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	Comments on: DooM in DooM!	</title>
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	<link>https://virtuallyfun.com/2022/07/14/doom-in-doom/</link>
	<description>Fun with Virtualization</description>
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		<title>
		By: mddr		</title>
		<link>https://virtuallyfun.com/2022/07/14/doom-in-doom/comment-page-1/#comment-308371</link>

		<dc:creator><![CDATA[mddr]]></dc:creator>
		<pubDate>Mon, 18 Jul 2022 02:26:54 +0000</pubDate>
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					<description><![CDATA[This is absolutely mental. More than Doom-in-Doom, which is certainly a flashy demonstration of the possibilities, I really like the fact that this enables unlimited customizations to the Doom engine, especially horizontally sliding doors. That was always a dream of mine back in the late 90s when I tried my hand at mapping.

Since you obviously have access to the Z buffer, you could also use this to render arbitrary (voxel) 3D objects in the game world like seen in Blood, animate them, etc. The possibilities are really limitless.]]></description>
			<content:encoded><![CDATA[<p>This is absolutely mental. More than Doom-in-Doom, which is certainly a flashy demonstration of the possibilities, I really like the fact that this enables unlimited customizations to the Doom engine, especially horizontally sliding doors. That was always a dream of mine back in the late 90s when I tried my hand at mapping.</p>
<p>Since you obviously have access to the Z buffer, you could also use this to render arbitrary (voxel) 3D objects in the game world like seen in Blood, animate them, etc. The possibilities are really limitless.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2022/07/14/doom-in-doom/comment-page-1/#comment-308281</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Sat, 16 Jul 2022 05:04:25 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2022/07/14/doom-in-doom/comment-page-1/#comment-308280&quot;&gt;Gabucino&lt;/a&gt;.

yeah the top screenshot is from me!

It&#039;s code injection for the MS-DOS release of DooM II, v1.9

It does need a lot of ram, I set DOSBox to 32MB.  But yes it works]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2022/07/14/doom-in-doom/comment-page-1/#comment-308280">Gabucino</a>.</p>
<p>yeah the top screenshot is from me!</p>
<p>It&#8217;s code injection for the MS-DOS release of DooM II, v1.9</p>
<p>It does need a lot of ram, I set DOSBox to 32MB.  But yes it works</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Gabucino		</title>
		<link>https://virtuallyfun.com/2022/07/14/doom-in-doom/comment-page-1/#comment-308280</link>

		<dc:creator><![CDATA[Gabucino]]></dc:creator>
		<pubDate>Sat, 16 Jul 2022 04:23:19 +0000</pubDate>
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					<description><![CDATA[Anybody actually seen this running? Simply exits saying &quot;something is broken.&quot;]]></description>
			<content:encoded><![CDATA[<p>Anybody actually seen this running? Simply exits saying &#8220;something is broken.&#8221;</p>
]]></content:encoded>
		
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