AT&T 3B2 400 emulated

This is super awesome!

AT&T 3B2 SYSTEM CONFIGURATION:

Memory size: 4 Megabytes
System Peripherals:

        Device Name        Subdevices           Extended Subdevices

        SBD
                        Floppy Disk
                        72 Megabyte Disk

        Welcome!
This machine has to be set up by you.  When you see the "login" message type
                                setup
followed by the RETURN key.  This will start a procedure that leads you through
those things that should be done the "first time" the machine is used.

The system is ready.

Console Login:

Back in the 1980’s AT&T shifted UNIX from being an internal research project that got somewhat popular in college spaces (and larger companies, General Motors was an early UNIX adapter, along with companies like Industrial Light and Magic).  Quickly after the divestiture of 1984, AT&T entered the commercial space with it’s own custom machines & their home made UNIX operating system.  Below is one of the ads they ran in 1984, touting their so called ‘super microcomputers’, featuring the 3B2, the 3B5, and the AT&T Personal Computer.

Thew new computers from AT&T

And indeed for many a government institute bewildered by the dozens of UNIX vendors, standards, and chaos of different platforms and processors many were all to happy to buy AT&T UNIX on AT&T machines.

And indeed this was my first experience with genuine SYSV Unix.

And I hated it.

Initially I had been thrown at an English computer lab because I knew how logon and do my work in style & diction, they decided I could help.  The system was aging and had major problems, as some prior students had figured out enough of the link kit that they would put their own attempts at re-writing portions of the kernel into the system, and it’d break.  Naturally the original installation diskettes were lost, and the best that could be done was basically shut it down throughout the day and run the disk repair utilities.  It was not a fun job.

Later on the 3B2’s were thrown into the ‘common garbage’ aka free kit for other departments, and the 3B2’s re-appeared at the next place I was volunteering at on campus.  However in addition to the two machines, there was a few other boxes of manuals, and oddly enough the installation diskettes.  And also about a dozen of these AT&T ISA Starlan adapters.  These weren’t the ones that were basically Ethernet (Starlan10) but rather the original ones.

Through some incredible luck we did find an NDIS 3 MS-DOS driver for the Starlan car, and we were able to cobble together a Starlan1 LAN consisting of a 3B2 that we cannibalized the RAM and disks from one of them to make a ‘super’ 3B2, with added TCP/IP software and a massively cut down port I did of samba to turn it into a tiny file & print server (72MB MFM disks were it’s biggest if I recall), along with Windows 95 clients.  And of course with a TCP/IP lan we could easily load a proxy server (WinGate?) on one machine with the 56kb modem, and now we all had internet access.  I know it’s sad today, but trust me back then it was “a big deal” that we had a fully functional LAN.

Over on loomcom.com there is an incredible amount of information about the reverse engineered WE32100, along with the 3B2 hardware, and of course information about the newest SIMH simulator the 3B2/400!

Instructions and disk images on the site made it incredibly easy to grab the latest SIMH Windows Development binaries, and get my own virtual 3B2 up and running in minutes! So naturally I pasted in dhrystone.c to see if it’d work.  And that was the first weird issue is that the backspace is the pound # key.  So all the C macro definitions lost their # sign.  I added them in vi without full terminal support because I’m crazy and:

# uname -a
unix unix 3.2 2 3B2
# ./dhrystone
Dhrystone(1.0) time for 500000 passes = 40
This machine benchmarks at 12500 dhrystones/second

Obviously this is 100% bogus, as the real machine should get around 735, and I didn’t even bother with the -O flag.

The current emulator doesn’t do any additional serial ports, nor any Ethernet adapters.  So you only get a console.  But with the pre-installed C compiler image, I was able to build a trivial file just fine.  Although pasting on the console really leaves a lot to be desired.

