The light that burns twice as bright, burns half as long…

Maybe I was just a strange kid, maybe it’s just an artifact of growing up in the GTA (Greater Toronto Area), where Citytv would put the film on immediately after Auld Lang Syne would finish. A great way to start the new year. (Incidentally in a weird way many stores in Japan will play Auld Lang Syne when they are closing)

2019 seemed such a long far off date, and yet here we are.

Since I’m tagged as a game site, back in the late 90’s there was even a Blade Runner game! You can find it over on archive.org, patched and ‘fixed’ for modern systems (I had to run the bladexp on my Fujitsu machine running Windows 10), although considering the PII 233 I had back then, and this thing clocking in at 2.9Ghz the game play is very pokey. At the time it was an amazing game, with so much CGI, interwoven animations, and all the voice acting. Set in scenes reminisce of the film, it starts down a very familiar path, then goes off the rails during the predictable plot twist, but opens up enough paths to lead to a few moral choices and thusly different outcomes.

I dare say in 1997 that it really was ground breaking technology to give the look, feel and aesthetic of Blade Runner, and they even got the rights to use hints of the Vangelis score here & there, leaning on the old and trying to go in a new direction.

But compared to modern pacing it may be awfully slow, totally on rails, and one of those point & click, and find the hidden thing in the scene, along with click the person 100x to get different answers. While not as dire as ‘I have no mouth,and I must scream’ where you are hoping for the least worst ending, Blade Runner does have that optimistic style ending that was pushed onto the film’s original ambiguous ending where Deckard holds the unicorn and hears Gaf’s message implying that even if Rachel isn’t retired, that she doesn’t have very long to live. Just as he very well might not have long to live.

The game is almost maditory for real fanatics of scifi fans of the 1980’s, but odds are if you are, you’d have played this game back when it released.

As for the kids of today… I imagine that Blade Runner would be pretty much like 2001. Slow, confusing and messy. As Harrison Ford put it, it’s a detective who doesn’t detect. Just as both films feature legendary Directors who establish amazing worlds, and atmospheres they deliberately remove the humanity from the humans, and entrust it to the machines, the real torch barres of the future. Sometimes I wonder if Riddly Scott grasped the human angle of the final confrontation, and why there was so many misfirings with Prometheus and Covenant…. But that disappointment is for another time.

One thing that really established the aesthetic of Cyberpunk was Sir Run Run Shaw’s involvement in producing the film, as the Hong Kong Ladie’s Market, Shum Shai Po, and Mong Kong give that impression for the November 2019 that isn’t quite reality. Just as that ancient novel Neuromancer, established forever the vibe of Chiba having the sky that felt like a TV set to a dead channel (I’m currently across the bay in Tokyo, and it’s a nice blue.. How future prophetic), where that feeling of old tube televisions displaying the noise of the electromagnetic storm of the stars & the solar wind, would give us the old gray snow. Now forever replaced with the clear blue skies.

Despite the Orwellian nature of the wonderful internet, the brave new world feeling of the ‘licensed’ clinics of Shenzhen in many ways the future is brighter today, than it would have been in the 1980’s version of today.

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