Stupid GCC error

So while mixing and matching GCC on Windows, I ran into this issue with stdio.h of all things:

In file included from hi.c:1:0:
\mingw\include/stdio.h:191:65: error: unknown type name ‘size_t’
_CRTIMP int __cdecl __MINGW_NOTHROW setvbuf (FILE*, char*, int, size_t);
^~~~~~

Good grief how could stdio be all screwed up?

Well, it turns out it was my fault.  I had not rebuilt things like SDL, or copied over pcap so I figured I could incorrectly just point a -I to my old includes, and the new gcc would post-pend all use -I stuff.  NOPE it pre-pends them, meaning the old headers now take priority.  And wouldn’t you know it, things have drifted between versions.  So I just manually copied the files and libraries and all was well.

Googling around I did see other people with broken stdio.h but nobody posted the solution.  I guess it’s to embarrassing, but here we are.

GCC 6.1.0 for MinGW

Since MS-DOS has it’s 6.1.0 I was dying to re-build stuff for 6.1.0.  As I don’t want to build it myself I did mange to find a version on equation.com

I rebuilt Cockatrice III, and that seems to be running fine.

Continuing from my GCC 1.40 on Windows, here is version 6.1.0’s scores:

D:\emx\demo\dhry>gcc610.exe
Dhrystone(1.1) time for 500000000 passes = 53
This machine benchmarks at 9433962 dhrystones/second

D:\emx\demo\dhry>gcc610_O.exe
Dhrystone(1.1) time for 500000000 passes = 18
This machine benchmarks at 27777777 dhrystones/second

D:\emx\demo\dhry>gcc610_O2.exe
Dhrystone(1.1) time for 500000000 passes = 16
This machine benchmarks at 31250000 dhrystones/second

D:\emx\demo\dhry>gcc610_Ofast.exe
Dhrystone(1.1) time for 500000000 passes = 13
This machine benchmarks at 38461538 dhrystones/second

As you can see the scores are actually slower than GCC 5.1.0.  Well that was kind of surprising.  Since I almost never read the manual, I did find out about -Ofast vs -O3/-O2, and yes, it is much faster!  So I guess I should recompile everything with GCC 5.1.0 … But I do prefer the diagnostic messages in GCC 6, it’s very CLANG like.

Ported UAE 0.7.6 to MinGW!

0.7.6

0.7.6

I can’t find any source of the 0.5 versions, and I had issues with 0.6.x  but with enough mashing of stuff around I did manage to get 0.7.6 to compile, then leaning more on the xwin.c source file I was able to get the SDL output working for 32bit depth (does anyone even have 8bit displays anymore?).  I suppose with this version working I can go back and take a stab at resurrecting 0.6.x

What is cool is that 0.7.6 (perhaps earlier versions of 0.7?) switched from a non commercial license to the GPL 2.0 license.

I managed to ‘fix’ the keyboard in this version so that not only does it not type too fast, but it’ll remember “sticky” keys like shift, control & meta.  So now you can actually use the CLI, and change disks.  Double clicking is an impossibility as it simply runs far too fast.  I compiled in audio support but didn’t bother with the SDL end, as it would sound like noise with it running so fast.

I also updated UAE 0.4, with the fixed keyboard code, and it’s usable now as well, with the same caveat that it simply is just too fast.  UAE is from an era where a 100Mhz computer was a luxury item.  Now some $5 computer, you could pack in breakfast cereal has a 1Ghz processor.

For the 2/3 people who care, I put the binary & source tree on sourceforge here. UAE 0.4 & UAE 0.1 are also available for download, plus all the source code I’ve been able to find.

Stack corruption in MSYS with Windows 10

I’m sure it’s happened in other versions of Windows too.  Everything will be fine, then out of the blue you start getting errors like this:

0 [main] us 0 init_cheap: VirtualAlloc pointer is null, Win32 error 487
AllocationBase 0x0, BaseAddress 0x71110000, RegionSize 0x3B0000, State 0x10000
d:\mingw\bin\sh.exe: *** Couldn’t reserve space for cygwin’s heap, Win32 error 0
make: *** [all] Error 1

Well MSYS like Cygwin uses persistent shared memory locations, and if they become corrupt, it’s game over.