SDF AT&T 3B2/500 UNIX System

I know for some of us old people the 3B2 hid in the corners of our call centres, running our AT&T Definity switches, our voicemail, and even some of our early ISPs.  After funneling money into SUN to get them to work on SYSVr4 which was the grand unification of BSD + SYSV AT&T’s interest if UNIX quickly waned, and they divested themselves of UNIX, and eventually all PC hardware, although they did re-enter the PC space a few times before exiting yet again.

As time would tell, proprietary hardware + a previously ‘open’ operating system were not the winning combination.  And so far the only UNIX vendor to weather the Linux storm so far is IBM with it’s A/IX.

Research UNIX v9

v9 on TME

This just in, I have just booted Research UNIX v9 on TME’s SUN-3 emulator!

And there we are booted up and logged in.. pardon the disk error..

funinthe

I’m slightly hesitant about uploading it, as it clearly isn’t right… And this is only the binary component, I have integrated the source tree onto the disk image.  But I haven’t actually tried to compile anything except a simple hello-world program.  You can download it here from sourceforge: SUN3-research_v9.7z  If anyone want’s to browse the source, it’s on my CVS browser thing.

Research UNIX v8

    v8 on SIMH

So what the heck is Research UNIX v8?  Or even what is Research UNIX?  Well a query against utzoo gave me this answer:

>I've seen people that use System V and the like refer to their Unix as
>"tenth edition" or "ninth edition", or whatever. I've always seen things as
>"System V release n", or whatever. Anyone know the difference between these
>different naming schemes ?

There are actually three designations: Versions, Editions, and
System/Releases. The proper names of the first six Unixen were
"The #th Edition". Colloquially, people called them "Version #".
The Version Sixth Edition split off several variations, one of which
became Version Seven (the Seventh Edition) and sired BSD. From
several others, System III was born, and later named System V.
Tacked onto this name were Release numbers and yes, Versions.
So you will see things line SVr3v2.

The Eighth, Ninth, and Tenth Editions seldom left Bell Labs
and are also referred to as "Research UNIX". Another system
(not UNIX) they are playing with is called "Plan 9". Every so
often, a feature, such as STREAMS, finds its way into System V.

In some ways, Research UNIX is closer to BSD than to System V.

In short, UNIX began it’s life as a research project.  Until recently versions 1-6 & 32v were available to the public.  However the later versions, 8,9,10 were not.  However thanks to the work over at TUHS it’s available for non commercial use:
Alcatel-Lucent USA Inc has permitted usage saying "will not assert its
copyright rights with respect to any non-commercial copying, distribution,
performance, display or creation of derivative works of 
Research Unix®1 Editions 8,9, and 10."

So awesome!

The version of Research v8 is split onto 2 tape images, one for the graphical terminals, and the other for the OS install onto the VAX.  The distribution is not suitable for any standalone operation, and requires a previously installed 4.1BSD machine, with a second disk to install v8 onto.  Part of the installation requires you to compile your own kernel.  I ran into a bit of problems as it’s not a 100% process, but after referencing this guide from David du Colombier, I had the system up and running.  Naturally reading the installation manual helped a great deal too.

As always there is strange artifacts left in the backup, such as this scoreboard from rogue:

Top Ten Rogueists:
Rank Score Name
1 5545 Rog-O-Matic XIII for mjs: quit on level 17.
2 5043 ken: killed on level 23 by a dragon.
3 3858 zip: killed on level 16 by an invisible stalker.
4 3249 Rog-O-Matic VII: killed on level 16 by an invisible stalker.
5 2226 Rog-O-Matic VII: killed on level 13 by a troll.
6 2172 St. Jude: killed on level 13 by a troll.
7 1660 Rog-O-Matic VII: quit on level 11.
8 1632 Chipmunk the Jello: killed on level 10 by a centaur.
9 844 Rog-O-Matic VII: quit on level 5.
10 401 Rog-O-Matic VII: killed on level 4 by a snake.

Does this mean Ken Thompson was an avid rogue fan?  Perhaps.  Naturally I quickly compiled the v100 version of aclock, and had it running.

aclock on v8

I’ll have to edit this and more and more as I find out, but I’ve been busy in real life, and of course I know that in addition to v8, there is also v9 & v10 to tackle.

