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	Comments on: So the Infocom source code base was just &#8216;released&#8217;.	</title>
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	<link>https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/</link>
	<description>Fun with Virtualization</description>
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		<title>
		By: buricco		</title>
		<link>https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-256024</link>

		<dc:creator><![CDATA[buricco]]></dc:creator>
		<pubDate>Tue, 12 May 2020 07:10:01 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/wordpress/?p=9356#comment-256024</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-256023&quot;&gt;neozeed&lt;/a&gt;.

I believe so.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-256023">neozeed</a>.</p>
<p>I believe so.</p>
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		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-256023</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Tue, 12 May 2020 05:49:04 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/wordpress/?p=9356#comment-256023</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-256021&quot;&gt;Roy&lt;/a&gt;.

I guess this is an earlier version than the one confusion runs?  

https://virtuallyfun.com/wordpress/2015/12/02/confusion-mdl-zork/]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-256021">Roy</a>.</p>
<p>I guess this is an earlier version than the one confusion runs?  </p>
<p><a href="https://virtuallyfun.com/wordpress/2015/12/02/confusion-mdl-zork/" rel="ugc">https://virtuallyfun.com/wordpress/2015/12/02/confusion-mdl-zork/</a></p>
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		<title>
		By: Roy		</title>
		<link>https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-256021</link>

		<dc:creator><![CDATA[Roy]]></dc:creator>
		<pubDate>Tue, 12 May 2020 03:43:29 +0000</pubDate>
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					<description><![CDATA[Software
Source code for seminal adventure game Zork circa-1977 exhumed from MIT tapes, plonked on GitHub
Revisit what it’s like to run a PDP-10 and be eaten by a grue
By Simon Sharwood, APAC Editor 8 May 2020 at 06:58
https://www.theregister.co.uk/2020/05/08/zork_source_code_released/]]></description>
			<content:encoded><![CDATA[<p>Software<br />
Source code for seminal adventure game Zork circa-1977 exhumed from MIT tapes, plonked on GitHub<br />
Revisit what it’s like to run a PDP-10 and be eaten by a grue<br />
By Simon Sharwood, APAC Editor 8 May 2020 at 06:58<br />
<a href="https://www.theregister.co.uk/2020/05/08/zork_source_code_released/" rel="nofollow ugc">https://www.theregister.co.uk/2020/05/08/zork_source_code_released/</a></p>
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		<title>
		By: Jesse		</title>
		<link>https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-212211</link>

		<dc:creator><![CDATA[Jesse]]></dc:creator>
		<pubDate>Thu, 25 Apr 2019 07:20:42 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/wordpress/?p=9356#comment-212211</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-212197&quot;&gt;neozeed&lt;/a&gt;.

This account is doing the same thing with some success: https://github.com/The-ZIL-Files]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-212197">neozeed</a>.</p>
<p>This account is doing the same thing with some success: <a href="https://github.com/The-ZIL-Files" rel="nofollow ugc">https://github.com/The-ZIL-Files</a></p>
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		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-212197</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Thu, 25 Apr 2019 01:02:03 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/wordpress/?p=9356#comment-212197</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-212196&quot;&gt;Jesse&lt;/a&gt;.

It was the freq words indeed.

The directories are just grabbed off of the old PDP-10 and have lots of junk in the directories (minizork has the actual ZIL assembler source code).  And that is what was messing up.

Also one of the files for planetfall was cut short on the triffid object, which prevents compiling.

I was thinking of trying to go one by one to re-build as much as I could.  But I&#039;ve been also looking to cross compile simple stuff for the Atari ST, which has proven far more difficult than it should have.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-212196">Jesse</a>.</p>
<p>It was the freq words indeed.</p>
<p>The directories are just grabbed off of the old PDP-10 and have lots of junk in the directories (minizork has the actual ZIL assembler source code).  And that is what was messing up.</p>
<p>Also one of the files for planetfall was cut short on the triffid object, which prevents compiling.</p>
<p>I was thinking of trying to go one by one to re-build as much as I could.  But I&#8217;ve been also looking to cross compile simple stuff for the Atari ST, which has proven far more difficult than it should have.</p>
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		<title>
		By: Jesse		</title>
		<link>https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-212196</link>

		<dc:creator><![CDATA[Jesse]]></dc:creator>
		<pubDate>Thu, 25 Apr 2019 00:45:58 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/wordpress/?p=9356#comment-212196</guid>

					<description><![CDATA[FWIW, ZILF supports Z-machine versions 3-8. If you&#039;re getting errors about exceeding the size limit, that means the assembler isn&#039;t finding the right table of abbreviations, which the game needs in order to fit under the size limit. Check the filenames it prints out and the contents of the &quot;freq&quot; files you have; you may need to rename a file or generate new abbreviations.]]></description>
			<content:encoded><![CDATA[<p>FWIW, ZILF supports Z-machine versions 3-8. If you&#8217;re getting errors about exceeding the size limit, that means the assembler isn&#8217;t finding the right table of abbreviations, which the game needs in order to fit under the size limit. Check the filenames it prints out and the contents of the &#8220;freq&#8221; files you have; you may need to rename a file or generate new abbreviations.</p>
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		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-212049</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Mon, 22 Apr 2019 04:51:04 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-212047&quot;&gt;JRD&lt;/a&gt;.

Source to the ZAP assembler was left in MiniZork 1982.
https://github.com/historicalsource/minizork-1982/blob/master/zap.mid

Interesting for sure, although it&#039;s not the language compiler.

I had thought cornerstone used the Zmachine, which would explain why it was so incredibly slow.  Either way it&#039;s a sad end to an otherwise fantastic company.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-212047">JRD</a>.</p>
<p>Source to the ZAP assembler was left in MiniZork 1982.<br />
<a href="https://github.com/historicalsource/minizork-1982/blob/master/zap.mid" rel="nofollow ugc">https://github.com/historicalsource/minizork-1982/blob/master/zap.mid</a></p>
<p>Interesting for sure, although it&#8217;s not the language compiler.</p>
<p>I had thought cornerstone used the Zmachine, which would explain why it was so incredibly slow.  Either way it&#8217;s a sad end to an otherwise fantastic company.</p>
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		<title>
		By: JRD		</title>
		<link>https://virtuallyfun.com/2019/04/17/so-the-infocom-source-code-base-was-just-released/comment-page-1/#comment-212047</link>

		<dc:creator><![CDATA[JRD]]></dc:creator>
		<pubDate>Mon, 22 Apr 2019 04:31:05 +0000</pubDate>
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					<description><![CDATA[Andrew Plotkin, who wrote Glulx, finds clues about the original ZIL compiler in &quot;What is ZIL anyway?&quot; 
http://blog.zarfhome.com/2019/04/what-is-zil-anyway.html]]></description>
			<content:encoded><![CDATA[<p>Andrew Plotkin, who wrote Glulx, finds clues about the original ZIL compiler in &#8220;What is ZIL anyway?&#8221;<br />
<a href="http://blog.zarfhome.com/2019/04/what-is-zil-anyway.html" rel="nofollow ugc">http://blog.zarfhome.com/2019/04/what-is-zil-anyway.html</a></p>
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