So yeah, reboot.

Updated build of Linux 0.11 on Windows 10

Building & Running Linux

Building & Running Linux

I’ve updated my project for compiling Linux 0.11 on Windows 10.  In this version it builds a lot better with TDM MinGW 5.1.0 + MSYS.

The big improvements is that you can compile Linux without the full MinGW/MSYS install by running the ‘blind’ script which will compile the kernel without make and friends.

The build process for the kernel works as well so now with the included Qemu 0.12.5, no need to link under Linux anymore.  I fixed up some of the build processes as I thought I’d re-build and some stuff bombed so it’s all fixed up.

For those interested, I just updated the original download here:

MinGW-aout-linux-011.7z

Building Linux 0.11 on Windows 10

No really, it compiles! on Windows!

No really, it compiles! on Windows!

So continuing with the fun from yesterday, where I had managed to get gcc 1.40 running on Windows with MinGW, it was time to try to take the final leap and build Linux.

There wasn’t too much to massage on Linux, mostly Makefiles for the various tool name differences, and how to handle keyboard.S as the default setup for NTFS is case insensitivity. While I did get some old version of as16 and ld16 to build, I’m not sure if they are working correctly. Or it could be the ‘build’ tool. The downside is that the final ‘Image’ file produced doesn’t work (I should add that all issues have since been fixed, and it is now possible to cross compile a running kernel from Windows, and boot it with Qemu).

But copying the ‘system’ file that is compiled on Windows, to a Linux VM, and having it do the boot setup does work!

And it boots!

And it boots!

Very cool to say the least!

I almost wonder if MSVC 1.0 could build any of this. Then it could be possible to bootstrap Linux from Windows NT 3.1 … Although Windows 10 is good enough for me, right now.

And I got the DJGPP 1.0 gcc driver to work (soft of)!

C:\aoutgcc\test>gcc -v hello.c -o hello -I ../include-0.12 -L../lib
gcc version 1.40
cpp -v -I ../include-0.12 -undef -D__GNUC__ -Dunix -Di386 -D__unix__ -D__i386__ hello.c C:/Users/neozeed/AppData/Local/Temp/cca0_388.cpp
GNU CPP version 1.40
cc1 C:/Users/neozeed/AppData/Local/Temp/cca0_388.cpp -quiet -dumpbase hello.c -version -o C:/Users/neozeed/AppData/Local/Temp/cca0_388.s
GNU C version 1.40 (80386, BSD syntax) compiled by GNU C version 5.1.0.
default target switches: -m80387
a386 -o hello.o C:/Users/neozeed/AppData/Local/Temp/cca0_388.s
ld -o hello c:/aoutgcc/lib/crt0.o -L../lib hello.o c:/aoutgcc/lib/gnulib -lc c:/aoutgcc/lib/gnulib

Sorry that doesn’t format so well on a blog. But now I only have to force the include path, and the lib directory. At this point I’d call it ‘good enough’

I uploaded the archive MinGW-aout-linux-011.7z. If you want to compile Linux, you’ll need a MSYS from MinGW. Otherwise, this is only interesting to people who run Windows and want to play with Linux 0.11. Â I also included the Linux VM, and binaries for the tools. It’s not even 7MB. How is that for crazy small?

** EDIT

I got it all working now that I found all the portions to set to output as O_BINARY/wb that are needed on a Win32 host, so using MinGW I can build the as86/ld86/binutils/gcc and Linux 0.11!

My updated post is here.

Also I put all the source onto git, along with binaries up on sourceforge. It’s worth mentioning that since I wrote this article, I have gotten quite a number of older versions of Linux to build, along with simple kernel debugging with GDB. Kernels include:

Download Ancient Linux on Windows

Download Ancient Linux on Windows

Building MinGW32 Qemu on Linux (or anything else I guess)

So as always it’s the glibc2 wars.  And as part of the fun you need pkg-config.  And since it has to run, you’ll end up with the native version.

