Building a super stock QuakeWorld server for Linux

I know this may sound silly, but I’m a silly person.  And yes, QuakeWorld used to build cleanly and fine on Linux.  However it doesn’t anymore, things have changed a *LOT* in the world of Linux, since the birth of QuakeWorld in 1996.  A different LIBC standard or two, and all kinds of other changes in the compiler.  Not to mention I have a x86_64 machine, and I want a pure 32bit binary, so the best way to go about that is to setup a 32bit virtual machine, and build from there.  I know I could cross compile, but on the otherhand I don’t want to install all this kind of crap on my server if I don’t have to.  So there is all kinds of reasons why you may want to build your own.  Not to mention if you are running Linux, but on a non x86 platform.  I guess the Raspberry Pi would be a good choice now that it is over two million units sold.

The first thing you need of course is the source code to Quake, from iD (my mirror).  Next you’ll need a more up to date Makefile.  I used the one from the LinuxGL-QuakeWorld-mini-HOWTO.  Don’t worry about the client stuff, it doesn’t matter the first thing it does anyways is build the server.

For the sake of preserving it, here is the makefile:

#
# QuakeWorld Makefile for Linux 2.0
#
# Apr '98 by Zoid <[email protected]>
#
# GNU Make required
#
# ELF only
#
MAINDIR=.
BUILD_RELEASE_DIR=bin
CLIENT_DIR=$(MAINDIR)/client
SERVER_DIR=$(MAINDIR)/server
CC=gcc
BASE_CFLAGS=-Wall -Dstricmp=strcasecmp -I$(CLIENT_DIR) -I$(SERVER_DIR)
RELEASE_CFLAGS=$(BASE_CFLAGS) -m486 -ffast-math -fexpensive-optimizations
GLCFLAGS=-DGLQUAKE -DGL_EXT_SHARED
LDFLAGS=-lm
XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext
GL_X11_LDFLAGS=-L/usr/X11R6/lib -lm -lGL -lX11 -lXext
DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
DO_O_CC=$(CC) -O $(CFLAGS) -o $@ -c $<
DO_GL_CC=$(CC) $(CFLAGS) $(GLCFLAGS) -o $@ -c $<
DO_SERVER_CC=$(CC) -DSERVERONLY $(CFLAGS) -o $@ -c $<
DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
DO_GL_AS=$(CC) $(CFLAGS) $(GLCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
#############################################################################
# SETUP AND BUILD
#############################################################################
TARGETS=$(BUILDDIR)/qwsv #$(BUILDDIR)/glqwcl.glx $(BUILDDIR)/qwcl.x11
build_release:
@-mkdir $(BUILD_RELEASE_DIR) \
$(BUILD_RELEASE_DIR)/client \
$(BUILD_RELEASE_DIR)/glclient \
$(BUILD_RELEASE_DIR)/server
$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
all: build_release
targets: $(TARGETS)
#############################################################################
# SERVER
#############################################################################
QWSV_OBJS = \
$(BUILDDIR)/server/pr_cmds.o \
$(BUILDDIR)/server/pr_edict.o \
$(BUILDDIR)/server/pr_exec.o \
$(BUILDDIR)/server/sv_init.o \
$(BUILDDIR)/server/sv_main.o \
$(BUILDDIR)/server/sv_nchan.o \
$(BUILDDIR)/server/sv_ents.o \
$(BUILDDIR)/server/sv_send.o \
$(BUILDDIR)/server/sv_move.o \
$(BUILDDIR)/server/sv_phys.o \
$(BUILDDIR)/server/sv_user.o \
$(BUILDDIR)/server/sv_ccmds.o \
$(BUILDDIR)/server/world.o \
$(BUILDDIR)/server/sys_unix.o \
$(BUILDDIR)/server/model.o \
$(BUILDDIR)/server/cmd.o \
$(BUILDDIR)/server/common.o \
$(BUILDDIR)/server/crc.o \
$(BUILDDIR)/server/cvar.o \
$(BUILDDIR)/server/mathlib.o \
$(BUILDDIR)/server/md4.o \
$(BUILDDIR)/server/zone.o \
$(BUILDDIR)/server/pmove.o \
$(BUILDDIR)/server/pmovetst.o \
$(BUILDDIR)/server/net_chan.o \
$(BUILDDIR)/server/net_udp.o
