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	<title>tradewars C &#8211; Virtually Fun</title>
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		<title>More ports&#8230; more tradewars&#8230;</title>
		<link>https://virtuallyfun.com/2009/11/28/more-ports-more-tradewars/</link>
					<comments>https://virtuallyfun.com/2009/11/28/more-ports-more-tradewars/#comments</comments>
		
		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Sat, 28 Nov 2009 18:38:00 +0000</pubDate>
				<category><![CDATA[64bit computing]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[source code]]></category>
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		<category><![CDATA[tradewars C]]></category>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=180</guid>

					<description><![CDATA[more etc&#8230; Some of the stuff is getting ironed out, it plays better for sure. I had to start separating things out to make some older C compilers happy&#8230; I still do not understand how &#8216;float&#8217; types keep changing sizes &#8230; <a href="https://virtuallyfun.com/2009/11/28/more-ports-more-tradewars/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>more etc&#8230;</p>
<p>Some of the stuff is getting ironed out, it plays better for sure.</p>
<p>I had to start separating things out to make some older C compilers happy&#8230;</p>
<p>I still do not understand how &#8216;float&#8217; types keep changing sizes between 16bit/32bit compilers&#8230;. Was there ever ANY consistent floating point types in C between 16/32bit? It really sucks to have binary data and find out you cannot &#8216;read&#8217; it&#8230;..</p>
<p>Did people just force people to dump their data into ASCII, and reload it into 32bit formats, and tell everyone to ONLY use 32bit?</p>
<p>I know I&#8217;m like 15 years late to this party, as everyone is going through the win32 to win64 thing&#8230; Although I&#8217;m surprised Tradewars C&#8217;s win64 version runs happily with a win32 generated data file&#8230;&#8230;.</p>
<p>Oh and ports in this version:</p>
<blockquote><p>MS-DOS (realmode)<br />
Win16 (QuickC for Windows&#8217;s QuickWin)<br />
Win32 (Visual C++ 1.0&#8217;s CLI libc.lib exe&#8230; )<br />
Win64 (Visual Studio 2008 cli)<br />
Linux (x86 built with debian -static&#8230;..)<br />
OS/2 (16 bit built with Microsoft C 6)</p></blockquote>
<p>Although it supports multiple users, it&#8217;s still a single player game&#8230; I suppose it shouldn&#8217;t be too hard to constantly check the user record &amp; sector record of where they are with stuff changing&#8230;..?</p>
<p>Anyways my work is here: <a href="https://sourceforge.net/projects/tradewarsc/">https://sourceforge.net/projects/tradewarsc/</a></p>
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