVR3.2 derivate. Running strings does reveal ‘SysVr3TCPID’ And this appears to be the Unix Version Banner:

(c)Copyright 1993 Hewlett-Packard Company,  All Rights Reserved.
(c)Copyright 1986-1992 Texas Instruments Incorporated,  All Rights Reserved.
(c)Copyright 1984-1988 AT&T, All Rights Reserved.
(c)Copyright 1979, 1980, 1983, 1985-1990 The Regents of the Univ. of California
(c)Copyright 1980, 1984, 1986 Unix System Laboratories, Inc.
(c)Copyright 1990 Motorola, Inc.
(c)Copyright 1989-1990 The Santa Cruz Operation. All Rights Reserved.
                         RESTRICTED RIGHTS LEGEND
Use, duplication, or disclosure by the U.S. Government is subject to
restrictions as set forth in sub-paragraph (c)(1)(ii) of the Rights in
Technical Data and Computer Software clause in DFARS 252.227-7013.
                         Hewlett-Packard Company
                         3000 Hanover Street
                         Palo Alto, CA 94304 U.S.A.
Rights for non-DOD U.S. Government Departments and Agencies are as set
forth in FAR 52.227-19(c)(1,2).

Along with further extraneous info like:

TI Sys V
V/68-1.0
3.3.2
MC680X0
Hewlett-Packard 9000 Series 1500

Fantastic. Well digging around you’ll eventually find that SYSV filesystems have a magic number, and it’s 0xfd187320

So a simple search through the raw filesystem reveals some:

neozeed@remlazar:/mnt/c/temp$ xxd s1505_cp3540.dd | grep 'fd18 7e20 0000 0002'
0035b7f0: 0000 0000 0000 0000 fd18 7e20 0000 0002  ..........~ ....
00f5b7f0: 0000 0000 0000 0000 fd18 7e20 0000 0002  ..........~ ....
02f5bff0: 0000 0000 0000 0000 fd18 7e20 0000 0002  ..........~ ....
04cc0bf0: 0000 0000 0000 0000 fd18 7e20 0000 0002  ..........~ ....
0505bff0: 0000 0000 0000 0000 fd18 7e20 0000 0002  ..........~ ....
1f1267f0: 0000 0000 0000 0000 fd18 7e20 0000 0002  ..........~ ....

And this fits the bill, as the next 32bit ‘word’ is the version, in this case 2 to indicate 1024k blocks ,and improvement added to SYSVr2. One thing is that the struct to read a super block is 512bytes (or is it always?), and the magic number is near the end, so from the above offsets, subtract 496 (decimal!) and you can get the start and sizes of each filesystem. Fantastic!

Speaking of SYSVr2, Do you know what is another SYSVr2? A/UX.

Shoebill was panned for not emulating the full Macintosh, rather it reads the kernel directly from the filesystem, and boots into it. That means Shoebill can read UFS/SYSV. Great start?

So I took the filesystem code from Shoebill, hacked it enough to let me build on Visual Studio, and point it to a raw filesystem and take a look. I put it here: filesystem.c

Now I’m impatient so it still needs a legit Apple A/UX virtual disk. Granted we don’t need it, but it made it easier to let the existing code fiddle with apple partitions, but when it comes time to read SYSV blocks, I closed the file handle and swapped things around. And that lead to this:

As you can see there is a LOT of zeros. However the magic & type align.

Meanwhile here is what an A/UX SYSV filesystem looks like. Notice far less zeros.

Additionally I was able to get another 68k based SYSV Unix disk, and yeah not all zeros. Also yes, using the Shoebill code it extracted files just fine.

However using my approach on the filesytem I always only get a directory with 2 enteries the ‘. ..’. I modified the source to just count inodes and write them to disk. And use inode 2 is just a tiny file. No doubt with all the zeros the disk is either very corrupted (backup superblocks?! where?! how?!) or the kernel implicitly knows these things, or finds them somewhere else.

I’ve been authorized to give a bounty of $200 USD to be able to extract arbitrary files from the 1505 disk image. I thought I’d give it a shot, but I don’t get how the super block aligns but the data doesn’t. Unless there is some other insane padding thing for a 1k superblock? The more I think about it, it’s probably likely as I know at some point I was skipping 3 blocks from an offset to get to a superblock, and 3 is just a weird number. 1 block header, 2 block superblock makes more sense.

Additionally this table may prove useful, especially for the ‘skip 3’ or pad to 1k:

Tape and disk utility is in progress...

