So I missed all the updates over on doomworld about Freedoom, and deutex has been updated to support PNG files. Which certainly explains why all the assets were in PNG. I had thought they were still going the way of prBoom+ or some other ‘limit extending’ engine, but it turns out that they are wanting to target ‘vanilla’ LinuxDOOM derived engines.
So I tweeked my Makefiles where needed, and didn’t have enough Python to regenerate the text the way they do, so for now all the text assets are from a significantly older version. At any rate, here we go with the new assets:
Downloads over on sourceforge, and of course, direct link to doom.wad.
I’ll be on the road today, so no real updates.
Zeedoom seems to have been removed from sourceforge
yeah the name and levels were too similar. I had though that the level source was under a free license but it is not.
I’m going to re-tool it, and put it back up with the free levels, and try another name before I strike more ire…