Luckily I found this site, mega-nerd.com

So you can create a i586-mingw32msvc-pkg-config file.  Just in case it get's lost here it is:

#!/bin/bash

# This file has no copyright assigned and is placed in the Public Domain.
# No warranty is given.

# When using the mingw32msvc cross compiler tools, the native Linux
# pkg-config executable works fine as long as the default PKG_CONFIG_LIBDIR
# is overridden.
export PKG_CONFIG_LIBDIR=/usr/i586-mingw32msvc/lib/pkgconfig

# Also want to override the standard user defined PKG_CONFIG_PATH with
# a mingw32msvc specific one.
export PKG_CONFIG_PATH=$PKG_CONFIG_PATH_MINGW32MSVC

# Now just execute pkg-config with the given command line args.
pkg-config $@

Fun as always, right?

And as always Qemu can be configured with:

configure --cross-prefix=i586-mingw32msvc-

When cross compiling.

32bit / 64bit GDB collision

So I’m trying to force a break in a program to look at the call stack.  Normally pretty easy stuff as far as adding breakpoints or the random i=j/0 type thing to force a div0 exception etc.

But I’ve been going crazy with this fun error:

gdb: unknown target exception 0x4000001f at 0x453b1c

And I should have checked my path earlier, as even though I’m using the 32bit version of GCC, the TDM-GCC project bundles their 32bit GDB as gdb32.exe .  Ouch.  The other hint of course was in the banner:

GNU gdb (GDB) 7.9.1
Copyright (C) 2015 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type “show copying”
and “show warranty” for details.
This GDB was configured as “x86_64-w64-mingw32”.

Yeah, further oops, in actually paying attention to how it executes:

(gdb) r
Starting program: C:\temp\dynamips\dynamips.exe -P 1700 -s 0:0:gen_eth:”\Device\NPF_{2F7A0E3F-0908-4489-8117-475A6AD299A6}” C1700-Y-.BIN -j
[New Thread 2696.0x22b0]
warning: `C:\WINDOWS\SYSTEM32\ntdll.dll’: Shared library architecture i386:x86-64 is not compatible with target architecture i386.
warning: `C:\WINDOWS\system32\wow64.dll’: Shared library architecture i386:x86-64 is not compatible with target architecture i386.
warning: `C:\WINDOWS\system32\wow64win.dll’: Shared library architecture i386:x86-64 is not compatible with target architecture i386.
warning: Could not load shared library symbols for WOW64_IMAGE_SECTION.
Do you need “set solib-search-path” or “set sysroot”?
warning: Could not load shared library symbols for WOW64_IMAGE_SECTION.
Do you need “set solib-search-path” or “set sysroot”?
warning: Could not load shared library symbols for NOT_AN_IMAGE.
Do you need “set solib-search-path” or “set sysroot”?
warning: Could not load shared library symbols for NOT_AN_IMAGE.
Do you need “set solib-search-path” or “set sysroot”?
warning: `C:\WINDOWS\system32\wow64cpu.dll’: Shared library architecture i386:x86-64 is not compatible with target architecture i386.
[New Thread 2696.0xabc]

Great.

So it’s not some exciting bug, but rather the 64bit version of gdb can kick off a 32bit exe, but it’ll get lost inside.  The proper 32bit GDB looks like this:

C:\temp\dynamips>gdb32.exe dynamips.exe
GNU gdb (GDB) 7.9.1
Copyright (C) 2015 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type “show copying”
and “show warranty” for details.
This GDB was configured as “mingw32”.

And sure enough the call stack works fine.

Breakpoint 1, 0x00453b1c in mpc860_fec_set_nio ()
(gdb) bt
#0 0x00453b1c in mpc860_fec_set_nio ()
#1 0x004827e2 in dev_c1700_mb_eth_set_nio ()
#2 0x0044abdf in cisco_card_enable_all_nio ()
#3 0x0044b9df in vm_slot_enable_all_nio ()
#4 0x0044bb0e in vm_slot_init ()
#5 0x0044bb36 in vm_slot_init_all ()
#6 0x00481b5d in c1700_init_platform ()
#7 0x00481dc3 in c1700_init_instance ()
#8 0x004155b3 in vm_init_instance ()
#9 0x004125dc in main ()
(gdb)

Wasn’t that fun?!

One million packets served!

one million ICMP packets!

Success rate is 100 percent (1000000/1000000)!