$(BUILDDIR)/qwsv : $(QWSV_OBJS)
$(CC) $(CFLAGS) -o $@ $(QWSV_OBJS) $(LDFLAGS)
$(BUILDDIR)/server/pr_cmds.o :   $(SERVER_DIR)/pr_cmds.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/pr_edict.o :  $(SERVER_DIR)/pr_edict.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/pr_exec.o :   $(SERVER_DIR)/pr_exec.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_init.o :   $(SERVER_DIR)/sv_init.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_main.o :   $(SERVER_DIR)/sv_main.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_nchan.o :  $(SERVER_DIR)/sv_nchan.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_ents.o :   $(SERVER_DIR)/sv_ents.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_send.o :   $(SERVER_DIR)/sv_send.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_move.o :   $(SERVER_DIR)/sv_move.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_phys.o :   $(SERVER_DIR)/sv_phys.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_user.o :   $(SERVER_DIR)/sv_user.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_ccmds.o :  $(SERVER_DIR)/sv_ccmds.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/world.o :     $(SERVER_DIR)/world.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sys_unix.o :  $(SERVER_DIR)/sys_unix.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/model.o :     $(SERVER_DIR)/model.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/cmd.o :       $(CLIENT_DIR)/cmd.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/common.o :    $(CLIENT_DIR)/common.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/crc.o :       $(CLIENT_DIR)/crc.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/cvar.o :      $(CLIENT_DIR)/cvar.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/mathlib.o :   $(CLIENT_DIR)/mathlib.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/md4.o :       $(CLIENT_DIR)/md4.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/zone.o :      $(CLIENT_DIR)/zone.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/pmove.o :     $(CLIENT_DIR)/pmove.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/pmovetst.o :  $(CLIENT_DIR)/pmovetst.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/net_chan.o :  $(CLIENT_DIR)/net_chan.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/net_udp.o :   $(CLIENT_DIR)/net_udp.c
$(DO_SERVER_CC)
#############################################################################
# CLIENT
#############################################################################
QWCL_OBJS = \
$(BUILDDIR)/client/cl_demo.o \
$(BUILDDIR)/client/cl_ents.o \
$(BUILDDIR)/client/cl_input.o \
$(BUILDDIR)/client/cl_main.o \
$(BUILDDIR)/client/cl_parse.o \
$(BUILDDIR)/client/cl_pred.o \
$(BUILDDIR)/client/cl_tent.o \
$(BUILDDIR)/client/cl_cam.o \
$(BUILDDIR)/client/cmd.o \
$(BUILDDIR)/client/common.o \
$(BUILDDIR)/client/console.o \
$(BUILDDIR)/client/crc.o \
$(BUILDDIR)/client/cvar.o \
$(BUILDDIR)/client/d_edge.o \
$(BUILDDIR)/client/d_fill.o \
$(BUILDDIR)/client/d_init.o \
$(BUILDDIR)/client/d_modech.o \
$(BUILDDIR)/client/d_part.o \
$(BUILDDIR)/client/d_polyse.o \
$(BUILDDIR)/client/d_scan.o \
$(BUILDDIR)/client/d_sky.o \
$(BUILDDIR)/client/d_sprite.o \
$(BUILDDIR)/client/d_surf.o \
$(BUILDDIR)/client/d_vars.o \
$(BUILDDIR)/client/d_zpoint.o \
$(BUILDDIR)/client/draw.o \
$(BUILDDIR)/client/keys.o \
$(BUILDDIR)/client/mathlib.o \
$(BUILDDIR)/client/md4.o \
$(BUILDDIR)/client/menu.o \
$(BUILDDIR)/client/model.o \
$(BUILDDIR)/client/net_chan.o \
$(BUILDDIR)/client/net_udp.o \
$(BUILDDIR)/client/nonintel.o \
