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That’s sounds great. I always thought a lot of games from that era put a lot of work into the MT-32 sound track and didn’t really bother all that much with the OPL3 version (if they even created a separate version?). Hearing something designed specifically for it really drives the point home.
In fairness to those games, this is YMF-262 OPL3. The installed base at the time still had a ton of YM3812 OPL2s (AdLib and SB 1.x) which you can’t make sound as good. And the OPL3 being back-compatible meant you got the widest user coverage composing for OPL2 as the baseline and then doing MT-32 as your high-end option. By the time OPL3 had a significant market share, games had largely moved to streamed music instead of live sequenced MIDI.
Oh of course – I had a Sound Blaster 1.0, so should have known better! And you’re right about continuing to target the OPL2- I don’t recall any improvement in midi quality when I moved to an SB16.
I also seem to remember trackers becoming somewhat popular for in-game music (Terminal Reality, a whole heap of Epic Mega Games titles) before Redbook audio tookover. I never owned one but have read the Gravis Ultrasound was a popular card for trackers.