So over in my work on porting Dynamips to MinGW, I’ve created a version of SLiRP that sends and receives data over UDP.  In retrospect, something I should have done a long time ago, as it makes troubleshooting it easier as now if it were to crash it’s a stand alone program, so it won’t crash the emulator.

The good news is that I’ve been able to copy files into the virtual router using HTTP.  I’ve even been able to access my OS/2 machine over FTP and load a file!

R1#copy ftp://10.12.0.14/README disk0:
Destination filename [README]?
Accessing ftp://10.12.0.14/README…
Loading README !
[OK – 76743/4096 bytes]

76743 bytes copied in 8.740 secs (8781 bytes/sec)

R1#dir disk0:README
Directory of disk0:/README

12 -rw- 76743 Sep 18 2015 09:01:08 +00:00 README

66875392 bytes total (41652224 bytes free)

Which is very cool!

Part of the ‘trick’ is that you should set your time out to be as long as possible to send a million packets.  I just set the maximum values.

line con 0

exec-timeout 35791 23
stopbits 1

line aux 0

stopbits 1

line vty 0 4

exec-timeout 35791 0
timeout login response 300
password cisco
login

!
end

In addition, a 7200 with idle performs MUCH better than a 1700 without idle.  There is something up with ptask, and only dispatching packets every so often.  I’m guessing it’s done that way for a reason.

Also one other cool IOS trick I learned today is that you can redirect to a file resource! Say you want that ‘show tech-support’ as a file on the disk? No problem!

show tech-support | redirect disk0:tech.txt

And of course the newer versions of IOS have a ‘do’ command that you can run from config mode to execute user commands.

R1(config)#do who
Line User Host(s) Idle Location
* 0 con 0 idle 00:00:00
2 vty 0 idle 15:24:11 10.0.2.2
3 vty 1 idle 14:59:56 10.0.2.2
4 vty 2 idle 13:43:44 10.0.2.2
5 vty 3 idle 11:23:44 10.0.2.2

 Take that Junos!

For anyone interested, the binary is included in the latest binary snapshot, and using it is pretty simple:

slirp_rdr.exe 20001 127.0.0.1 20000

This will listen on port 20001, and send traffic to 127.0.0.1 on port 20000.  Easy right?

Manually interfacing from the hypervisor can be the ‘fun’ part.  I haven’t tested with any of the tools, as I don’t know if they will let you leave something ‘listening’ that isn’t connected. For my tests I end up building something with their UI, then loading up my hypervisor that logs, and seeing what it is actually doing so I can inject stuff like this:

nio create_udp nio_udp99 20000 127.0.0.1 20001
ethsw add_nio S1 nio_udp99
ethsw set_access_port S1 nio_udp99 1

This creates a udp nio, and attaches it onto the virtual etherswitch S1, and puts it on VLAN 1.  As you can see it listens on UDP port 20000, which is where slirp_rdr is setup to send it’s data to, and it’ll send to 20001 where slirp_rdr is listening.

I’ve hard coded port 42323 to telnet into 10.0.2.15.  As always SLiRP is hard coded to have the following ip address schema:

Gateway 10.0.2.2
DNS 10.0.2.3
Netmask 255.255.255.0

Be sure to set your router to 10.0.2.15/24 for this to work, and add 10.0.2.2 as your default gateway.

The ONLY address that will respond to ping is 10.0.2.2 .  This is just the way SLiRP is.  HTTP and TCP based stuff works best, things like PPTP will not.  It’s really hit and miss, but the cool thing is that it doesn’t require any device drivers, it’s all user mode code!

“warning: Invalid parameter passed to C runtime function.”

So while debugging Dynamips I got this fun message under GDB.  Of course it doesn’t tell you WHAT function did it, or HOW it was trying to do it.  Fantastic.

Thankfully Dennis Yurichev’s blog gave me the hint to put a breakpoint on ‘OutputDebugStringA’ and sure enough I could see Dynamips trying to treat a socket like a stdio file handle.  Something you can’t do in Win32 world.

On the plus side, I just had to do a small re-write of some functions and I can talk to the Dynamips hypervisor!  Idle and JIT are working too!  Along with WinPcap and UDP transports.