Because then I see something like this come my way as a query from google:
“is there a version of colossal cave adventure that runs on 64 bit systems”
Well I certainly can’t let that one go unanswered.
So whomever you are stranger, here it is. Well for Win64 x86_64 machines.
This is built using f2c on MinGW64. I’ll spare you the details, but it compiled, and fired up and I got lost in the woods… So I assume it is working…..
For those of you not in the know, colossal cave adventure, or sometimes known simply as ‘adventure’ is the grand daddy of all text adventure games.
As mentioned in this timeline of adventure versions, adventure was written by Willie Crowther and expanded by Don Woods. This version, the Kenneth Plotkin version was derived from Kevin Black’s DOS version and Bob Supnik’s Decus versions.
With that said, there is a tonne of INT2 and INT4 casting, which I’ve just removed as I’m passing it through f2c. I suppose I could have seen about fixing the variables, but I just fixed the ones f2c and gcc really complained about. Included in the download is the modified source, and the original source, so anyone can take a look at it.
Naturally Wikipedia has a most excellent article on the history of adventure, check it out.
Enjoy!
is the source only available in fortran? i'd compile it on mac os x, but i have no idea how to compile it.. would the gnu fortran compiler do the job?
I would imagine so.. The fortran sources are in the zip, my modified ones are the uncompressed ones in the 'sources' directory, and the original ones are zips within the zip…….
You can find gfortran for OS X here:
http://www.macresearch.org/gfortran-leopard
I suppose I ought to do a writeup for all the Fortran fans out there….
thanks, i'll give it a shot.
Adventure 2.5 (430-point) in modern C by Eric S. Raymond
https://gitlab.com/esr/open-adventure