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	<title>
	Comments on: Apple kills 32bit software	</title>
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	<description>Fun with Virtualization</description>
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		<title>
		By: Danoon		</title>
		<link>https://virtuallyfun.com/2019/10/08/apple-kills-32bit-software/comment-page-1/#comment-227800</link>

		<dc:creator><![CDATA[Danoon]]></dc:creator>
		<pubDate>Tue, 08 Oct 2019 20:21:13 +0000</pubDate>
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					<description><![CDATA[I certainly understand why they are having a problem getting the 32-bit Windows code to work in 64-bit Crossover.  Just the OpenGL stuff can be a pain.  For example if the OpenGL call returns a 64-bit pointer, that pointer will have to be marshaled back into the 32-bit address space.  I do this in BoxedWine, but I&#039;m far from being able to run modern Steam games on Mac.]]></description>
			<content:encoded><![CDATA[<p>I certainly understand why they are having a problem getting the 32-bit Windows code to work in 64-bit Crossover.  Just the OpenGL stuff can be a pain.  For example if the OpenGL call returns a 64-bit pointer, that pointer will have to be marshaled back into the 32-bit address space.  I do this in BoxedWine, but I&#8217;m far from being able to run modern Steam games on Mac.</p>
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