26 partitions, 12-longword descriptors:
     Name    Start    Length   User  Comments
1  * LABL vl 0        2        FFFF
2  * PTBL pt 2        3        FFFF
3    SAVE sb 5        3        FFFF
4    FMT  fp 8        9        FFFF
5    TZON tz 17       296      FFFF
6  * unx1 lb 313      1024     0002  TI Sys V 3.3.2
7  * unx1 lb 313      1024     000A  TI Sys V 3.3.2
8  * unx1 lb 313      1024     0013  TI Sys V 3.3.2
9  * unx1 lb 313      1024     0014  TI Sys V 3.3.2
10   unx2 lb 1337     1024     0002  TI Sys V 3.3.2
11   unx2 lb 1337     1024     000A  TI Sys V 3.3.2
12   unx2 lb 1337     1024     0013  TI Sys V 3.3.2
13   unx2 lb 1337     1024     0014  TI Sys V 3.3.2
14   unx3 lb 2361     1024     0002  TI Sys V 3.3.2
15   unx3 lb 2361     1024     000A  TI Sys V 3.3.2
16   unx3 lb 2361     1024     0013  TI Sys V 3.3.2
17   unx3 lb 2361     1024     0014  TI Sys V 3.3.2
18 * cfg1 cb 3385     17       FFFF  TI Sys V 3.3.2
19   cfg2 cb 3402     17       FFFF  TI Sys V 3.3.2
20   cfg3 cb 3419     17       FFFF  TI Sys V 3.3.2
21 * root fb 3436     12288    FC02  TI Sys V 3.3.2
22   usr  fb 15724    32768    FC02  TI Sys V 3.3.2
23   jdis an 48492    2        FFFF  multi-volume file system anchor
24   pipe fb 48494    1024     FC02  pipe file system partition
25 * swap pb 49518    32768    0002
26   prt1 fb 82286    448972   FC02  part of jdis multi-volume

Did you know there is almost nothing left to document that this poor machine even existed?

Seriously look for “TI System V”

Heck even on the UTZOO archives..

AltaVista UTZOO search (superglobalmegacorp.com)

It’s like 5 posts, 3 being the same, someone who couldn’t dial out, and someone on the old UUCP map! Save me!

Missing link for Basilisk I found

Actually I held onto this, as I wanted to do something crazy for that Marchintosh thing but life got in the way it fell by the wayside, and well now it’s September, and I already have a Qemu instance running A/UX so my ‘at best’ hope of Basilisk II with MMU emulation is all but moot.

Captain, oh Captain!

While it may look like 2 very old emulators, which they are, the interesting thing here is that this old version of Basilisk that only has Macintosh Classic emulation is using the 68000 emulation core from UAE 0.6.8. It took a lot of downloading stuff, a lot of other nonsense, but I eventually found it, and was able to diff around to find the changes made were rather inconsequential, there by letting me rebuild UAE back on top of Basilisk.

My plan had been to either use far newer UAE cpu core, say from Previous as it has working MMU support, or Musashi.

I was building hard coded for TDM GCC 5.1.0 on MinGW. It doesn’t matter anymore but I threw it up on github since that is where all the cool kids are.

https://github.com/neozeed/basilisk-uae-merge

It’s absolutely pointless I guess, but maybe someone will find it interesting.

As reported a few days ago the Windows patches for FreeDOS were committed!..

a couple of weeks ago.

This will be the perfect follow up to the aptly named previous post FreeDOS running Windows 3.1.

I’ve haven’t built the FreeDOS kernel in a while and I have to say it’s pretty easy. I’m taking the easy way out here, so I’m using OpenWatcom v2, because I figured the tools should be both at least Win32/Win64 and halfway up to date. Don’t get me wrong, MS-DOS Player is a fantastic app but I don’t want to lean on it for 100% of the build.

I configured it for something in my mind generic with the following flags:

build fat16 wc 86 win

Naturally it had issues with 3 executables, two of which are generated as the project builds, and I just did some silliness to have MS-DOS player make ‘native’ versions:

patchobj.com: patchobj.c
        $(CLT) $(CFLAGS) patchobj.c
        msdos -cobj.exe patchobj.com
        -rm -f patchobj.com
        -ren obj.exe patchobj.exe

exeflat.exe: exeflat.c ../hdr/exe.h
        $(CLC) $(CFLAGS) exeflat.c
        msdos -cxeflat.exe exeflat.exe
        -rm -f exeflat.exe
        -ren xeflat.exe exeflat.exe

The same went for sys\bin2c.exe but it’s not rebuilt every time so it doesn’t matter.

And with that in hand it boots. YAY

And now for some absolutely unfair testing. Before anyone complains, yes this is absolutely unfair I mean hell if you bought Windows 3.1 in 2021, I guess get OS/2 or just keep digging at the yard sale and get MS-DOS. Anyways here we go:

Whoopsies!

Turning off InDOSPolling gives this lovely crash. Naturally then it’s still required.

My go-to test, Running Infocom/FASA BattleTech Crescent Hawk’s Inception in CGA mode in a Window hard locks the VM before anything is drawn to screen. Bummer. And that is pretty much the story of FreeDOS under Windows on this build. Again it’s 2021 who even needs Microsoft VDMs?

That said there must be some weird hook in MS-DOS that Win32s relies on. Just like before Win32s fails to run.

The holy trinity of ‘bad’ Windows 3.0 games, Sim City, Sim Earth and Sim Life work just as they did in the prior version, with Sim Earth instantly quitting. Not sure what is going on there. It does launch with virtual memory enabled, but then proceeds to corrupt all the file handles and Program Manager loses it’s mind. In the productivity front Excel v3, and Microsoft Word v2 run fine. Yay!

Windows 3.1 is serious business!

