So it turns out GCC could have been available on Windows NT the entire time!

This is going to be a bit convoluted but here goes.. GCC isn’t a monolithic compiler, instead it’s various parts are separate programs. This lets us tackle it one part at a time. And/Or bypass a lot of it until I want to tackle it.

Flow of GCC

I’m sure many people have explained this far better than I ever could but in C you write source files (obviously), the pre-processor reads those and ‘header’ files that describe interfaces to libraries, other objects, various macros and definitions (magical numbers) and the pre-processor will read those files, and do simple macro expansion and test insert/replacements to generate a single .i file at the end of it’s run.

The C compiler (cc1) now reads that single .i file and translates it into native assembly. This allows for ‘mid/high level’ aspects of C to be machine independent (portable) but now will be written into a very system dependant assembly file, the single .S file. One thing of note is that so far everything is text files. You can edit the assembly file as you would any document, or even further ‘process’ it if needed/wanted.

The assembler ax386 (GAS) will then read the single assembly file and write a a binary object file hi.OBJ. There typically isn’t all that much to be said about assemblers although fancier ones allow for really strong Macro capabilities like Microsoft MASM.

From here on, it’s all binary objects!

The linker then takes your object files, and links them together with other system objects and system libraries into an executable, in this case. Linkers can build all kinds of other things, but for now we’re just pretending its static C compilation like it’s the 1970’s.

At it’s heart GCC processes text files.

The first part in this insane experiment, is to build GCC 1.40 with Microsoft Visual C++ 1.0. Surprisingly it didn’t take an insane amount of messing with stuff, and I got an executable! But everything it compiled failed to assemble. Looking at this fragment, even if you don’t know i386 assembly you might spot the error:

main:
        pushl %ebp
        a b,c
        pushl %esi
        pushl %ebx

Yeah, it’s the “a b,c” part. Those are NOT valid i386 opcodes!

Just because it compiled didn’t mean it actually worked.

I used MinGW to build the same source, same Makefile, and I got a working executable. Annoyed I started compiling random files with Microsoft C, and finally found the file that broke it all, it turned out to be insn-output.c needing to be compiled with the “/D__STDC__” flags. A quick modification of the Makefile and now I have a working CC1!

Okay, great, it’s well known back in the early dangerous ages of the 1980’s/1990’s that everyone wasn’t running Linux, nor were binary distributions of GCC that far spread, rather I think to re-enforce the source was available it was expected that you’d use your system compiler. Systems like DJGPP/EMX take the path of binding a.out object files into something that MS-DOS can run via a dos extender, or the bind utility to allow you to run the a.out on OS/2. What I wan’t to do is verify that in fact Windows NT was a viable host for GCC back in the public pre-releases of 1991.

I’m sticking with the December build 239 version as it has working floating point. Something that GCC has intrinsic support of, and I don’t feel like trying to work out emulation.

The next step is to try to build it with the family mode-OS/2 version of the C compiler, which of course lead to the real issue of this 16bit hosted cross compiler:

        cl386 /u /Od /Ic:\MSVC32S\C386\INCLUDE /I. /Iconfig /c combine.c
Microsoft (R) Microsoft 386 C Compiler. Version 1.00.075
Copyright (c) Microsoft Corp 1984-1989. All rights reserved.

combine.c
combine.c(1734) : fatal error C1002: compiler is out of heap space in Pass 2
NMAKE : fatal error U1077: 'C:\WINDOWS\system32\cmd.exe' : return code '0x2'
Stop.

Very frustrating. I tried mixing and matching from Visual C++ 1.0 & this old compiler, and while it did compile, it doesn’t run. does it mean anything?!

GCC 1.40 compiled by Microsoft 386 C Compiler. Version 1.00.075

I should point out that this should be an expected working configuration as GCC does build on Xenix using the 32bit Microsoft C 5.1/386 compiler. Furthered again that Xenix and these 1991 versions of NT use the same 32bit OMF object format. And expanding on the Xenixnt experiment using the Xenix’ified GAS assembler with old Visual C++ includes & libraries to produce a possible retro-early port of GCC to NT, the next move is to bulid GAS on NT.