$(BUILDDIR)/client/pmove.o \
$(BUILDDIR)/client/pmovetst.o \
$(BUILDDIR)/client/r_aclip.o \
$(BUILDDIR)/client/r_alias.o \
$(BUILDDIR)/client/r_bsp.o \
$(BUILDDIR)/client/r_draw.o \
$(BUILDDIR)/client/r_edge.o \
$(BUILDDIR)/client/r_efrag.o \
$(BUILDDIR)/client/r_light.o \
$(BUILDDIR)/client/r_main.o \
$(BUILDDIR)/client/r_misc.o \
$(BUILDDIR)/client/r_part.o \
$(BUILDDIR)/client/r_sky.o \
$(BUILDDIR)/client/r_sprite.o \
$(BUILDDIR)/client/r_surf.o \
$(BUILDDIR)/client/r_vars.o \
$(BUILDDIR)/client/sbar.o \
$(BUILDDIR)/client/screen.o \
$(BUILDDIR)/client/skin.o \
$(BUILDDIR)/client/snd_dma.o \
$(BUILDDIR)/client/snd_mem.o \
$(BUILDDIR)/client/snd_mix.o \
$(BUILDDIR)/client/view.o \
$(BUILDDIR)/client/wad.o \
$(BUILDDIR)/client/zone.o \
$(BUILDDIR)/client/cd_linux.o \
$(BUILDDIR)/client/sys_linux.o \
$(BUILDDIR)/client/snd_linux.o \
QWCL_AS_OBJS = \
$(BUILDDIR)/client/d_copy.o \
$(BUILDDIR)/client/d_draw.o \
$(BUILDDIR)/client/d_draw16.o \
$(BUILDDIR)/client/d_parta.o \
$(BUILDDIR)/client/d_polysa.o \
$(BUILDDIR)/client/d_scana.o \
$(BUILDDIR)/client/d_spr8.o \
$(BUILDDIR)/client/d_varsa.o \
$(BUILDDIR)/client/math.o \
$(BUILDDIR)/client/r_aclipa.o \
$(BUILDDIR)/client/r_aliasa.o \
$(BUILDDIR)/client/r_drawa.o \
$(BUILDDIR)/client/r_edgea.o \
$(BUILDDIR)/client/r_varsa.o \
$(BUILDDIR)/client/snd_mixa.o \
$(BUILDDIR)/client/surf16.o \
$(BUILDDIR)/client/surf8.o \
$(BUILDDIR)/client/sys_dosa.o
QWCL_X11_OBJS = $(BUILDDIR)/client/vid_x.o
$(BUILDDIR)/qwcl.x11 : $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_X11_OBJS)
$(CC) $(CFLAGS) -o $@ $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_X11_OBJS) \
$(LDFLAGS) $(XLDFLAGS)
$(BUILDDIR)/client/cl_demo.o :        $(CLIENT_DIR)/cl_demo.c
$(DO_CC)
$(BUILDDIR)/client/cl_ents.o :        $(CLIENT_DIR)/cl_ents.c
$(DO_CC)
$(BUILDDIR)/client/cl_input.o :       $(CLIENT_DIR)/cl_input.c
$(DO_CC)
$(BUILDDIR)/client/cl_main.o :        $(CLIENT_DIR)/cl_main.c
$(DO_CC)
$(BUILDDIR)/client/cl_parse.o :       $(CLIENT_DIR)/cl_parse.c
$(DO_CC)
$(BUILDDIR)/client/cl_pred.o :        $(CLIENT_DIR)/cl_pred.c
$(DO_CC)
$(BUILDDIR)/client/cl_tent.o :        $(CLIENT_DIR)/cl_tent.c
$(DO_CC)
$(BUILDDIR)/client/cl_cam.o :         $(CLIENT_DIR)/cl_cam.c
$(DO_CC)
$(BUILDDIR)/client/cmd.o :            $(CLIENT_DIR)/cmd.c
$(DO_CC)
$(BUILDDIR)/client/common.o :         $(CLIENT_DIR)/common.c
$(DO_CC)
$(BUILDDIR)/client/console.o :        $(CLIENT_DIR)/console.c
$(DO_CC)
$(BUILDDIR)/client/crc.o :            $(CLIENT_DIR)/crc.c
$(DO_CC)
$(BUILDDIR)/client/cvar.o :           $(CLIENT_DIR)/cvar.c
$(DO_CC)
$(BUILDDIR)/client/d_edge.o :         $(CLIENT_DIR)/d_edge.c
$(DO_CC)
$(BUILDDIR)/client/d_fill.o :         $(CLIENT_DIR)/d_fill.c
$(DO_CC)
$(BUILDDIR)/client/d_init.o :         $(CLIENT_DIR)/d_init.c
$(DO_CC)
$(BUILDDIR)/client/d_modech.o :       $(CLIENT_DIR)/d_modech.c
$(DO_CC)
$(BUILDDIR)/client/d_part.o :         $(CLIENT_DIR)/d_part.c
$(DO_CC)
$(BUILDDIR)/client/d_polyse.o :       $(CLIENT_DIR)/d_polyse.c
$(DO_CC)
$(BUILDDIR)/client/d_scan.o :         $(CLIENT_DIR)/d_scan.c
$(DO_CC)
$(BUILDDIR)/client/d_sky.o :          $(CLIENT_DIR)/d_sky.c
$(DO_CC)
$(BUILDDIR)/client/d_sprite.o :       $(CLIENT_DIR)/d_sprite.c
$(DO_CC)
$(BUILDDIR)/client/d_surf.o :         $(CLIENT_DIR)/d_surf.c
$(DO_CC)
$(BUILDDIR)/client/d_vars.o :         $(CLIENT_DIR)/d_vars.c
$(DO_CC)
$(BUILDDIR)/client/d_zpoint.o :       $(CLIENT_DIR)/d_zpoint.c
$(DO_CC)
$(BUILDDIR)/client/draw.o :           $(CLIENT_DIR)/draw.c
$(DO_CC)
$(BUILDDIR)/client/keys.o :           $(CLIENT_DIR)/keys.c
