MS-DOS / PC emulator for the GBA, DSx86.

What is cool is that you can follow it’s progress through the authors blog here.

I don’t have a DS so I’ve not run it, although I guess I could just use the emulator that he uses to run it, the no$gba… The site for no$gba seems to be down, but if I remember right, he’s the same guy that decompiled CP/M zork, and rebuilt it in pascal..

Anyways check out the above blog, to see how his emulator progressed!

Internet Explorer 10 test drive.

That’s right, Internet Explorer 10.

Yes they did just release 9, but they are already working on version 10! So right now you can download the ‘test drive’ version of Internet Explorer 10 right here. And if you are on Windows I’d recommend it for the ability of the test drive to quickly change rendering engines.

Holding down the alt key, and pressing 5,7,8,9,0 will let you choose IE 5-10. But notice how IE 6.0 is left out? I wonder if this has anything to do with it?

At any rate, I loaded up a Windows NT 4.0 VM with IE 5.5, and precoded to install IE 6.0 out of solidarity.

Thankfully they haven’t pulled the plug on new IE 6 installs. Yet.

So rest assured you can load up IE6, and hit MSN for your daily Paris Hilton fix. Which initially I was about to joke about and.. well. There you go. Like some things, neither one of them will go away.

So what is useful about being able to quickly shift rendering engines? Well if you still have any Virtual Server 2005 installs, is that you have to admin them from Internet Explorer, and IE 8 and beyond have broken the admin interface like this:

Which makes it impossible to select anything from a drop down list, like ISO’s, networks disks etc..

But now with this version of IE10 you can quickly known it down to IE 7, or 5 and get…

The interface the way it was meant. And it’s far easier to navigate with alt keys a native app, then something in a VM.

It’s been a boring day

My package from Germany finally arrived…!

And it contains Phar Lap 386 versions 4.1 and 5.0!

But something arrived in the mail. So I spent 2 hours cleaning things up and fighting with Watcom getting a skeleton verison of Doom to build. It’s finally running. Now to do some keyboard/video stuff.

Maybe more later though. But I may have to bench them some how Dos4G/W vs Phar Lap 386…. I donno.

Programming with paintbrush.

(click to see it in action!)

Well you see, everything you type is stored in binary, right? And what we see depends on how programs interpret the binary stream. So sure it’s got a BMP header, the data payload can easily contain… text! It’s a real simple version of Steganography, mixed in with some c++.

Ok, it’s not emulation but it’s very cool!

Lemmings demo for Win32s

Lemmings on Windows Vista

Lemmings on Windows Vista

While digging around I came across this demo of Lemmings for WinG/Win32s. And what’s great is that it runs on Windows 7 x86_64! Pretty snazzy!

The game play is still there, but the ‘speed up’ stuff is instant in the world of Ghz CPUs.

Oh well, it’s worth having some fun with. Here is the download.

I just remember this game when it was an Amiga thing…

Quake in FLASH!

Sure we’ve seen iD’s Doom in flash, but what about something more intense, say, Quake?

Quake in flash (actionscript)

Try it out here, The only requirement is that you have a flash 10 plugin, which supports the Alchemy VM. Source code is available here as well.

Sadly there is no networking play, perhaps it’s a limitation that you need a socket server to allow inbound connections from flash..? Maybe if I can get Alchemy to build anything under x86_64 maybe I’ll play with it… But no promises.

Convert Postscript to PDF

While browsing some old NT pre-release I was trying to find something to convert the documentation from Postscript into PDF or something usable in the 21st century.

I guess I should be somewhat thankful that Microsoft didn’t leave everything in Word 2.0 format, but anyways I found this great site, ps2pdf.com!

So dig up some old postscript stuff, and update!

I’m pretty sure the old BSD stuff also can output to Postscript….