So I missed all the updates over on doomworld about Freedoom, and deutex has been updated to support PNG files. Which certainly explains why all the assets were in PNG. I had thought they were still going the way of prBoom+ or some other ‘limit extending’ engine, but it turns out that they are wanting to target ‘vanilla’ LinuxDOOM derived engines.
So I tweeked my Makefiles where needed, and didn’t have enough Python to regenerate the text the way they do, so for now all the text assets are from a significantly older version. At any rate, here we go with the new assets:
I’ll be on the road today, so no real updates.