$(DO_CC)
$(BUILDDIR)/client/mathlib.o :        $(CLIENT_DIR)/mathlib.c
$(DO_CC)
$(BUILDDIR)/client/md4.o :            $(CLIENT_DIR)/md4.c
$(DO_CC)
$(BUILDDIR)/client/menu.o :           $(CLIENT_DIR)/menu.c
$(DO_CC)
$(BUILDDIR)/client/model.o :          $(CLIENT_DIR)/model.c
$(DO_CC)
$(BUILDDIR)/client/net_chan.o :       $(CLIENT_DIR)/net_chan.c
$(DO_CC)
$(BUILDDIR)/client/net_udp.o :        $(CLIENT_DIR)/net_udp.c
$(DO_CC)
$(BUILDDIR)/client/nonintel.o :       $(CLIENT_DIR)/nonintel.c
$(DO_CC)
$(BUILDDIR)/client/pmove.o :          $(CLIENT_DIR)/pmove.c
$(DO_CC)
$(BUILDDIR)/client/pmovetst.o :       $(CLIENT_DIR)/pmovetst.c
$(DO_CC)
$(BUILDDIR)/client/r_aclip.o :        $(CLIENT_DIR)/r_aclip.c
$(DO_CC)
$(BUILDDIR)/client/r_alias.o :        $(CLIENT_DIR)/r_alias.c
$(DO_CC)
$(BUILDDIR)/client/r_bsp.o :          $(CLIENT_DIR)/r_bsp.c
$(DO_CC)
$(BUILDDIR)/client/r_draw.o :         $(CLIENT_DIR)/r_draw.c
$(DO_CC)
$(BUILDDIR)/client/r_edge.o :         $(CLIENT_DIR)/r_edge.c
$(DO_CC)
$(BUILDDIR)/client/r_efrag.o :        $(CLIENT_DIR)/r_efrag.c
$(DO_CC)
$(BUILDDIR)/client/r_light.o :        $(CLIENT_DIR)/r_light.c
$(DO_CC)
$(BUILDDIR)/client/r_main.o :         $(CLIENT_DIR)/r_main.c
$(DO_CC)
$(BUILDDIR)/client/r_misc.o :         $(CLIENT_DIR)/r_misc.c
$(DO_CC)
$(BUILDDIR)/client/r_part.o :         $(CLIENT_DIR)/r_part.c
$(DO_CC)
$(BUILDDIR)/client/r_sky.o :          $(CLIENT_DIR)/r_sky.c
$(DO_CC)
$(BUILDDIR)/client/r_sprite.o :       $(CLIENT_DIR)/r_sprite.c
$(DO_CC)
$(BUILDDIR)/client/r_surf.o :         $(CLIENT_DIR)/r_surf.c
$(DO_CC)
$(BUILDDIR)/client/r_vars.o :         $(CLIENT_DIR)/r_vars.c
$(DO_CC)
$(BUILDDIR)/client/sbar.o :           $(CLIENT_DIR)/sbar.c
$(DO_CC)
$(BUILDDIR)/client/screen.o :         $(CLIENT_DIR)/screen.c
$(DO_CC)
$(BUILDDIR)/client/skin.o :           $(CLIENT_DIR)/skin.c
$(DO_CC)
$(BUILDDIR)/client/snd_dma.o :        $(CLIENT_DIR)/snd_dma.c
$(DO_CC)
$(BUILDDIR)/client/snd_mem.o :        $(CLIENT_DIR)/snd_mem.c
$(DO_CC)
$(BUILDDIR)/client/snd_mix.o :        $(CLIENT_DIR)/snd_mix.c
$(DO_CC)
$(BUILDDIR)/client/view.o :           $(CLIENT_DIR)/view.c
$(DO_CC)
$(BUILDDIR)/client/wad.o :            $(CLIENT_DIR)/wad.c
$(DO_CC)
$(BUILDDIR)/client/zone.o :           $(CLIENT_DIR)/zone.c
$(DO_CC)
$(BUILDDIR)/client/cd_linux.o :       $(CLIENT_DIR)/cd_linux.c
$(DO_CC)
$(BUILDDIR)/client/sys_linux.o :      $(CLIENT_DIR)/sys_linux.c
$(DO_CC)
$(BUILDDIR)/client/snd_linux.o :      $(CLIENT_DIR)/snd_linux.c
$(DO_CC)
$(BUILDDIR)/client/d_copy.o :         $(CLIENT_DIR)/d_copy.s
$(DO_AS)
$(BUILDDIR)/client/d_draw.o :         $(CLIENT_DIR)/d_draw.s
$(DO_AS)
$(BUILDDIR)/client/d_draw16.o :       $(CLIENT_DIR)/d_draw16.s
$(DO_AS)
$(BUILDDIR)/client/d_parta.o :        $(CLIENT_DIR)/d_parta.s
$(DO_AS)
$(BUILDDIR)/client/d_polysa.o :       $(CLIENT_DIR)/d_polysa.s
$(DO_AS)
$(BUILDDIR)/client/d_scana.o :        $(CLIENT_DIR)/d_scana.s
$(DO_AS)
$(BUILDDIR)/client/d_spr8.o :         $(CLIENT_DIR)/d_spr8.s
$(DO_AS)
$(BUILDDIR)/client/d_varsa.o :        $(CLIENT_DIR)/d_varsa.s
$(DO_AS)
$(BUILDDIR)/client/math.o :           $(CLIENT_DIR)/math.s
$(DO_AS)
$(BUILDDIR)/client/r_aclipa.o :       $(CLIENT_DIR)/r_aclipa.s
$(DO_AS)
$(BUILDDIR)/client/r_aliasa.o :       $(CLIENT_DIR)/r_aliasa.s
$(DO_AS)
$(BUILDDIR)/client/r_drawa.o :        $(CLIENT_DIR)/r_drawa.s
$(DO_AS)
$(BUILDDIR)/client/r_edgea.o :        $(CLIENT_DIR)/r_edgea.s
$(DO_AS)
$(BUILDDIR)/client/r_varsa.o :        $(CLIENT_DIR)/r_varsa.s
$(DO_AS)
$(BUILDDIR)/client/snd_mixa.o :       $(CLIENT_DIR)/snd_mixa.s
$(DO_AS)
