With all the controversy over 64bit pinball, and where and how things appeared, then disappeared to the discovery that the x64 version was a thing, but it was left off the install manifest but shipped on CD, along with my simple script to just extract it, the problem was that ARM32/64 users were left in the cold.
Don’t get me wrong, the original 32bit exe runs fine under emulation, but who wants emulation when you can have NATIVE CODE?! You’d have to try to find the source code (lol good luck!) or reverse engineer the program. And that’s what happened, enter:
k4zmu2a/SpaceCadetPinball: Decompilation of 3D Pinball for Windows â€“ Space Cadet (github.com)
I’m using Visual Studio 2019 to build this, and it was great it *just worked*. Hurray!
There is also a rebuild going on for SDL to bring Space Cadet Pin Ball to Linux and beyond. The only downside is that it uses a number of ‘new C++ features’ locking out older platforms. I’d done some work to dumb it down although there is a bit of this new fangled C++ I’m unsure of what is going on. So that means, unfortunately Itanium users are left in the dark, as Visual Studio 2010 is too old.
…doesn’t pinball from 3790 ia64 work fine (on ia64 I mean)?
probably the one system I kind of have access to is off now.
Dude, can’t they just target SDL1? That would compile in anything from the past 15 years. Its not like Space Cadet Pinball is some sort of complex graphical and musical masterpiece.