Xenix GAS 1.38 compiled by by Microsoft 386 C Compiler. Version 1.00.075

GAS gave me some weird issues with ctype.h where it runs fine with the one from Visual C++ 1.0 but the OS/2 & NT pre-release both fail. However the old Pre-release compiler cannot deal with the much newer ctype include file. So after much hammering I amputated whatever was bothering it, and it’s just enough to build & run. Great!

Going back to the phases, I used a simple hello world program:

void main() {
 printf("Hello World!\n");
}

While not being a good program, it doesn’t include stdio.h, nor does it return anything. It’s terrible. But in this case it allows me to be lazy and sidestep the pre-processor cpp.exe. This way I can just directly run it through cc1 and get my assembler file hi.S

Next I pass it to ax386 (GAS) and get the resulting object file hi.OBJ

And finally link it with link.exe in this case.

Hello World from GCC 1.40 on NT!

And with all the drama I’ve now compiled a simple hello world program on Windows NT.

If it were 1991, I would hollow out gcc.c so it doesn’t use signals or forks to invoke the needed phases, and of course build the pre-processor. In addition, libgcc needs to be compiled to allow for floating point operations to work correctly. None of which is impossible, although I’m not sure it’s all that needed as it isn’t 1991.

phoon

With a little bit more work, I got the floating point support to compile, which relies on both a working ‘native’ compiler, and a working GCC to compile the 2nd half. I usually use phoon, or Phases of the Moon, to test floating point, and as you can see, it’s working!

I’m not sure if there was a 32bit version of Microsoft C/386 available for Microsoft OS/2 2.00 betas. Also, I don’t know if the Microsoft link386 for OS/2 can also link Xenix 386 object files? Would it have been possible to bootstrap GCC/GAS on Microsoft OS/2 2.00? I really don’t know, and as of this writing no versions of the old Microsoft OS/2 2.00 betas have surfaced.

** update from the future, turns out that I found a way to convince the cl386 compilers from the NT Pre-Releases in 1991 to re-build an existing GCC that was built for NT. The catch is the linker, LINK386 of course, as the format was constantly changing. However the object files are fine, and I was able to just copy them over on diskette and re-link the compiler. It even ran. It’s not tested at all, so it turns out the 1989 compiler wasn’t good enough, but the 1991 was.

GCC 1.40 on OS/2 2.00 beta 6.123

It’s interesting to me to see that even before GCC 2.6, that vintage versions from 1991 would compile and run directly on Windows NT.

I uploaded the source on github, along with some binaries.

The Rise of Unix. The Seeds of its Fall. / A Chronicle of the Unix Wars

It’s not mine, rather it’s Asianometry‘s. It’s a nice overview of the rise of Unix. I’d recommend checking it out, it’s pretty good. And of course, as I’m referenced!

The Rise of Unix. The Seeds of its Fall.

And part 2: A Chronicle of the Unix Wars

A Chronicle of the Unix Wars (youtube.com)

Years ago I had tried to make these old OS’s accessible to the masses with a simple windows installer where you could click & run these ancient artifacts. Say 4.2BSD.

Download BSD4.2-install-0.3.exe (Ancient UNIX/BSD emulation on Windows) (sourceforge.net)

Installing should be pretty straight forward, I just put the license as a click through and accept defaults.

Starting BSD via ‘RUN BSD42’ and the emulator will fire up, and being up a console program (Tera Term) giving you the console access. Windows will probably warn you that it requested network access. This will allow you to access the VAX over the network, including being able to telnet into the VAX via ‘Attach a PTY’ which will spawn another Tera Term, prompting you to login.

telnettting into the VAX

You can login as root, there is no password, and now you are up and running your virtual VAX with 4.2BSD!

All the items

I converted many of the old documents into PDF’s so you may want to start with the Beginners guide to Unix. I thought this was a great way to bring a complex system to the masses, but I’m not sure if I succeded.

776 downloads

As it sits now, since 2007 it’s had 776 downloads. I’d never really gotten any feedback so I’d hoped it got at least a few people launched into the bewildering world of ancient Unix. Of course I tried to make many more packages but I’d been unsure if any of them went anywhere. It’s why I found these videos so interesting as at least the image artifacts got used for something!