$(BUILDDIR)/client/surf16.o :         $(CLIENT_DIR)/surf16.s
$(DO_AS)
$(BUILDDIR)/client/surf8.o :          $(CLIENT_DIR)/surf8.s
$(DO_AS)
$(BUILDDIR)/client/sys_dosa.o :       $(CLIENT_DIR)/sys_dosa.s
$(DO_AS)
$(BUILDDIR)/client/vid_x.o : $(CLIENT_DIR)/vid_x.c
$(DO_CC)
#############################################################################
# GL CLIENT
#############################################################################
GLQWCL_OBJS = \
$(BUILDDIR)/glclient/cl_demo.o \
$(BUILDDIR)/glclient/cl_ents.o \
$(BUILDDIR)/glclient/cl_input.o \
$(BUILDDIR)/glclient/cl_main.o \
$(BUILDDIR)/glclient/cl_parse.o \
$(BUILDDIR)/glclient/cl_pred.o \
$(BUILDDIR)/glclient/cl_tent.o \
$(BUILDDIR)/glclient/cl_cam.o \
$(BUILDDIR)/glclient/cmd.o \
$(BUILDDIR)/glclient/common.o \
$(BUILDDIR)/glclient/console.o \
$(BUILDDIR)/glclient/crc.o \
$(BUILDDIR)/glclient/cvar.o \
$(BUILDDIR)/glclient/keys.o \
$(BUILDDIR)/glclient/mathlib.o \
$(BUILDDIR)/glclient/md4.o \
$(BUILDDIR)/glclient/menu.o \
$(BUILDDIR)/glclient/net_chan.o \
$(BUILDDIR)/glclient/net_udp.o \
$(BUILDDIR)/glclient/nonintel.o \
$(BUILDDIR)/glclient/pmove.o \
$(BUILDDIR)/glclient/pmovetst.o \
$(BUILDDIR)/glclient/r_part.o \
$(BUILDDIR)/glclient/sbar.o \
$(BUILDDIR)/glclient/skin.o \
$(BUILDDIR)/glclient/snd_dma.o \
$(BUILDDIR)/glclient/snd_mem.o \
$(BUILDDIR)/glclient/snd_mix.o \
$(BUILDDIR)/glclient/view.o \
$(BUILDDIR)/glclient/wad.o \
$(BUILDDIR)/glclient/zone.o \
$(BUILDDIR)/glclient/cd_linux.o \
$(BUILDDIR)/glclient/sys_linux.o \
$(BUILDDIR)/glclient/snd_linux.o \
\
$(BUILDDIR)/glclient/gl_draw.o \
$(BUILDDIR)/glclient/gl_mesh.o \
$(BUILDDIR)/glclient/gl_model.o \
$(BUILDDIR)/glclient/gl_ngraph.o \
$(BUILDDIR)/glclient/gl_refrag.o \
$(BUILDDIR)/glclient/gl_rlight.o \
$(BUILDDIR)/glclient/gl_rmain.o \
$(BUILDDIR)/glclient/gl_rmisc.o \
$(BUILDDIR)/glclient/gl_rsurf.o \
$(BUILDDIR)/glclient/gl_screen.o \
$(BUILDDIR)/glclient/gl_warp.o \
\
$(BUILDDIR)/glclient/math.o \
$(BUILDDIR)/glclient/snd_mixa.o \
$(BUILDDIR)/glclient/sys_dosa.o
GLQWCL_X11_OBJS = $(BUILDDIR)/glclient/gl_vidlinuxglx.o
$(BUILDDIR)/glqwcl.glx : $(GLQWCL_OBJS) $(GLQWCL_X11_OBJS)
$(CC) $(CFLAGS) -o $@ $(GLQWCL_OBJS) $(GLQWCL_X11_OBJS) $(LDFLAGS) $(GL_X11_LDFLAGS)
$(BUILDDIR)/glclient/cl_demo.o :       $(CLIENT_DIR)/cl_demo.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_ents.o :       $(CLIENT_DIR)/cl_ents.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_input.o :      $(CLIENT_DIR)/cl_input.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_main.o :       $(CLIENT_DIR)/cl_main.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_parse.o :      $(CLIENT_DIR)/cl_parse.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_pred.o :       $(CLIENT_DIR)/cl_pred.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_tent.o :       $(CLIENT_DIR)/cl_tent.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_cam.o :        $(CLIENT_DIR)/cl_cam.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cmd.o :           $(CLIENT_DIR)/cmd.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/common.o :        $(CLIENT_DIR)/common.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/console.o :       $(CLIENT_DIR)/console.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/crc.o :           $(CLIENT_DIR)/crc.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cvar.o :          $(CLIENT_DIR)/cvar.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/keys.o :          $(CLIENT_DIR)/keys.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/mathlib.o :       $(CLIENT_DIR)/mathlib.