As always, if you want you can download my pre-installed from my site : researchv8.7z

You will have to bring your own copy of the SIMH VAX-11/780 simulator.  As of 31/3/2017 ther is issues with the github version of SIMH, and you will have issues with the disks on the VAX.  You need to disable the async with a simple set command in your ini file:

set noasync

And you should now be good to go!  As always you’ll have to battle the 404 page for the correct link and the username & password.

sorry.

Style & Diction

While looking at some old picture of a 3B2, I remembered in college we used to use this ‘fine’ system for it’s Writer’s Workbench which revolved around the programs style & diction.

I thought it’d be interesting to see if I could track down the source, however the sources seem to have been part of the AT&T DWB package, and were not included in any of the seemingly numerous available Unix sources available on TUHS.  But thanks to this post on the TUHS mailing list, I saw this:

I know about style and diction which was shipped with BSD4.1
which (again wooly memory) was an early subset of the
whole wwb package.

Going with this, I pulled out the recently unearthed images on bitsavers of 4.1_BSD_19810710, and in the tape images sure was the source!  The only date in there is from 1979!

Deroff Version 2.0    29 December 1979

Which for a 1981 tape sure would be in the same light.  So with some fun playing with the makefiles, I had it running on Debian 8 x64!  So with a little bit of kicking I have it running on Windows via MinGW.

So for a fun example, I though I’d take Bill Gate’s forward on Inside OS/2:

 

      OS/2 is destined to be a very important piece of software. During the
 next 10 years, millions of programmers and users will utilize this system.
 From time to time they will come across a feature or a limitation and
 wonder why it's there. The best way for them to understand the overall
 philosophy of the system will be to read this book. Gordon Letwin is
 Microsoft's architect for OS/2. In his very clear and sometimes humorous
 way, Gordon has laid out in this book why he included what he did and why
 he didn't include other things.
      The very first generation of microcomputers were 8-bit machines, such
 as the Commodore Pet, the TRS-80, the Apple II, and the CPM 80 based
 machines. Built into almost all of them was Microsoft's BASIC Interpreter.
 I met Gordon Letwin when I went to visit Heath's personal computer group
 (now part of Zenith). Gordon had written his own BASIC as well as an
 operating system for the Heath system, and he wasn't too happy that his
 management was considering buying someone else's. In a group of about 15
 people, he bluntly pointed out the limitations of my BASIC versus his.
 After Heath licensed my BASIC, I convinced Gordon that Microsoft was the
 place to be if you wanted your great software to be popular, and so he
 became one of Microsoft's first 10 programmers. His first project was to
 single-handedly write a compiler for Microsoft BASIC. He put a sign on his
 door that read

         Do not disturb, feed, poke, tease...the animal

 and in 5 months wrote a superb compiler that is still the basis for all our
 BASIC compilers. Unlike the code that a lot of superstar programmers write,
 Gordon's source code is a model of readability and includes precise
 explanations of algorithms and why they were chosen.
      When the Intel 80286 came along, with its protected mode completely
 separate from its compatible real mode, we had no idea how we were going to
 get at its new capabilities. In fact, we had given up until Gordon came up
 with the patented idea described in this book that has been referred to as
 "turning the car off and on at 60 MPH." When we first explained the idea to
 Intel and many of its customers, they were sure it wouldn't work. Even
 Gordon wasn't positive it would work until he wrote some test programs that
 proved it did.
      Gordon's role as an operating systems architect is to overview our
 designs and approaches and make sure they are as simple and as elegant as
 possible. Part of this job includes reviewing people's code. Most
 programmers enjoy having Gordon look over their code and point out how it
 could be improved and simplified. A lot of programs end up about half as
 big after Gordon has explained a better way to write them. Gordon doesn't
 mince words, however, so in at least one case a particularly sensitive
 programmer burst into tears after reading his commentary. Gordon isn't
 content to just look over other people's code. When a particular project
 looks very difficult, he dives in. Currently, Gordon has decided to
 personally write most of our new file system, which will be dramatically
 faster than our present one. On a recent "vacation" he wrote more than 50
 pages of source code.
      This is Gordon's debut as a book author, and like any good designer he
 has already imagined what bad reviews might say. I think this book is both
 fun and important. I hope you enjoy it as much as I have.