But in the off hand, maybe this can encourage some Unix curious into a larger world.

Other downloads in the same scope are:

Enjoy!

Win32Emu / DIY WOW

This is a guest post by CaptainWillStarblazer

When the AXP64 build tools for Windows 2000 were discovered back in May 2023, there was a crucial problem. Not only was it difficult to test the compiled applications since you needed an exotic and rare DEC Alpha machine running a leaked version of Windows, it was also difficult to even compile the programs, since you needed the same DEC Alpha machine to run the compiler; there was no cross-compiler.

As a result, I began writing a program conceptually similar to WOW64 on Itanium (or WX86, or FX-32), only in reverse, to allow RISC Win32 programs to run on x86.

The PE/COFF file format is surprisingly simple once you get the hang of it, so loading a basic Win32 EXE that I assembled with NASM  was pretty simple – just map the appropriate sections to the appropriate areas, fix up import tables, and start executing.

To start, I wrote a basic 386 emulator core. To complement it, I wrote my own set of Windows NT system DLLs (USER32, KERNEL32, GDI32) that execute inside of the emulator and then use an interrupt to signal a system call  which is trapped by the emulator and thunked up to execute the API call on the host.

For example, up above, you can see that the emulated app calls MessageBoxA inside of the emulated USER32, which puts 0 in EAX (the API call number for MessageBoxA) and then does the syscall interrupt (int 0x80 in my case), which causes the emulator to grab the arguments off of the stack and call MessageBoxA.

To ease communication between the host’s Win32 environment and the emulated Win32 environment, I ran the emulated CPU inside of the host’s memory space, which means that to run applications written for a 32-bit version of Windows NT, you need a 32-bit version of win32emu (or a 64-bit version with /LARGEADDRESSAWARE:NO passed to the linker) to avoid pointer truncation issues, to prevent Windows from mapping memory addresses inaccessible by the emulated CPU.

To get “real” apps working, a lot of single-stepping through the CRT was required, but eventually I did get Reversi – one of the basic Win32 SDK samples – to work, albeit with some bugs at first. Calling a window procedure essentially requires a thunk in reverse, so I inserted a thunk window procedure on the host side that calls the emulated window procedure and returns the result.

It’s amazing, it’s reversi!

After this, I got to work on getting more complicated applications to work. Several failed due to lack of floating-point support, some failed due to unsupported DLLs, but I was able to get FreeCell and WinMine to work (with some bugs) after adding SHELL32. I was able to run the real SHELL32.DLL from Windows NT 3.51 under this environment.

Freecell
Minesweeper

One might wonder why I put all this work into running x86 programs on x86, but the reason is that there’s the most information about, and I’m most proficient with, Windows on the 386. Not only does Windows on other CPUs use other CPUs, but also there’s different calling conventions and a lot of other stuff I didn’t want to mess with at first. But this was at least a proof-of-concept to build a framework where I could swap the CPU core for an emulator for MIPS or PPC or Alpha or whatever I wanted and get stuff running.

Astute readers might be wondering why I didn’t take the approach taken by WOW64. For those who don’t know, most system DLLs on WOW64 are the same as those in 32-bit Windows, the only ones that are different are ones with system call stubs that call down to the kernel (NTDLL, GDI32, and USER32, the first of which calls to NTOSKRNL and the latter two calling to WIN32K.SYS). WOW64 instead calls a function with a system call dispatch number, which does essentially the same thing. The reason for this is that the system call numbers are undocumented and change between versions of Windows. WOW64, being an integrated component of Windows, can stay up to date. If I took this approach, I’d either have to stay locked to one emulated set of DLLs (i.e. from NT 4.0) and use their system call numbers on the emulated side, or write my own emulated DLLs and stick to a fixed set of numbers, but either way I’d somehow have to map them to whatever syscall numbers are being used on the host.