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/md4.o :           $(CLIENT_DIR)/md4.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/menu.o :          $(CLIENT_DIR)/menu.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/net_chan.o :      $(CLIENT_DIR)/net_chan.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/net_udp.o :       $(CLIENT_DIR)/net_udp.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/nonintel.o :      $(CLIENT_DIR)/nonintel.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/pmove.o :         $(CLIENT_DIR)/pmove.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/pmovetst.o :      $(CLIENT_DIR)/pmovetst.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/r_part.o :        $(CLIENT_DIR)/r_part.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/sbar.o :          $(CLIENT_DIR)/sbar.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/screen.o :        $(CLIENT_DIR)/screen.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/skin.o :          $(CLIENT_DIR)/skin.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/snd_dma.o :       $(CLIENT_DIR)/snd_dma.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/snd_mem.o :       $(CLIENT_DIR)/snd_mem.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/snd_mix.o :       $(CLIENT_DIR)/snd_mix.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/view.o :          $(CLIENT_DIR)/view.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/wad.o :           $(CLIENT_DIR)/wad.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/zone.o :          $(CLIENT_DIR)/zone.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cd_linux.o :      $(CLIENT_DIR)/cd_linux.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/sys_linux.o :     $(CLIENT_DIR)/sys_linux.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/snd_linux.o :     $(CLIENT_DIR)/snd_linux.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_draw.o :       $(CLIENT_DIR)/gl_draw.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_mesh.o :       $(CLIENT_DIR)/gl_mesh.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_model.o :      $(CLIENT_DIR)/gl_model.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_ngraph.o :     $(CLIENT_DIR)/gl_ngraph.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_refrag.o :     $(CLIENT_DIR)/gl_refrag.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_rlight.o :     $(CLIENT_DIR)/gl_rlight.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_rmain.o :      $(CLIENT_DIR)/gl_rmain.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_rmisc.o :      $(CLIENT_DIR)/gl_rmisc.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_rsurf.o :      $(CLIENT_DIR)/gl_rsurf.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_screen.o :     $(CLIENT_DIR)/gl_screen.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_vidlinux.o :   $(CLIENT_DIR)/gl_vidlinux.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_vidlinuxglx.o :   $(CLIENT_DIR)/gl_vidlinuxglx.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_warp.o :       $(CLIENT_DIR)/gl_warp.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/math.o :          $(CLIENT_DIR)/math.s
$(DO_GL_AS)
$(BUILDDIR)/glclient/snd_mixa.o :      $(CLIENT_DIR)/snd_mixa.s
$(DO_GL_AS)
$(BUILDDIR)/glclient/sys_dosa.o :      $(CLIENT_DIR)/sys_dosa.s
$(DO_GL_AS)
#############################################################################
# MISC
#############################################################################
clean:
rm -fr bin/client
rm -fr bin/glclient
rm -fr bin/server

