Open Quartz

While stumbling around, I found Open Quartz, which is to Quake as FreeDooM is to DooM, or for those who don’t know it is free assets allowing a fully redistributed game.  Although the bundled levels are actually kind of reminiscent of Q3 Arena, one of the great abilities of Quake 1 was inline total game conversions like Team Fortress.  Yes it started as a Quake mod.

So I downloaded the Open Quartz binary pak’s and went to do a quick comparison of the two:

ctf with oq assets

ctf with id assets

I should do an update for QWDOS to allow multiple clients at once for OS’s that’ll support multitasking (Windows) where you can bind the client to different ports to allow more than one to work at a time.  The line is:

NET_Init (PORT_CLIENT);

Although I guess the next best thing is to change the NET_Init code to start with the default port as a base, and if it can’t bind to it, then just increment until you get a winner.

And yes, that is the Quake World for MS-DOS port running on Windows.  I built it with Visual C++ 5.0, although using a newer linker that I pulled from masm32.com, which would work with the newer libs, well all except the ogg vorbis stuff, so I just disabled it, as I just wanted to test, and didn’t care too much about music.

So I guess the next thing to do is bundle it all together into something more convenient to the end user.

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