Gopher kills the LC

Macintosh LC

The LC isn’t a strong Macintosh.  It is after all, a low cost model.  And what I’m doing isn’t even slightly fair to it.

Since it has a mere 68020 running at a blazing 16Mhz with no 68881 nor any MMU running something like A/UX is simply out of the question.  However MMU less Mac’s can run MachTen.

Although I did make a backup of the disk to find out that this thing had been in Harvard of all places, apparently once belonging to Mark Saroyan.

Although there was nothing even slightly academic or useful on the disk.  I wonder if the software was even pirated as the last owner sure enjoyed all the various SIM games (city/earth/life/ant) it seems more than anything else.

I formatted the massive 50MB SCSI disk, put on a fresh copy of MacOS 7.0.1 along with the network driver and MachTen 2.2.

System 7.0.1

And as far as LC’s go, this one isn’t too bad, it’s loaded up with the maximum 10MB of RAM, although it seems the VRAM is pretty sparse as it’ll only go to 16 colours.  But since we are playing UNIX here, I didn’t see any need for that, and set it to mono.

I thought it’d be fun to install a gopherd server onto this machine, and that is where the fun started.

Granted it’s been a long time since I used a machine with no real L2 cache, let alone running at a whopping 16Mhz, and using a compiler like GCC is just incredibly slow.

So I thought I could just ‘cheat’ the system by taking the source code to GCC-1.42 and tweaking the SUN3-Mach configuration into a SUN2-Mach configuration but keeping it targeting a BSD like OS, along with setting it to compile to a 68020 without a 68881.  Oddly enough getting a cross compiler wasn’t so difficult, but the assembler on the LC, a modified GAS wouldn’t assembler the files. So I went ahead and built a68 from GAS 1.38 and now I can cross assemble from Windows. However I couldn’t get the linker ld from binutils-1.9 working.  I guess it was an endian issue somewhere, but my attempt at byte swapping files it was reading just led to further confusion.  And I figured linking on the target host wouldn’t be the end of the world, as compiling sure feels like it is.

I can’t see like anyone would care, but here it is: 
MachTen-crossgcc-1.42-nolinker.7z

So fighting the source and in a matter of a 30 minutes of on/off work I had it compiled.  All I needed to do then was FTP the objects to the machine, link and run.   Surprisingly this proved to be pretty simple.

gopherd running!

I managed to get a few pages out of it, and suddenly my telnet sessions dropped.  Looking over at the console and MacOS was busy being MacOS.

error of type 3

And that was that.

I tried another program to cross compile and upload phoon!

phoon cross compiled, natively linked.

It took a while to set the clock to the right year, as my minimal System 7 install doesn’t have the time control panel, and advancing 1 year at a time from 1999 takes time, by advancing the date to New Years Eve every minute 19 times to get us to 2018 with the old date syntax:

date 12312359

Lessons learned?

Obviously if I want to do something like this, I’m going to need a better Macintosh.  Or just not do things like this….

I’m kind of on the fence as to whither 68k Unix is really all that useful in the age of Ghz x86.  

So while out today I found a Windows RT Surface for $25

I had to pay another $15 for the charger.  I should have run away, but I’m a sucker.

Yes, there are basically NO apps, but thanks to this little guide

QuakeWorld on Windows RT

I was able to port over some trivial stuff, the usual things like hello world, Infocom Interpreter, a f2c build of Dungeon, then I went with something I’d been messing around an old GDI driver for WinQuake that builds with the NT 3.5 SDK (finally got it!).  So with a few minor tweeks here it is cross compiled from my x86_64 to the surface.

Last time I talked about the Surface was nearly 6 years ago…  The platform’s fate was pretty much sealed on day one.  With no open Win32 API it shunned traditional devs, and with some completely new and insane model it was such a hurdle for new devs, why put so much effort into such an old tired company like Microsoft?

I figured for the price of a good lunch it’d be a fun toy.

Too bad the speakers don’t work though.

I know the window on Windows 8.1 apps is closing soon.  I should put something together for the dead platform.  Maybe for phone too.  But for tonight, it was kinda fun doing a copy/paste attack to then run unsigned EXE’s on the device.

I might upload the tool chain later, but at the moment getting Visual Studio 2012 Ultimate is a breeze.

Building MAME 0.1 for MS-DOS / DJGPP

So as promised, a while back I had built a GCC 2.7.2.3 / Binutils 2.8.1 cross compiler toolchain suitable for building old Allegro based programs, such as MAME.  Of course the #1 reason why I’d want such a thing is that being able to do native builds on modern machines means that things compile in seconds, rather than an hour + compiling inside of DOSBox.