As I went on, I should probably also mention that what I said earlier about loading Win32 apps being easy was wrong. Loading a PE image is pretty straightforward, but once you get into populating the TEB and PEB (many of whose fields are undocumented), it quickly gets gnarly, and my PEB emulation is incomplete.

Adding MIPS support wasn’t too much of a hassle, since the MIPS ISA (ignoring delay slots, which gave me no shortage of trouble) is pretty clean and writing  an emulator wasn’t difficult. The VirtuallyFun Discord pointed me to Embedded Visual C++ 4.0, which was invaluable to me during development, since it included a MIPS assembler and disassembler, which I haven’t seen elsewhere. After writing a set of MIPS thunk DLLs and doing some more debugging, I finally got Reversi working.

There’s still some DLL relocation/rebasing issues, but Reversi is finally working in this homebrewed WOW!

I’d encourage someone to write a CPU module for the DEC Alpha AXP (or even PowerPC if anyone for some reason wants that). The API isn’t too complicated, and the i386 emulator is available for reference to see how the CPU emulator interfaces with the Win32 thunking side. An Alpha backend for the thunk compiler can definitely be written without too much trouble. Obviously, the AXP presents the challenge that fewer people are familiar with its instruction set than MIPS or 386, but this approach does free one from having to emulate all of the intricate hardware connections in actual Alpha applications while still running applications designed for it, and I’ve heard the Alpha is actually quite nice and clean. MAME’s Digital Alpha core could be a good place to start, but it’ll need some adaptation to work in this codebase. Remember that while being a 64-bit CPU with 64-bit registers and operations, the Alpha still runs Windows with 32-bit pointers, so it should run in a 32-bit address space (i.e. pass /LARGEADDRESSAWARE:NO to the linker).

Theoretically, recompiling the application to support the full address space should enable emulation of AXP64 applications, since the Alpha’s 64-bit pointers will allow it to address the host’s 64-bit address space, but I’m not sure if my emulator is totally 64-bit clean, or if the AXP64’s calling convention is materially different from that on the AXP32 in such a way that would require substantial changes. In either case, most of the code should still be transferable.

I also want to get more “useful” applications running, like development tools (i.e. the MSVC command line utilities – CL, MAKE, LINK, etc.) and CMD. Most of that probably involves implementing more thunks and potentially fixing CPU bugs.

This project is obviously still in a quite early stage, but I’m hoping to see it grow and become something useful for those in the hobby.

For those who want to play along at home, you can download the binary snapshot here: w32emu.zip

A more complete version of the writeup is available here: https://bhty.github.io/og/win32emu_VirtuallyFun_Post.htm and you can find the project here https://github.com/BHTY/Win32Emu/.

In some weird twist almost all the old NetBSD source code is gone. again

I don’t know what is up, but it even was such a perplexing loss that even bitsavers is now saving NetBSD.

bitsavers doesn’t normally image files from active sites, but when archive.netbsd.org was down for an extended period of time and no mirrors were found, having at least the NetBSD iso files mirrored worldwide seemed like a prudent thing to do. This is a massive storage and bandwidth burden we’ve taken on, please be considerate towards us and our mirrors. For example, people trying to run 10’s of rsyncs in parallel will be banned.

aek 20231002

It reminds me back to the work of trying to revive NetBSD 0.8, and that fun adventure, then it all showed up. I saved it and moved on, but now it seems to be my turn to save the past again.

I know its a terrible URL but here it is : My old NetBSD archive

Highlights include:

I was interested in running the first public VAX versions, and 1.1 didn’t run on VAX so it didn’t interest me. Sorry.

Otherwise, you’re welcome

SINIX-Z 5.42 on 86Box

(this is a guest post by Antoni Sawicki aka Tenox)

As part of nerdy new year celebrations I got Fujitsu Siemens Nixdorf Informationssysteme SINIX-Z running on 86Box. This was possible thanks to Plamen and Vlad!.

SINIX-Z 5.42 on 86Box

Update: got X11 going:

Mosaic browser on Sinix 5.42 on 86Box

Also C compiler:

Also networking… apparently you have to manually connect it.

Here is a pre-installed image and 86Box configuration file. Now includes bash, gcc and gzip. These are also downloadable here.