With that saved into a file, it is time to build.  Unzip the source code into a directory, and then from the QW directory run the new Makefile.  If your GCC is new enough it’ll complain about the -m486 directive.  Just remove that from the Makefile.  On my bare build system it compiles the server in a few seconds, but then fails to build the GLQuake client because I don’t have any OpenGL installed.  But again this is fine, I just want the server.

gcc -Wall -Dstricmp=strcasecmp -I./client -I./server -ffast-math -fexpensive-optimizations -o bin/qwsv bin/server/pr_cmds.o bin/server/pr_edict.o bin/server/pr_exec.o bin/server/sv_init.o bin/server/sv_main.o bin/server/sv_nchan.o bin/server/sv_ents.o bin/server/sv_send.o bin/server/sv_move.o bin/server/sv_phys.o bin/server/sv_user.o bin/server/sv_ccmds.o bin/server/world.o bin/server/sys_unix.o bin/server/model.o bin/server/cmd.o bin/server/common.o bin/server/crc.o bin/server/cvar.o bin/server/mathlib.o bin/server/md4.o bin/server/zone.o bin/server/pmove.o bin/server/pmovetst.o bin/server/net_chan.o bin/server/net_udp.o -lm
gcc -Wall -Dstricmp=strcasecmp -I./client -I./server -ffast-math -fexpensive-optimizations -DGLQUAKE -DGL_EXT_SHARED -o bin/glclient/cl_demo.o -c client/cl_demo.c
In file included from client/quakedef.h:76:0,
from client/cl_demo.c:21:
client/glquake.h:22:0: warning: ignoring #pragma warning [-Wunknown-pragmas]
client/glquake.h:23:0: warning: ignoring #pragma warning [-Wunknown-pragmas]
client/glquake.h:24:0: warning: ignoring #pragma warning [-Wunknown-pragmas]
client/glquake.h:30:19: fatal error: GL/gl.h: No such file or directory
compilation terminated.
make[1]: *** [bin/glclient/cl_demo.o] Error 1
make[1]: Leaving directory `/root/QW’
make: *** [build_release] Error 2
root@debx867:~/QW#

