Back when OpenGL accelerated hardware became a thing at the consumer level (and even non OpenGL, like the Rendition Verite v1000E !) games like Quake suddenly took on an entirely new life, with the amazing ‘realism’ that OpenGL could bring. And what an amazing change it was from the software renderer.
I had bought the Diamond Fire GL 1000, and it honestly kinda sucked. It did the OpenGL demo’s okayish under Windows NT, but Quake, not so much. But it was a sign of things to some, as I could run the 3D pipes screensaver without running the CPU at 100% But the Fire was meant more so for ‘adult’ or productive things, not for playing a game.
Oh how times haven’t changed all that much.
At any rate, Quake II for the RTX, has been updated on Steam. It’s hard to believe it, but it looks even more so amazing than before. The ‘solid glass’ option looks pretty nice too.
At the moment I don’t have anything else really RTX ready so to speak. But it ssure looks pretty amazing!
The game looks amazing.
But the reviews, of the reviews:
Paid £3000 for a PC to play a game from 1997.
I got my card for $560 (all in USD), I’m using that dual xeon thing so the board was $200 and $80 for the coolers, processors cost me another $200, and I am pretty sure the memory was around 200 as well. I spent another $100 on a new higher wattage and one that supports dual processors PSU, and $100 on a case.
So not quite £3000. But I can see that, and considering how much those legendary 386’s cost back in the day… Well it’s always been an expensive game to be on the edge.
Honestly, Unreal 99 (not Tournament), had the same appealing that Quake II has now this RTX thing when played with a 3DFx Voodoo card like… more or less 20 years ago :-P.
Lol although still images don’t do it justice…. And while doing the MS-DOS port I spent so much time in the software renderer that this looks beyond amazing.
I should do a video capture…