Happy 2024

Sorry I’d been working on something but it’s just not going to happen quick enough for some NYE surprise.

1/1/2024

Some of my favorite highlights include:

With of course the totally unexpected surprise of ‘Windows 2000 64-bit for Alpha AXP‘. What a year!

Hopefully the new year is a prosperous one.

86 DOS Version 0.11 found!

86-DOS on archive.org

As of this moment, this is the oldest version of 86-DOS surviving in the wild. The prior version was 0.34. You can download a disk image over on archive.org. Thanks to F15sim for providing the uploads!

Getting this running was a little involved as I first had to build open-simh, I just used the Windows Subsystem for Linux (WSL) to build the altairz80 emulator. With the emulator built, you’ll need the BIOS 86mon.bin from schorn.ch as 86dos.zip. In the archive you’ll find 86-DOS 1.0 in the zip file. Simply editing the file 86dos and specifying the 0.11 download (I renamed it as it’s too long and too many spaces!) and you’ll be able to run 86-DOS.

86-DOS booting up on open-simh

There isn’t much on the diskette:

  • COMMAND COM
  • RDCPM COM
  • HEX2BIN COM
  • ASM COM
  • TRANS COM
  • SYS COM
  • EDLIN COM
  • CHESS COM
  • CHESS DOC

There is a simple chess game, although I’m not much of a player..

A:chess

Choose your color (W/B): W
Ply depth (1-6): 1
E2-E4
e7 e5

There is no source code in this disk image, but there is some stuff on the 0.34 image.

Just a quick post in that middle of the night.

Merry Christmas 2023!

Where all the magic happens

It’s been… a trying year, and unfortunately the nonsensical stuff I had planned to do this year fell through. Sadly all I have is this half baked idea, so I’m sorry but I guess it’s better than nothing?

OS X 10.4.1 / Maklar, a lump of coal

While talking about Mach/XNU and of course how obvious with how ‘easy’ it was to build Darwin 0.3 for i386, I had noticed that the original Marklar 10.4.1 deadmoo image had all up and disappeared from the internet. Obviously, that had to be fixed, and I was able to locate a copy, and upload it to archive.org! (merry christmas?!)

Digging around further lead me to this post on macrumors.com, detailing the hardware that Apple used for the Apple Development Transition Kit, and how it was an Intel D915 Pentium 4 board. Neat! So digging around some more and I find this:

Mark Hoekstra’s setup

An entire setup guide by Mark Hoekstra! (RIP). The big takaway here is that if you want the accelerated graphics for the best Marklar experience you need an Intel board with the 915 chipset. Combing through theretroweb.com, you can find quite a few boards that used this chipset. I didn’t want to spend a lot of pateron money on this, so I thought I could do it on the cheap. I picked up a Dell 4700 motherboard, and some ‘as is’ 915 boards for their CPU’s and RAM.

I really need to get some SATA cables, I had to pull one out of my AMD64 machine to get this thing going. Which leads to the other issue how to boot this thing?!

blurry netboot.xyz

I won’t touch much onto it as I couldn’t get any custom menus working at all so the usefulness is super limited, but I setup netboot.xyz at home, was able to netboot the board, and dd a deadmoo onto the SATA disk I pulled from the G5 iMac.

Fan pinout for some Dells
Dell 40pin power/IO pinout

On many of these Dell boards there is only one fan jack, so I just made a simple breakout so I could drive some fans & a AIO liquid cooler. Although the dell boards suck when it comes to easy heatsink mounting.

Dell board with fan breakout & something heavy to hold the water block in place

It wasn’t pretty but it did work.

booting up

So yeah it booted up into OS X! It’s super fast. One thing that was always interesting is that running 10.4.1 under VMware or Qemu is that there is a lot of blitting ‘bugs’ that artifacts like crazy. And it does it on real hardware. It was pretty neat to see. Unfortunately there was a long term issus with the board that I didn’t really pay attention to the USB ports.

over-current condition

Even OS X noticed the USB problem

USB in an overcurrent condition.

Since I was using PS/2 peripherals I thought I could just ignore it.

