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	<title>
	Comments on: Putting the 2015 Romero DooM level release to use	</title>
	<atom:link href="https://virtuallyfun.com/2018/01/01/putting-the-2015-romero-doom-level-release-to-use/feed/" rel="self" type="application/rss+xml" />
	<link>https://virtuallyfun.com/2018/01/01/putting-the-2015-romero-doom-level-release-to-use/</link>
	<description>Fun with Virtualization</description>
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		<title>
		By: bbslovag		</title>
		<link>https://virtuallyfun.com/2018/01/01/putting-the-2015-romero-doom-level-release-to-use/comment-page-1/#comment-201387</link>

		<dc:creator><![CDATA[bbslovag]]></dc:creator>
		<pubDate>Sat, 01 Sep 2018 18:00:49 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=8039#comment-201387</guid>

					<description><![CDATA[Doom2 secret level walkthrough:

https://www.youtube.com/watch?v=irNoHfnLXRM]]></description>
			<content:encoded><![CDATA[<p>Doom2 secret level walkthrough:</p>
<p><a href="https://www.youtube.com/watch?v=irNoHfnLXRM" rel="nofollow ugc">https://www.youtube.com/watch?v=irNoHfnLXRM</a></p>
]]></content:encoded>
		
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		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2018/01/01/putting-the-2015-romero-doom-level-release-to-use/comment-page-1/#comment-190480</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Mon, 01 Jan 2018 05:50:08 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=8039#comment-190480</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2018/01/01/putting-the-2015-romero-doom-level-release-to-use/comment-page-1/#comment-190476&quot;&gt;Sully&lt;/a&gt;.

Sure, sounds great!  I&#039;ve created a project page, and uploaded the wad, along with the project files.

I&#039;ll have to bootstrap it all over again to make sure it&#039;s all buildable.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2018/01/01/putting-the-2015-romero-doom-level-release-to-use/comment-page-1/#comment-190476">Sully</a>.</p>
<p>Sure, sounds great!  I&#8217;ve created a project page, and uploaded the wad, along with the project files.</p>
<p>I&#8217;ll have to bootstrap it all over again to make sure it&#8217;s all buildable.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Sully		</title>
		<link>https://virtuallyfun.com/2018/01/01/putting-the-2015-romero-doom-level-release-to-use/comment-page-1/#comment-190476</link>

		<dc:creator><![CDATA[Sully]]></dc:creator>
		<pubDate>Sun, 31 Dec 2017 23:30:42 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=8039#comment-190476</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2018/01/01/putting-the-2015-romero-doom-level-release-to-use/comment-page-1/#comment-190474&quot;&gt;neozeed&lt;/a&gt;.

zeeDoom]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2018/01/01/putting-the-2015-romero-doom-level-release-to-use/comment-page-1/#comment-190474">neozeed</a>.</p>
<p>zeeDoom</p>
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			</item>
		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2018/01/01/putting-the-2015-romero-doom-level-release-to-use/comment-page-1/#comment-190474</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Sun, 31 Dec 2017 20:36:12 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=8039#comment-190474</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2018/01/01/putting-the-2015-romero-doom-level-release-to-use/comment-page-1/#comment-190472&quot;&gt;Emulation Guy&lt;/a&gt;.

I just need a &#039;good sounding name&#039; and I&#039;ll upload it much later today.  On Windows it&#039;s just a tad over 300MB worth of stuff to generate the 10MB Wad file.

I know there is some texture alignment issues with some switches, and a bunch of stuff here and there that didn&#039;t dither correctly, and has weird green dots, but for a programmatic conversion it&#039;s pretty cool.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2018/01/01/putting-the-2015-romero-doom-level-release-to-use/comment-page-1/#comment-190472">Emulation Guy</a>.</p>
<p>I just need a &#8216;good sounding name&#8217; and I&#8217;ll upload it much later today.  On Windows it&#8217;s just a tad over 300MB worth of stuff to generate the 10MB Wad file.</p>
<p>I know there is some texture alignment issues with some switches, and a bunch of stuff here and there that didn&#8217;t dither correctly, and has weird green dots, but for a programmatic conversion it&#8217;s pretty cool.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Emulation Guy		</title>
		<link>https://virtuallyfun.com/2018/01/01/putting-the-2015-romero-doom-level-release-to-use/comment-page-1/#comment-190472</link>

		<dc:creator><![CDATA[Emulation Guy]]></dc:creator>
		<pubDate>Sun, 31 Dec 2017 20:29:44 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=8039#comment-190472</guid>

					<description><![CDATA[I look forward to seeing how this turns out]]></description>
			<content:encoded><![CDATA[<p>I look forward to seeing how this turns out</p>
]]></content:encoded>
		
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