First we run it through style which will give the overall report on the text.

D:\diction\bin>style.cmd forward.txt
readability grades:
        (Kincaid)  9.1  (auto)  9.2  (Coleman-Liau)  8.8  (Flesch)  8.5 (64.8)
sentence info:
        no. sent 31 no. wds 607
        av sent leng 19.6 av word leng 4.43
        no. questions 0 no. imperatives 0
        no. nonfunc wds 338  55.7%   av leng 5.58
        short sent (<15) 35% (11) long sent (>30)  13% (4)
        longest sent 35 wds at sent 14; shortest sent 7 wds at sent 5
sentence types:
        simple  39% (12) complex  32% (10)
        compound   3% (1) compound-complex  26% (8)
word usage:
        verb types as % of total verbs
        tobe  33% (26) aux  22% (17) inf  13% (10)
        passives as % of non-inf verbs   6% (4)
        types as % of total
        prep 8.6% (52) conj 4.1% (25) adv 7.1% (43)
        noun 23.9% (145) adj 14.7% (89) pron 8.4% (51)
        nominalizations   0 % (3)
sentence beginnings:
        subject opener: noun (6) pron (5) pos (2) adj (3) art (3) tot  61%
        prep  19% (6) adv   6% (2)
        verb   0% (0)  sub_conj  13% (4) conj   0% (0)
        expletives   0% (0)

So that places it on the grade 9 level, average readability.

Now let’s see about usage errors with diction!

D:\diction\bin>diction forward.txt
      os 2 is destined to be a[ very ]important piece of software.

 during the  next 10 years  millions of programmers and users will[ utilize]
 this system.

 the best way for them to understand the[ overall ] philosophy of the system
 will be to read this book.

 in his[ very ]clear and sometimes humorous  way  gordon has laid out in this
 book why he included what he did and why  he didn t include other things.

       the[ very ]first generation of microcomputers were 8 bit machines
 such  as the commodore pet  the trs 80  the apple ii  and the cpm 80 based
  machines.

 built into almost[ all of ]them was microsoft s basic interpreter.

 unlike the code that[ a lot of ]superstar programmers write   gordon s source
 code is a model of readability and includes precise  explanations of algorithms
 and why they were chosen.

[ in fact ] we had given up until gordon came up  with the patented idea described
 in this book that has been referred to as   turning the car off and on at
 60 mph.

[ a lot of ]programs[ end up ]about half as  big after gordon has explained
 a better way to write them.

 when a particular project  looks[ very ]difficult  he dives in.

number of sentences 34 number of hits 11

As you can see, Bill likes very, very much.

Explain can give you examples of what to use instead, so how about ‘a lot of’?

D:\diction\bin>bash explain
phrase?
a lot of
use "many" for "a lot of"
phrase?

Explain is a sed script, so in this case I’m using MinGW’s MSYS environment to run the script.

I don’t think much of anyone will care about text processing utilities from the 1970’s in 2016 (and beyond) but for anyone else who is bored, or found out about this by mistake, here you go!

diction.7z

You’ll get a 404 page, just read the error page for the password.

A/UX Documentation Update

(this is a guest post from Tenox)

I have recently received a large box with Apple Unix 3.0 documentation. Scanned and published here: http://www.tenox.net/docs/

The latest additions are these documents:

  • Apple A/UX 3.0 Essentials
  • Apple A/UX 3.0 Installation Guide
  • Apple A/UX 3.0 MacX User Guide
  • Apple A/UX 3.0 Networking Essentials
  • Apple A/UX 3.0 Programming Languages and Tools Vol 1
  • Apple A/UX 3.0 Programming Languages and Tools Vol 2
  • Apple A/UX 3.0 Roadmap to A/UX
  • Apple A/UX 3.0 Setting up Accounts and Peripherals for A/UX
  • Apple A/UX 3.0 Toolbox: Mac ROM Interface
  • Apple A/UX 3.0 X11 User’s Guide for A/UX

 

To my knowledge only 2.0 version of these were floating around.