GMA-900

In order for the accelerated video to work you need the Intel 915 chipset with GMA-900 support.

Silicon Image ADD2 card

I do have the PCI-E adapter, the ADD2 card that is apparently needed, but I was copying over some video files and the board suddenly powered off, never to power up again.

buncha dead boards
Dead boards

So in the end, I just had an hour or so running 10.4.1, and now I have 3 processors, about 4GB of RAM, and a box of dead boards. I did get lucky that the 22 GoodBoyPoints (GBP) did refund me the price of the board. So maybe I’ll tackle it again next year.

BOW the gift that keeps on giving

In BOW news, the excellent Win16 emulator WineVDM had enough updates where BOW starts to run. And yes my hammering of Apache does in fact run! I can’t imagine what to really put on a page to make it interesting, but behold bow.superglobalmegacorp.com.

Not sure what to say, BOW on WineVDM on Windows 10

I was going to try to do some DOSBox using Trumpet PPP to a Linux VM to give it internet access this way, but WineVDM is far easier to get working. YAY.

That about wraps it up

Sorry if you were expecting anything cohesive or making sense, but sadly it hasn’t. I’m not sure if pursuing the Marklar thing is worth it, although it was cool.

Sun Ray adventures pt1

this is a guest post by night3719

A while back I was looking for a 19in 5:4 screen so I messaged a guy I know that would normally have something like it. When I asked him about it, he said he didn’t have any 19in screens, however, he has this “14in Sun LCD”. I was intrigued so I asked him to send pics of it. Lo and behold, this is what he sent me the next day:

Unfortunately, bad news came. He powered it on and told me it was flickering. Ok fine. These are hard to come by in my country (Vietnam) so I decided to get it anyways. He also cut the price by half, so it was reasonable-ish.

When I got home and powered it on…. yeah. It was flickering. I opened up the menu of the LCD and I quickly noticed something peculiar: the image was flickering but the LCD menu was not. When I opened it up, I made yet another interesting discovery: the whole thing is practically a sun ray duct taped to a normal LCD. The sun ray board is not driving the lcd directly, there’s a separate controller board (similar to what you would find in a normal standalone display without a sun ray shaped tumor on the back).

As it turns out the flickering was caused by a single cap that went bad. I replaced it and the image looks good.


There is a GUI thing I’ve read that allows you to configure various parameters of the sun ray so I tried to bring it up. No matter what key combo I pressed it didn’t show up. Once again, bad news came. My sun ray has the non-GUI firmware. The only way to enable it is to flash a GUI firmware or a firmware with GUI enabled (the firmware shipped with SRSS 5.1 and below has separate firmware files for GUI and non-GUI while SRSS 5.2 and later both GUI and non-GUI are a single file, GUI on/off is specified with a flag during flashing).

Okay then. No big deal, all I have to do is just flash the firmware, right? Well yes but no. I would very quickly find out that I don’t have the firmware. I had SRSS 5.4 installed and turns out, 5.3 and later stopped including the firmware and that was something you needed MOS for. Great job Larry!

Okay then. No big deal, all I have to do is just download SRSS 5.2, right? Once again, for the second time, yes but no.


*cough*

2 days later I got access to edelivery again. I downloaded SRSS 5.2. I uninstalled SRSS 5.4 and installed 5.2, all I have to do now is just flash the firmware right? riiiight??? Once again, for the THIRD time, yes but no. For some reason I was able to flash the firmware with “utload“ (which has GUI disabled) but I couldn’t flash it with “utadm“ despite it being able to connect to my T5220 and start a session just fine. As I would find out after one whole day wasted, I was supposed to use a separate network served by the T5220, and this is what I did:
Setup NET1 port as a dedicated interface for Sun Ray


-bash-3.2$ sudo utadm -a e1000g1
### Warning: DHCP Service is in the maintenance mode
             There could be a problem with the DHCP configuration

### It is strongly recommended to fix the problem and then use:
### "/usr/sbin/svcadm clear svc:/network/dhcp-server:default"
### to get DHCP service out of the maintenance mode before running utadm