And to verify the server:

root@debx867:~/QW# file bin/qwsv
bin/qwsv: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.26, BuildID[sha1]=0xa074d1a1c7b941da5e3a774eebc70f969c3347c7, not stripped

Ok, all good!

Now for running the server, I place my qwsv binary into somewhere more ‘server’ like say /usr/local/quake

root@debx867:~/QW# mkdir /usr/local/quake
root@debx867:~/QW# cp bin/qwsv /usr/local/quake/

The next part is to copy in the pak0.pak & pak1.pak from your registered copy of Quake 1 into /usr/local/quake/id1.  You can always buy it on steam, although it is so old I’m sure you’ve already acquired a copy or two in the last few years.  Note that pak0.pak is the shareware portion of the datafile!  To be a server you require pak1.pak from the registered copy of Quake.  Although the source to the maps has been released, I’m pretty sure you will be missing all kinds of otherthings from pak1.pak.

Ok now with the pak’s in place, you need the QuakeWorld scripts in place.  Copy the ‘progs’ directory into the qw directory

root@debx867:/usr/local/quake# mkdir qw
root@debx867:/usr/local/quake# cp $HOME/QW/progs/* qw

Now with all of this in place it is enough to run the server!

root@debx867:/usr/local/quake# ./qwsv
Added packfile ./id1/pak0.pak (339 files)
Added packfile ./id1/pak1.pak (85 files)
PackFile: ./id1/pak1.pak : gfx/pop.lmp
Playing registered version.
IP address 127.0.1.1:27500
UDP Initialized
Exe: 20:05:14 Nov 18 2013
16.0 megabyte heap

Server Version 2.40 (Build 5451)

======== QuakeWorld Initialized ========
FindFile: can’t find server.cfg
couldn’t exec server.cfg
PackFile: ./id1/pak0.pak : maps/start.bsp
FindFile: ./qw/qwprogs.dat
PackFile: ./id1/pak0.pak : maps/start.bsp
Building PHS…
Average leafs visible / hearable / total: 111 / 239 / 1128
PackFile: ./id1/pak0.pak : progs/player.mdl
PackFile: ./id1/pak0.pak : progs/eyes.mdl
Updated needpass.

However you probably will want a server.cfg.  And incase the page goes offline here is a pretty basic config:

sv_gamedir qw
deathmatch 1
hostname  ”Your Quake DM Server”
serverinfo admin  ”[email protected]”
serverinfo url “http://www.yourwebsite.com”
rcon_password change_me
timelimit 10
fraglimit 20
pausable 0
samelevel 2
maxclients 16
map dm1
floodprot 4 8 30
floodprotmsg “You have activated the flood protection and will be silenced for 30 seconds”
maxspectators 2
allow_download 1
allow_download_skins 1
allow_download_models 1
allow_download_sounds 1
allow_download_maps 1

Naturally you may want to change things.  Save the config file into the id1 directory.

Now when it comes to running the server, the console will want to be interactive to the user.  If you nohup the process it’ll go bezerk. The best way to do this is with screen.  In my /etc/rc.local I add the following line:

screen -dmS quake /usr/local/quake/quake.sh

And of course the shell script is:

#!/bin/bash
cd /usr/local/quake
while true
do true
./qwsv
done

Very simple stuff.  If the server crashes or stops for any reason it’ll restart.

By default QuakeWorld will listen on UDP port 27500.  The next thing you’ll need is a client to test.  I’m kind of partial to the MS-DOS (qemu) and OS/2 clients.

QuakeWorld in action!

QuakeWorld in action!

And there we go, now you too can host your own QuakeWorld server.  And for those who can’t compiler, you can try my x86 binary here.

You may want to add your server to gametracker.com.  Or just join mine.

6 thoughts on “Building a super stock QuakeWorld server for Linux

    • good question… I suppose the source changes we made for MS-DOS & OS/2 could be rolled back into the original source and rebuilt for Linux & Windows…

      I used to keep a static build of Quake+SDL on Windows that should be easy enough to start back up… I’ll do something for next week, I’ll be busy today.

  1. Hi, great blog!
    I’d like to host a QUAKE 1 COOP server to play some custom maps with a friend, and I have an actually unused Raspberry Pi (first model). Do you think the rPi is powerful enough for a 2 players coop server?
    Thank you!

    • Oh absolutely! Quake 1 was taxing on 1997 hardware, but even a low end budget device, like an RPI should be able to breeze through this.

      Worst case check out the bannana pi mk3, it`s a beast!

Leave a Reply