Why not use a more up to date version of both GCC/Binutils?  Well the problem is that the pre EGCS tools ended up with macro and inline assembly directives that were dumped along the way so that later versions simply will not assemble any of the later video code in Allegro, and a lot of the C needs updating too.  And it was easier to just get the older tool chain working.

It took a bit of messing around building certain portions inside of each step of the tools, but after a while I had a satisfactory chain capable of building what I had needed.

So for our fun, we will need my cross DJGPP v2 tool chain for win32, MAME 0.1, Allegro 3.12 and Synthetic Audio Library (SEAL) Development Kit 1.0.7 .

Lib Allegro is already pre-built in my cross compiler tool chain, all that I needed to add was SEAL, with only one change, 1.0.7 is expecting an EGCS compiler, which this is not, so the -mpentium flag won’t work, however -m486 will work fine.

Otherwise, in MAME all I did was alter some include paths to pickup both Allegro and SEAL, and in no time I had an executable.  And the best part is checking via DOSBox, it runs, with sound!

MAME 0.1 on DOSBox PACMAN hiding

Thankfully MAME has been really good about preserving prior releases, along with their source tree, and it’s pretty cool to be able to rebuild this using the era correct vintage tools, and I can’t stress how much more tolerable it is to build on faster equipment.

More cross compiler assertion fun

undefined reference to `___eprintf'

Got this fun one in dwarf.c (and probably many others) while building an ELF toolchain from Linux to run on Windows to target.. Linux.  Anyways I think this is a symptom of Canadian Cross compilers.

So a little digging and ___eprintf turns out to be from the assert.h as macros for assert depend on this being in libgcc.a .. And yeah, MinGW uses something else.  So just copy the assert.h from MinGW, and re-build and away it works.

D:\elfgcc\bin>cc1
int main(){printf("hi!\n");return 0;}
        .file   "stdin"
        .version        "01.01"
gcc2_compiled.:
 main.section   .rodata
.LC0:
        .string "hi!\n"
.text
        .align 4
.globl main
        .type    main,@function
main:
        pushl %ebp
        movl %esp,%ebp
        pushl $.LC0
        call printf
        addl $4,%esp
        xorl %eax,%eax
        jmp .L1
        .align 4
.L1:
        leave
        ret
.Lfe1:
        .size    main,.Lfe1-main
^Z
        .ident  "GCC: (GNU) 2.7.2.3"

time in parse: 1.155000
time in integration: 0.000000
time in jump: 0.000000
time in cse: 0.000000
time in loop: 0.000000
time in cse2: 0.000000
time in flow: 0.000000
time in combine: 0.000000
time in sched: 0.000000
time in local-alloc: 0.000000
time in global-alloc: 0.000000
time in sched2: 0.000000
time in dbranch: 0.000000
time in shorten-branch: 0.000000
time in stack-reg: 0.000000
time in final: 0.000000
time in varconst: 0.000000
time in symout: 0.000000
time in dump: 0.000000

Well, wasn’t that fun?

Cross Compiling 386BSD 0.1pl23 from Windows 10

I bumped the version to *current year*

Oh yes, this will be a thing!

Sure I can cross compile Linux, but what about 386BSD?  This had long been a thorn in my side, as the GCC/Binutil toolchain that is used in this early era is not GNU pure, they had been modified in all kinds of ways.  One of which was a builtin memcpy that doesn’t work the same as a normal memcpy, and the other being that the C compiler & pre-processor rely in YACC to build the tokens.  I had been using bison before, however even though bison didn’t generate any errors it build the compiler wrong enough that the majority of the kernel wouldn’t compile.

As it stands right now, the only things that do not compile is locore

to post process the kernel, symorder is used along with dbsym, although neither do any processing to the kernel file itself, so they aren’t needed to get a working system.

386BSD Release 0.1 by William and Lynne Jolitz.
Copyright (c) 1989,1990,1991,1992 William F. Jolitz. All rights reserved.
Based in part on work by the 386BSD User Community and the
BSD Networking Software, Release 2 by UCB EECS Department.
386BSD 0.1.2018 (GENERICISA) 02/02/18 15:01

Other than that, yeah it’s great, compile a kernel in under 15 seconds.

Anyone that cares, the initial release is here: 386bsd01.7z

 

GCC 1.27 & MS-DOS

Inspired by Building and using a 29-year-old compiler on a modern system, i thought I too could get this ancient version of GCC working.  At the time I never had bothered with the older version as I had always assumed that there were many fixes and adaptations to GCC  for it to run on MS-DOS via GO32/DJGPP.  However after doing this, its obvious that GO32/DJGPP was rather built around GCC’s stock output, which would sure make a lot more sense.

