Started to re-build my MS-DOS machine

DooM!

Good news, it actually works!  I was using the version 1.1 WAD, so honestly weird crashes really aren’t unexpected.  I haven’t looked much at what to do with audio, but I was really impressed compared to the Qauake II wars, it was really surprising to not only see DooM run on the first shot in real metal, but the keyboard works as well.  Well enough for me to pick a level, and get killed.

Naturally it doesn’t work under Windows, however it runs fine with MS-DOS mode.

15 thoughts on “Started to re-build my MS-DOS machine

    • One day I’ll re-organize it… I ran out of space on the machine that houses it, and it’s kind of hacked up.

      what are you looking for?

        • More so how things got moved around, and how lots of the original dist files are missing… And then there was a leak of something…

          I keep meaning to make it a public CVS server, like what I did here, but setting up CVS is such a pain in the butt, as CVS is now apparently a pharmacy, and all the cool kids don’t use CVS so all resources quickly disappeared down the rabbit hole. There are plenty guides on how to login and checkout repositories, but not so many on how to setup anoncvs access.

      • I’m mostly interested in the Quake1 and Quake2 repositories, especially those previous versions you have there, so I could compare the changes with the officially released source.

        Thanks

  1. I’m mostly interested in the Quake1 and Quake2 repositories, especially those previous versions you have there, so I could compare the changes with the officially released source.

    Thanks

      • Thanks.

        The incomplete version you are referring to is probably Quake 1.06, because it has PAK0_CRC 32981 (like 1.07 and official 1.09) but it has no rogue/hipnotic stuff. It appears to be in an intermediate state between 1.01 and 1.07.

        In that folder I found Quake 1.01 leaked source, which I already had, but there seems to be no trace of 1.07, or any Quake 2 version.

        • Ugh they must have been misplaced when I ran out of space, and lost some stuff in an incomplete sync… I have the stuff that is in CVS so worst case I’ll dump those out to files.

          Sigh, I should have hired some people to write something like sourceforge for old crap. lol

  2. That’s a pity. It would have been so cool to have those old versions intact with the original file timestamps. Do you remember by any chance how you got those versions, if it’s not too much to ask?

    Thanks

      • I’ve been looking at the versions you uploaded. Very interesting. I noticed that there appears to be some files missing, like .dsp files to build the various projects (modification time of the folders where this files should be are from 2015 instead of 2008: game, ref_gl, ref_soft, etc).

        And comparing 321.zip with the official source, it also looks like all files have been lower-cased in 321.zip (e.g makefiles and 3.xx_changes.txt files) and converted from cr+lf to lf, aside from removing .dsp, .gif, .ico and .tiff files.

        It looks as if the zips went through some kind of process.

        Do you remember where you downloaded them from, or do you still have the original zips with .dsp files, images etc?

        Thanks a lot

        • They have been ‘processed’ for sure, as these are the sources that I imported into CVS, and I didn’t want stuff like images, or Visual C++ projects etc, as I was more interested in tracking the actual .C/.H files.

          Sadly I didn’t keep the originals as I ran out of space on the VPS I was using for this, and purged them as they were easy to find at the time, and I didn’t think anything of it. This was before I started to get re-interested in ancient Linux, and GPL stuff, and saw that finding old sources to stuff now is freaking impossible.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.