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	<title>rendering &#8211; Virtually Fun</title>
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		<title>Pov-ray &#038; Fortran</title>
		<link>https://virtuallyfun.com/2010/07/21/pov-ray-fortran/</link>
					<comments>https://virtuallyfun.com/2010/07/21/pov-ray-fortran/#respond</comments>
		
		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Wed, 21 Jul 2010 17:05:00 +0000</pubDate>
				<category><![CDATA[Fortran]]></category>
		<category><![CDATA[povray]]></category>
		<category><![CDATA[random updates]]></category>
		<category><![CDATA[rendering]]></category>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=261</guid>

					<description><![CDATA[A long time ago, I had this 286 computer, and I thought it was so cool because I had a 287XL math co-processor. It basically was a 80387 math chip that was wedged to work on a 80286 computer. And &#8230; <a href="https://virtuallyfun.com/2010/07/21/pov-ray-fortran/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>A long time ago, I had this 286 computer, and I thought it was so cool because I had a 287XL math co-processor. It basically was a 80387 math chip that was wedged to work on a 80286 computer. And it being the early 1990&#8217;s the one thing everyone loved to do was to show off rendering stuff.</p>
<p>I&#8217;ve long since lost all my stuff, but I do remember the &#8216;switch&#8217; from <a href="http://en.wikipedia.org/wiki/DKBTrace">DKBTrace</a> to <a href="http://www.povray.org/">POV-Ray</a>.</p>
<p>I did lament at the time that doing a good &#8216;quality&#8217; render could take a week or more&#8230; And power in South Florida being a &#8216;best effort service&#8217; wasn&#8217;t very forgiving for those of us on FPL. But it was still very neat and exciting for the time. OpenGL kind of killed that as now you could do &#8216;good enough&#8217; stuff in realtime!</p>
<p>Anyways I was googling around checking out pageranks (I know so shameless) when I came across <a href="http://www.travelnotes.de/rays/fortran/fortran.htm">Kurt Bangert&#8217;s page</a>, that included a POV-Ray scene with some fun filled Fortran stuff.</p>
<p><a href="https://virtuallyfun.com/wp-content/uploads/2010/07/fortran-10x7.jpg"><img fetchpriority="high" decoding="async" class="alignleft size-medium wp-image-1341" title="fortran-10x7" src="https://virtuallyfun.com/wp-content/uploads/2010/07/fortran-10x7-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>So after downloading the files, and the latest POV-Ray (3.7), and fixing a trivial line I was able to render the above picture in 16 minutes!!</p>
<p>I figured by now POV-Ray could support SMP, and found the new beta version, that supports SMP! So on my HP laptop with 4 cores, and hyperthreading enabled, I was able to render the scene in 1.5 minutes in 1024&#215;768 resolution!!</p>
<p>The Fortran printout is the &#8216;adventure&#8217; cave game, along with another variation of the snoopy Fortran calendar.</p>
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