So in conclusion doing Win16 things in Windows 3.1 is seemingly fine.

AMD64 Pinball extravaganza!

With all the talk of 64bit versions of Pinball I thought I’d share simple script to extract Pinball from an XP x64 CD-ROM so you can take it with you. It’s portable so thats nice too, although it doesn’t use any wad/pak/zip files so all the assets are loose files:

expand f:\amd64\font.da_ font.dat
expand f:\amd64\pinball.da_ pinball.dat
expand f:\amd64\pinball.ex_ pinball.exe
expand f:\amd64\pinball.in_ pinball.inf
expand f:\amd64\pinball.mi_ pinball.mid
expand f:\amd64\pinball2.mi_ pinball2.mid
expand f:\amd64\sound1.wa_ sound1.wav
expand f:\amd64\sound104.wa_ sound104.wav
expand f:\amd64\sound105.wa_ sound105.wav
expand f:\amd64\sound108.wa_ sound108.wav
expand f:\amd64\sound111.wa_ sound111.wav
expand f:\amd64\sound112.wa_ sound112.wav
expand f:\amd64\sound12.wa_ sound12.wav
expand f:\amd64\sound13.wa_ sound13.wav
expand f:\amd64\sound131.wa_ sound131.wav
expand f:\amd64\sound136.wa_ sound136.wav
expand f:\amd64\sound14.wa_ sound14.wav
expand f:\amd64\sound16.wa_ sound16.wav
expand f:\amd64\sound17.wa_ sound17.wav
expand f:\amd64\sound18.wa_ sound18.wav
expand f:\amd64\sound181.wa_ sound181.wav
expand f:\amd64\sound19.wa_ sound19.wav
expand f:\amd64\sound20.wa_ sound20.wav
expand f:\amd64\sound21.wa_ sound21.wav
expand f:\amd64\sound22.wa_ sound22.wav
expand f:\amd64\sound24.wa_ sound24.wav
expand f:\amd64\sound240.wa_ sound240.wav
expand f:\amd64\sound243.wa_ sound243.wav
expand f:\amd64\sound25.wa_ sound25.wav
expand f:\amd64\sound26.wa_ sound26.wav
expand f:\amd64\sound27.wa_ sound27.wav
expand f:\amd64\sound28.wa_ sound28.wav
expand f:\amd64\sound29.wa_ sound29.wav
expand f:\amd64\sound3.wa_ sound3.wav
expand f:\amd64\sound30.wa_ sound30.wav
expand f:\amd64\sound34.wa_ sound34.wav
expand f:\amd64\sound35.wa_ sound35.wav
expand f:\amd64\sound36.wa_ sound36.wav
expand f:\amd64\sound38.wa_ sound38.wav
expand f:\amd64\sound39.wa_ sound39.wav
expand f:\amd64\sound4.wa_ sound4.wav
expand f:\amd64\sound42.wa_ sound42.wav
expand f:\amd64\sound43.wa_ sound43.wav
expand f:\amd64\sound45.wa_ sound45.wav
expand f:\amd64\sound49.wa_ sound49.wav
expand f:\amd64\sound49d.wa_ sound49d.wav
expand f:\amd64\sound5.wa_ sound5.wav
expand f:\amd64\sound50.wa_ sound50.wav
expand f:\amd64\sound528.wa_ sound528.wav
expand f:\amd64\sound53.wa_ sound53.wav
expand f:\amd64\sound54.wa_ sound54.wav
expand f:\amd64\sound55.wa_ sound55.wav
expand f:\amd64\sound560.wa_ sound560.wav
expand f:\amd64\sound563.wa_ sound563.wav
expand f:\amd64\sound57.wa_ sound57.wav
expand f:\amd64\sound58.wa_ sound58.wav
expand f:\amd64\sound6.wa_ sound6.wav
expand f:\amd64\sound65.wa_ sound65.wav
expand f:\amd64\sound68.wa_ sound68.wav
expand f:\amd64\sound7.wa_ sound7.wav
expand f:\amd64\sound713.wa_ sound713.wav
expand f:\amd64\sound735.wa_ sound735.wav
expand f:\amd64\sound8.wa_ sound8.wav
expand f:\amd64\sound827.wa_ sound827.wav
expand f:\amd64\sound9.wa_ sound9.wav
expand f:\amd64\sound999.wa_ sound999.wav
expand f:\amd64\table.bm_ table.bmp
copy f:\amd64\WAVEMIX.inf WAVEMIX.INF

Naturally you’ll want to substitute F:\ with whatever drive letter your CD-ROM/ISO file is mounted on.

And thanks to a long needed feature in Windows 10 you can verify that yes indeed it is a 64bit version.

Or skip the pain, and download the first currently available AMD64 version here: pinball-3790-1069.7z

Isn’t that awesome?! Obviously ARM64 users are left out in the dark, as far as I know there was no ARM64 versions of Windows XP. As a matter of fact, was there any public versions of Windows XP for ARM? Naturally the Surface RT shipped with 8.0

Anyways at long last we can have our 64bit pinball despite the weird bugs, and how the plunger is mostly hidden no doubt due to yet more weird floating point/integer size inconsistencies