Woo new update, and here is what’s changing!
0.74.23 June 5, 2011
* Fixed a serious memory error that mostly affected EGA era games
* Increased performance of the dynamic core a bit
* Improved audio by reducing stuttering on some games
0.74.22 May 29, 2011
* More fixes for Windows 3.11
0.74.21 May 27, 2011
* Fix for Windows 3.11 that affected Freecell
0.74.20 May 27, 2011
* New dynamic core, most games are 2x faster than build #19
* Fixed lots of minor bugs, mainly around installers
Download it here!
So i did update my jdosbox stuff, for anyone that enjoys this stuff. Hopefully it won’t blink like crazy on OS X.
Sorry about the flickering on slower machines. I think I already fixed this for the next release. I’ve also implemented IPX support. Games like Doom already work over IPX, but I haven’t found the bug that prevents Z from working so the release has been delayed until I can find that. Sorry, no ETA 🙂
Changelog:
http://sourceforge.net/projects/jdosbox/files/jDosbox/ChangeLog.txt/download
0.74.23 June 5, 2011
* Fixed a serious memory error that mostly affected EGA era games
* Increased performance of the dynamic core a bit
* Improved audio by reducing stuttering on some games
0.74.22 May 29, 2011
* More fixes for Windows 3.11
0.74.21 May 27, 2011
* Fix for Windows 3.11 that affected Freecell
0.74.20 May 27, 2011
* New dynamic core, most games are 2x faster than build #19
* Fixed lots of minor bugs, mainly around installers
Hmm it still flickers like mad.. Ok, ok it’s a ‘hackintosh’ but it plays portal 2 like a champ!
Model Name: Mac Pro
Model Identifier: MacPro2,1
Processor Name: Quad-Core Intel Xeon
Processor Speed: 2.57 GHz
Number Of Processors: 1
Total Number Of Cores: 4
L2 Cache: 6 MB
Memory: 8 GB
Bus Speed: 1.33 GHz
Boot ROM Version: MP21.005C.B01
SMC Version (system): 1.30f3
I should imagine 2.57Ghz ought to be enough to push say jdosbox @ 500 cycles playing a CGA game, right? Although I guess it’s something about the Apple Java…
Flickering will be fixed in the next release, hopefully released sometime in the next month. It affects slower machines because the renderer thread wasn’t synced with the main emulator thread.
Ok, you’d know better then anyone else.. 😉
And I totally love jdosbox!