This should go nicely with the latest release of Shoebill Emulator.

Virtualization Challenge Part II – WYSE Unix

(this is a guest post from Tenox)

The second virtualization contest is now on! Similar to the previous one, the winner receives $100 via Paypal and the submission is posted on this blog! Hopefully this one will be little bit more challenging. 🙂

The subject is the rarest of the rare WYSE Unix!

The progress so far: A few years ago I came in to possession of a set of floppy disks pictured here:

Wyse UnixThanks to Al Kossow from bitsavers.org the floppy disk content has been recovered. Michal Necasek of OS/2 museum successfully converted them in to an usable format and made some modifications to get them to boot on VirtualBox:

Wyse Unix in VirtualBoxCouple of years later, thanks to Andrew Gong, a WYSE Unix tape has been found on eBay:

wyseunixMore recently Al Kossow was able to read the tape in to an image, which now I have uploaded to my web server: wyseunix321a.zip

The next step is yours! Install the whole system on to a hypervisor of your choice, document the process and supply a vanilla boot image or VM.

The winner shall be the person who will first post a comment declaring success including a screenshot and can further prove it by emailing emailing me the submission shortly after. If the comment gets blocked by spam filter, don’t worry the original submission time will of course count. Oh and almost forgot: I also need aclock binary for it, however if there is no compiler and the standard SysV binary works fine, you are exempt from the requirement.

The catch? Looks like floppy disk trouble. The boot disk is fine after it has been fixed up by Michal. The Base floppy looks like has same content as boot. Copy Tools is very small. Looks like it may be truncated. Hopefully not, but if yes I count on your creativity. Remember that Dell Unix is an exactly save release of SystemV/386 and did not have or needed copy tools to install.

Good Luck!

Update: Looks like the contest has been won by Mihai! Congratulations!

I saw this git/Unix archive mentioned on TUHS

And I thought that I should broadcast it to the world. Diomidis Spinellis has gone through the hard work of going through all the old legacy Unix source code, making it easily available here.  Even more fun it to just find somewhere with a couple of GB free, and clone it!

git clone https://github.com/dspinellis/unix-history-repo

With that done, you can then ‘check’ out the repo from any of the major releases and get the source!  For example to see 4.4 BSD, you would type in:

cd unix-history-repo
git checkout BSD-4_4

Pretty cool!

And it goes up to FreeBSD 10.0.1  Release tags are:

  • Epoch
  • Research-V1
  • Research-V3
  • Research-V4
  • Research-V5
  • Research-V6
  • BSD-1
  • BSD-2
  • Research-V7
  • Bell-32V
  • BSD-3
  • BSD-4
  • BSD-4_1_snap
  • BSD-4_1c_2
  • BSD-4_2
  • BSD-4_3
  • BSD-4_3_Reno
  • BSD-4_3_Net_1
  • BSD-4_3_Tahoe
  • BSD-4_3_Net_2
  • BSD-4_4
  • BSD-4_4_Lite1
  • BSD-4_4_Lite2
  • BSD-SCCS-END
  • 386BSD-0.0
  • 386BSD-0.1
  • FreeBSD-release/1.0, 1.1, 1.1.5
  • FreeBSD-release/2.0 2.0.5, 2.1.0, 2.1.5, 2.1.6, 2.1.6.1, 2.1.7, 2.2.0, 2.2.1, 2.2.2, 2.2.5, 2.2.6, 2.2.7, 2.2.8
  • FreeBSD-release/3.0.0, 3.1.0, 3.2.0, 3.3.0, 3.4.0, 3.5.0
  • FreeBSD-release/4.0.0 4.1.0, 4.1.1, 4.2.0, 4.3.0, 4.4.0, 4.5.0, 4.6.0, 4.6.1, 4.6.2, 4.7.0, 4.8.0, 4.9.0, 4.10.0, 4.11.0
  • FreeBSD-release/5.0.0 5.1.0, 5.2.0, 5.2.1, 5.3.0, 5.4.0, 5.5.0
  • FreeBSD-release/6.0.0, 6.1.0, 6.2.0, 6.3.0, 6.4.0
  • FreeBSD-release/7.0.0, 7.1.0, 7.2.0, 7.3.0, 7.4.0
  • FreeBSD-release/8.0.0, 8.1.0, 8.2.0, 8.3.0, 8.4.0
  • FreeBSD-release/9.0.0, 9.1.0, 9.2.0
  • FreeBSD-release/10.0.0, 10.1.0