Do you want to Continue?  (Y/[N]): y
### Configuring /etc/nsswitch.conf
### Configuring Service information for Sun Ray
### configuring e1000g1 interface at subnet 192.168.128.0
  Selected values for interface "e1000g1"
    host address:       192.168.128.1
    net mask:           255.255.255.0
    net address:        192.168.128.0
    host name:          t5220-e1000g1
    net name:           SunRay-e1000g1
    first unit address: 192.168.128.16
    last unit address:  192.168.128.240
    auth server list:   192.168.128.1
    firmware server:    192.168.128.1
    router:             192.168.128.1
  Accept as is? ([Y]/N):
### successfully setup "/etc/hostname.e1000g1" file
### successfully setup "/etc/inet/hosts" file
### successfully setup "/etc/inet/netmasks" file
### successfully setup "/etc/inet/networks" file
### Disabling Route Advertisement
### finished install of "e1000g1" interface

### Configuring firmware version for Sun Ray
        All the units served by "t5220" on the 192.168.128.0
        network interface, running firmware other than version
        "4.3_146928-01_2011.06.03.14.41" will be upgraded at their next power-on.      
       
### Configuring Sun Ray Logging Functions


DHCP is not currently running, should I start it? ([Y]/N): ### Error: unable to start dhcp services.
    Please restart dhcp manually after utadm has completed.

well… oops. Shouldn’t’ve ignored that. One “svcadm clear dhcp-server“ and one “svcadm restart dhcp-server“ later… Let’s try to flash the firmware.

-bash-3.2$ sudo utfwadm -A -e 00144F6F69CA -n e1000g1 -G force
-n interface option ignored.  It is no longer required with -e option.
        Unit "00144F6F69CA" will be upgraded at its next power-on
        if it is served by host "t5220" and is connected to
        the  network and is not already running firmware
        version "4.3_146928-01_2011.06.03.14.41".

### stopped DHCP daemon
### started DHCP daemon
### reinitialized DHCP daemon

For those who are wondering what the flags do:

Options:
        -A            # add the specified unit(s) to the upgrade list
        -D            # delete the specified unit(s) from the upgrade list
        -P            # print version information
        -R            # remove firmware modules from boot directory
        -a            # apply to all units connected to the specific interface
                      #  or subnet
        -e enetAddr   # apply to the unit given by the six hex bytes
                      #  of its ethernet address
        -n intf       # name of a dedicated network interface to enable upgrades                                                                                                                                                              on
                      #  (e.g., hme0, vge1, etc. "all" = all interfaces)
        -G option     # control enabling of configuration GUI on Sun Rays
        -g option     # control disabling of configuration GUI on Sun Rays
        -i filename   # append contents of filename to config files
        -N subnetwork # shared subnetwork address to enable upgrades on
        -d            # actively disable firmware download (useful with "-e")
        -V            # only generate version files, do not configure DHCP
        -F            # force firmware load even if downgrading
        -u            # use frame buffer to do download and decompression
        -f firmware   # use the firmware described by the path "firmware"
                      #  for upgrades on the given network interface(s)

Power cycle with CTRL+Pause+A and…

…success!

Fun fact: the firmware is stored temporarily in the framebuffer (iirc at least) The GUI can now be accessed:

NASA Saturn V LVDC

I really can’t add anything to this excellent resource for preserving the LVDC!

https://www.ibiblio.org/apollo/LVDC.html#gsc.tab=0

Note that this is NOT the Apollo guidance, rather this is the IBM provided ballistic launch programs. As told, it’d be a terrible ICBM program as it’s geared towards getting payloads into orbit, such as Skylab & Apollo.

And I really cannot add anything as I’m not an american citizen:

We’re currently treating LVDC code as if it is restricted for export from the U.S. by the International Traffic in Arms Regulations (ITAR).  If you legally qualify as a “U.S. person” and can provide evidence of that status, contact us directly to arrange to receive a copy of the code.
From the ibibilo page

Well at least it’s not completely lost as the last time I checked on this, all the LVDC’s were at the bottom of the ocean, and no printouts survived. At least some printouts have been found.

All I can do is call attention to it.