And it turns out that the target machine being an i386 Sequent running BSD is the best match, both in turns of underscores, and debugging format.  At first I had tried the AT&T SYSV i386 target, however it couldn’t link anything from the standard libraries that DJGPP has as they all have a leading underscore.  After starting to mess with internal macros to turn things on and off, and re-define how various portions of assembly are emittied, I found the Sequent target and went with that and everything was fine, and using the existing build infrastructure for GCC 1.39 I now could actually run hello world!

gcc_v1 -v -E hello.c -o hello.i
gcc version 1.39
cpp_v1 -v -undef -D__GNUC__ -DGNUDOS -Dunix -Di386 -D__unix__ -D__i386__ hello.c -o hello.i
GNU CPP version 1.39
gcc_v1 -v -S hello.i -o hello.s
gcc version 1.39
cc1_v1 hello.i -quiet -version -o hello.s
GNU C version 1.27 (80386, BSD syntax) compiled by GNU C version 5.1.0.
gcc_v1 -v -c hello.s -o hello.o
gcc version 1.39
as -o hello.o hello.s
gcc_v1 -v -o hello hello.o
gcc version 1.39
ld -o hello C:/dos/xdjgpp.v1/lib/crt0.o hello.o -lc

go32 version 1.12.maint3 Copyright (C) 1994 DJ Delorie

hello from DJGPP v1/GCC 1.39!

Wasn’t that great?  Then going through my ‘test’ programs I went to try to build the infocom interpreter, and that is when things went off the rails.

funcs.o: Undefined symbol __udivsi3 referenced from text segment
options.o: Undefined symbol __divsi3 referenced from text segment
options.o: Undefined symbol __divsi3 referenced from text segment
print.o: Undefined symbol __divsi3 referenced from text segment
print.o: Undefined symbol __udivsi3 referenced from text segment
support.o: Undefined symbol __divsi3 referenced from text segment
gcc_v1: Program ld got fatal signal 1.

I’ve had some issues with GCC and these ‘built in’ functions before.  This was an early major stumbling block back in the x68000 GCC days, where after a lot of searching I was able to find 68000 versions of various math routines that were in the native Hudson Soft assembler to link in.  While GCC 1.x does have a libgnu/gnulib to include these functions it warns you over and over to not use GCC to build them, but rather the native CC.  But the problem is that I don’t have a native CC.

But I managed to save myself after googling around by finding srt0.c from 386BSD.  Namely these two:

.globl ___udivsi3
___udivsi3:
  movl 4(%esp),%eax
  xorl %edx,%edx
  divl 8(%esp)
  ret

.globl ___divsi3
___divsi3:
  movl 4(%esp),%eax
  xorl %edx,%edx
  cltd
  idivl 8(%esp)
  ret

I ended up having to removing a single underscore, but now I could link infocom, and even better it runs!

Wanting to try something far more exciting, I went ahead and tried to build DooM.  However GCC 1.27 has an issue with m_fixed.c  I fired up GDB to at least take a look, although I’m not sure where the fault lies.

FixedMul
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.

Breakpoint 1, 0x752c5ad5 in msvcrt!_exit () from C:\WINDOWS\System32\msvcrt.dll
(gdb) bt
#0 0x752c5ad5 in msvcrt!_exit () from C:\WINDOWS\System32\msvcrt.dll
#1 0x752bb379 in msvcrt!abort () from C:\WINDOWS\System32\msvcrt.dll
#2 0x0045805c in final (first=0xe066a0, file=0x75312688 <msvcrt!_iob+128>, write_symbols=NO_DEBUG, optimize=0)
at final.c:653
#3 0x00403198 in rest_of_compilation (decl=0x722718) at toplev.c:1296
#4 0x0040fbce in finish_function () at c-decl.c:3272
#5 0x004040c0 in yyparse () at c-parse.y:224
#6 0x0040239d in compile_file (name=0xe00def "C:/dos/xdjgpp.v1/tmp/cca02992.cpp") at toplev.c:837
#7 0x00403a33 in main (argc=11, argv=0xe00f90, envp=0xe01598) at toplev.c:1556

With the code being:
#ifdef REGISTER_CONSTRAINTS
      if (! constrain_operands (insn_code_number))
        abort ();
#endif

So I assume some error with constrain_operands? Not that it makes it any better.  However I know this one file compiles fine with 1.39, and since we are on the i386 another alternative is just to used the assembly version that was hiding in the readme..