Apout on Windows

I read somewhere that kids these days are interested in games where you can modify how the game operates with sub programs written in their own languages etc.

Hello from Unix v7
Hello

So while this does sound interesting, it does remind me of that good old fashioned syscall emulation, where you emulate the CPU, load an executable, but any system calls that are made, are handled by the simulator, little if any hardware is actually emulated. Yes Basilisk II is an example of this, but so is Wine, WOW, NTVDM, i386 code on x64 platforms, and various others. The major advantage is that they typically can access your native file system so you don’t have to mess with virtual disks. Of course it all depends on the implementation.

I did remember this old simulator, Apout, which could run UNIX v6, 7 along with BSD 2.9 stuff on modern Unix. The emulation layer here being LIBC, and how pretty much the basics of how UNIX operates hasn’t changed since those ancient days in the 1970’s.

So I thought I’d try to see how much of this works on Win32 using Microsoft Visual C++ 5. And surprisingly I didn’t have to glue in that much, the biggest thing I had to do was trying to detect if a file about to be opened was ASCII or BINARY as the UNIX platform doesn’t distinguish these two but Win32 with it’s MS-DOS legacy does. As you can see I did get the banner program running, some of the games work ok, although I had to comment out the sgtty functions as there is no immediate equivalent on Windows, and I didn’t think there would be that much of a demand for such a thing anyways. I can even run the login program. Which brings me to the issue which is that it’ll spawn new programs fine, but when an exit is called Apout just exits. Even on Linux it’ll just do this. I tried doing something with setjmp/longjmp but it crashes shortly afterwards… No doubt some stack unwinding fun. As such trying to compile things just bomb out. I went ahead and took the source code to cc and made a native Win32 version that then calls apout for the various parts and that almost worked except I then found out that the assembler on the PDP-11 is a 2 pass assembler, written in assembly. And yes, when as calls as2, and unwinds all hell breaks loose. Which is another problem that UNIX likes to share file descriptors among itself and children, but children like to close things when they die. I guess the solution is to give each child it’s own descriptor table as everyone likes to close stdin/stdout/stderr and even #4, which the simulator uses for logging. it’s very annoying so I just prevented it from closing handles under 4.

But running each of the phases manually does get me an executable but it doesn’t seem to do anything, the only syscalls are closing all the file handles and exiting.

So close!

I don’t think anyone will care, but here is my source/binary along with Unix v7. It’s hard coded to dump stuff into c:\temp for temporary files, the Unix v7 must be in c:\v7 … ugh.

Hunt the wumpus on NT
Hunt the wumpus on NT

But yeah, you can play that thrilling game from 1979, hunt the wumpus!

Dungeon on A/UX

Dungeon on A/UX
Dungeon on A/UX

I know it’s been a while since I’ve done one of these, but now that I’ve been playing with A/UX on Shoebill, I noticed that A/UX comes with a Fortran compiler!

So I downloaded dungeon, and took a few minutes, mostly making a GNU Makefile, and I was able to produce a working binary!

For anyone who cares it’s here.  I guess f2c is kind of pointless, seeing that the OS already comes with a F77 compiler.