DooM mostly built by GCC 1.27

And much to my amazement, it works!  Keeping in mind that this is using an a.out tool chain, along with the last DPMI enabled GO32 extender.

Considering the compiler dates back from September 5th, 1988 it’s really great to see it running.

I’ll have to upload source (GCC 1.27/DooM) & binaries later.  But I imagine it should also run on EMX/RSX for a Win32 version.

26th anniversary of Linux!

As the joke goes:

Happy 25th birthday, Linux! Here’s your f-ing cake, go ahead and compile it yourself.

So it’s always a fun time for me to push my old project Ancient Linux on Windows.  And what makes this so special?  Well it’s a cross compiler for the ancient Linux kernels, along with source to the kernels so you can easily edit, compile and run early Linux from Windows!

As always the kernels I have built and done super basic testing on are:

  • linux-0.10
  • linux-0.11
  • linux-0.12
  • linux-0.95c+
  • linux-0.96c
  • linux-0.97.6
  • linux-0.98.6

All of these are a.out kernels, like things were back in the old days.  You can edit stuff in notepad if you so wish, or any other editor.  A MSYS environment is included, so you can just type in ‘make’ and a kernel can be built, and it also can be tested in the included Qemu.  I’ve updated a few things, first with better environment variables, and only tested on Windows 10.  Although building a standalone linux EXE still requires a bit of work, it isn’t my goal here as this whole thing is instead geared around building kernels from source.  I included bison in this build, so more of GCC is generated on the host.  Not that I think it matters too much, although it ended up being an issue doing DooM on GCC 1.39.

So for people who want to relive the good old bad days of Linux, and want to do so from the comfort of Windows, this is your chance!


Download Ancient Linux on Windows
Download Ancient Linux on Windows

Null DooM, GCC 1.39, GO32 and DPMI


phew.

DooM via DJGPP v1 GO32

Around the time of the x68000 port of DooM, I was cutting down the DooM source for a null/portable version.  I never could get it to actually run either using EMX or  DJGPP 1.03, as I couldn’t get it to link to save my life with a constant never ending battle of unresolved symbols. After a while I just used what I had towards the x68000 version and concentrated on getting it up and running, and just shelved the null/portable effort.

Later on I wanted to get it running again as part of messing with another cross compiler, as DooM isn’t a trivial application to port and verify correct operation. And in the process of trying to get the null version to build and run on Windows using TDM GCC, I wanted to make sure it at least kept compiling with GCC v1.x.

Once more again I was able to compile individual files but unable to link.  But this time, I just looked at the diffs for binutils, I thought it should be somewhat easy to get hosted on Windows.  Although versions may point to binutils 1.0, I had to use binutils-1.9.tar.gz even though the diffs are against Mar 24 1991, and the source for 1.9 is dated April 17 1991.

My first effort gave me a linker that would happily link, but go32 would either refuse to run the executable, or just crash.  I was going to give up again, but I found mention in another file that DJGPP actually uses the linker from G++, the C++ compiler which was a separate thing in the late ’80s and early’90’s.  This time it worked, and I could link a trivial hello world style application!

Now that I finally had a cross linker actually working, I didn’t want to compile under emulation, so looking at the other diffs, they didn’t look too extensive. I went ahead ,and took DJGPP v1.06 and patched up the compiler & assembler to get a full cross toolchain.  And in no time, I had a null version of DooM running on MS-DOS well at least tested on DOSBox.

This was fun, and all but I didn’t see any easy way to do fun things like hook interrupts so I could get the keyboard & clock like any good MS-DOS program.  DPMI greatly eased this kind of stuff, so looking at the DJGPP history, DJGPP v1 version 1.10 actually adds preliminary DPMI support!  And in the next version, DPMI was much more better supported, however the binary format had changed from a.out to COFF as part of the move to v1.11. I was able to take the memory, and DPMI portions from the final v1.12 libc, and manually build and run them against the v1.06 library / dev tools.

And much to my surprise, it actually worked!  At least having the wrong format didn’t have any effect on how GO32 worked for me.

So feeling lazy, I snagged some of the support code from Maraakate’s revamp of DooM, just to make sure of the timer code, and the keyboard code, and again verified that I can build with the keyboard & timer ISR and I’m able to play the v1.9 shareware & commercial levels fine.  I haven’t done a thing to clean up or update the DooM source itself against all the dozens of bugs and issues with Ultimate DooM, or other games like Chex Quest etc.

I’m sure 99% of people wouldn’t care but you can download it here:

Win32_DJGPPv1_DooM.7z
Download crossdjgppv1

Although I’m using DPMI to drive realtime events, if I looked further at the GO32 v1.06 environments I could either figure out how it operates it’s timer, or modify the extender directly to drive the PIC timer and keyboard as I need.  But overlooking that, the vintage 1991 software is more than capable of running DooM.

OS X 10.12 to Win32 MinGW cross compiler

Using GCC 4.1.2 because that is what I wanted.

Oh yes, it works!

It’sGCC 4.1.2 for MinGW on OS X.  Naturally I had some fun along the way.

      cp/cp-lang.o stub-objc.o cp/call.o cp/decl.o cp/expr.o cp/pt.o cp/typeck2.o cp/class.o cp/decl2.o cp/error.o cp/lex.o cp/parser.o cp/ptree.o cp/rtti.o cp/typeck.o cp/cvt.o cp/except.o cp/friend.o cp/init.o cp/method.o cp/search.o cp/semantics.o cp/tree.o cp/repo.o cp/dump.o cp/optimize.o cp/mangle.o cp/cp-objcp-common.o cp/name-lookup.o cp/cxx-pretty-print.o cp/cp-gimplify.o tree-mudflap.o attribs.o c-common.o c-format.o c-pragma.o c-semantics.o c-lex.o c-dump.o winnt-cxx.o c-pretty-print.o c-opts.o c-pch.o c-incpath.o cppdefault.o c-ppoutput.o c-cppbuiltin.o prefix.o c-gimplify.o tree-inline.o dummy-checksum.o main.o  libbackend.a ../libcpp/libcpp.a ../libcpp/libcpp.a ./../intl/libintl.a -liconv  ../libiberty/libiberty.a

Undefined symbols for architecture x86_64:

  “_libc_name_p”, referenced from:

      _nothrow_libfn_p in except.o

ld: symbol(s) not found for architecture x86_64

clang: error: linker command failed with exit code 1 (use -v to see invocation)

make[2]: *** [cc1plus-dummy] Error 1

make[1]: *** [all-gcc] Error 2

make: *** [all] Error 2

$

 

From stack overflow:

When gperf wasn’t installed, the compilation script ran the command anyway but generated a blank ./gcc/cp/cfns.h. Since this file was newer than the source (./gcc/cp/cfns.gperf) the makefile left it alone and never regenerated the ‘real’ file when you actually had gperf. To continue, run rm ./gcc/cp/cfns.h and try again.

to dealing with duplicate inlines exact_log2 from an include gone wrong.  Not to mention more and more headers not generating.  But in the end it actually works.  As always it feels so much faster to run on OS X than Windows.  I’m sure there is stuff out there for newer versions of GCC, but I wanted to use the older toolchain and libs for some other reason.

As always it’s on my site here: OSX_16.3.0-MinGW_GCC_4.1.2.7z but I don’t think the world at large would even care.

Cross GCC from Windows to AmigaDOS

GCC 2.7 to AmigaDOS 2.04
GCC 2.7 to AmigaDOS 2.04

Yes, I know there are others.  Newer versions of GCC too!.. but I was more so curious to see if I could do it.  I know there were GCC 1.x ports to the Amiga but I can’t find source anywhere.  And for some reason the Amiga and Atari ST seem to have never been mainlined into GCC.  I would have thought 1990-1992 they would have had far more users than say SUN-2/SUN-3.

Some ‘fixes’ are described in this file:

https://raw.githubusercontent.com/sdenel/How-to-install-SimpleScalar-on-Ubuntu/master/Install-SimpleScalar.sh

Although it’s not 100%.

I downloaded the files mentioned on this GCC page, and started to massage stuff.  This was easier as GCC 2.7 & Binutils 2.8 both support Windows NT 3.5 (and much much higher!).

I may want to try to get an ancient Nethack to build, so I put it onto sourceforge…

win32-amigados_hello.7z

I’ve just tested a hello world type executable.  I’m more so amazed that it linked and executed, ‘file’ detects the objects as

x.o: raw G3 data, byte-padded

But at least the executables look right:

hi: AmigaOS loadseg()ble executable/binary

I had to hack all kinds of crap compiling eamiga.c
and eamiga_bss.c as neither generated correctly, and both had all kinds of missing and undefined things.  I’m sure on bigger projects it’d just explode, but right now I’m just amazed the linker could pick up my object, plus the 21 year old objects + libraries from that aforementioned ancient GCC port.

Oh well I was entertained for a couple hours.