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	<title>
	Comments on: 8 bit boy &#038; JS-DOS	</title>
	<atom:link href="https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/feed/" rel="self" type="application/rss+xml" />
	<link>https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/</link>
	<description>Fun with Virtualization</description>
	<lastBuildDate>Mon, 02 Apr 2018 23:31:53 +0000</lastBuildDate>
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	<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-193059</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Mon, 02 Apr 2018 23:31:53 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=7707#comment-193059</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-193034&quot;&gt;jpxfrd&lt;/a&gt;.

Also the old Google code site:

https://code.google.com/archive/p/8bitboy/

No idea why it all disappeared]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-193034">jpxfrd</a>.</p>
<p>Also the old Google code site:</p>
<p><a href="https://code.google.com/archive/p/8bitboy/" rel="nofollow ugc">https://code.google.com/archive/p/8bitboy/</a></p>
<p>No idea why it all disappeared</p>
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		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-193049</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Mon, 02 Apr 2018 22:06:19 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=7707#comment-193049</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-193034&quot;&gt;jpxfrd&lt;/a&gt;.

Try the internet archive

https://web.archive.org/web/20170109114352/http://8bitboy.popforge.de

And the JavaScript version lives on GitHub

https://github.com/defrac/defrac-sample-8bitboy]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-193034">jpxfrd</a>.</p>
<p>Try the internet archive</p>
<p><a href="https://web.archive.org/web/20170109114352/http://8bitboy.popforge.de" rel="nofollow ugc">https://web.archive.org/web/20170109114352/http://8bitboy.popforge.de</a></p>
<p>And the JavaScript version lives on GitHub</p>
<p><a href="https://github.com/defrac/defrac-sample-8bitboy" rel="nofollow ugc">https://github.com/defrac/defrac-sample-8bitboy</a></p>
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		<title>
		By: jpxfrd		</title>
		<link>https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-193034</link>

		<dc:creator><![CDATA[jpxfrd]]></dc:creator>
		<pubDate>Mon, 02 Apr 2018 19:25:35 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=7707#comment-193034</guid>

					<description><![CDATA[It says the site no longer exists and the only other place i could find 8bitboy was some random site on bored button. What happened to the site? D:]]></description>
			<content:encoded><![CDATA[<p>It says the site no longer exists and the only other place i could find 8bitboy was some random site on bored button. What happened to the site? D:</p>
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		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-188001</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Wed, 18 Oct 2017 18:07:43 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=7707#comment-188001</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-188000&quot;&gt;Danoon&lt;/a&gt;.

I&#039;ll have to pack it up better, but anyways it does run, but the font&#039;s are all messed up.  So you really can&#039;t read anything.  I went ahead and tried QuickC for Windows for the heck of it, but the lack of win87em.dll causes it to panic.

&lt;a href=&quot;http://vpsland.superglobalmegacorp.com/install/Windows3.0/win30-stuff.7z&quot; rel=&quot;nofollow&quot;&gt;I packed up it and QC here&lt;/a&gt;.

Awesome job again tho!  This is super cool!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-188000">Danoon</a>.</p>
<p>I&#8217;ll have to pack it up better, but anyways it does run, but the font&#8217;s are all messed up.  So you really can&#8217;t read anything.  I went ahead and tried QuickC for Windows for the heck of it, but the lack of win87em.dll causes it to panic.</p>
<p><a href="http://vpsland.superglobalmegacorp.com/install/Windows3.0/win30-stuff.7z" rel="nofollow">I packed up it and QC here</a>.</p>
<p>Awesome job again tho!  This is super cool!</p>
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		<title>
		By: Danoon		</title>
		<link>https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-188000</link>

		<dc:creator><![CDATA[Danoon]]></dc:creator>
		<pubDate>Wed, 18 Oct 2017 16:40:54 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=7707#comment-188000</guid>

					<description><![CDATA[I looked at winzork.  I&#039;m not familiar with Windows 3.0, but the zork.exe doesn&#039;t look like a Win16 file, it&#039;s reporting as a dos file.  I get a Bad EXE format msg from Wine.

Yeah, it&#039;s using Emscripten.  BoxedWine is partial x86 CPU emulator that can run apps (not OS&#039;s).  I implemented enough of the Linux system calls so that it can run an unmodified 32-bit build of Wine for Linux.  My goal is to run old Windows games in a platform independent way, using C and SDL, without a copy of Windows, like what Dosbox did for Dos.]]></description>
			<content:encoded><![CDATA[<p>I looked at winzork.  I&#8217;m not familiar with Windows 3.0, but the zork.exe doesn&#8217;t look like a Win16 file, it&#8217;s reporting as a dos file.  I get a Bad EXE format msg from Wine.</p>
<p>Yeah, it&#8217;s using Emscripten.  BoxedWine is partial x86 CPU emulator that can run apps (not OS&#8217;s).  I implemented enough of the Linux system calls so that it can run an unmodified 32-bit build of Wine for Linux.  My goal is to run old Windows games in a platform independent way, using C and SDL, without a copy of Windows, like what Dosbox did for Dos.</p>
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		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-187983</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Wed, 18 Oct 2017 01:29:22 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=7707#comment-187983</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-187980&quot;&gt;Danoon&lt;/a&gt;.

Wow that&#039;s amazing!  I&#039;m surprised anything works!!!!

Years ago I had done a f2c port of dungeon (Zork) to &lt;a href=&quot;https://virtuallyfun.com/2010/02/07/16bit-fortran/&quot;&gt;Windows 3.0 using QuickC for Windows&lt;/a&gt;.  It&#039;d be cool to see it it works....  It looks like emscripten, right?  So I&#039;d imagine it&#039;s let you also do native builds for non x86 machines?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-187980">Danoon</a>.</p>
<p>Wow that&#8217;s amazing!  I&#8217;m surprised anything works!!!!</p>
<p>Years ago I had done a f2c port of dungeon (Zork) to <a href="https://virtuallyfun.com/2010/02/07/16bit-fortran/">Windows 3.0 using QuickC for Windows</a>.  It&#8217;d be cool to see it it works&#8230;.  It looks like emscripten, right?  So I&#8217;d imagine it&#8217;s let you also do native builds for non x86 machines?</p>
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		<title>
		By: Danoon		</title>
		<link>https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-187980</link>

		<dc:creator><![CDATA[Danoon]]></dc:creator>
		<pubDate>Tue, 17 Oct 2017 22:46:38 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=7707#comment-187980</guid>

					<description><![CDATA[I&#039;m also disappointed with what happened to Java in the browser, which is why I stopped working on Java Dosbox.  

I&#039;m now working on getting 16-bit and 32-bit older games to run in a browser using javascript and Wine.  It probably won&#039;t run most things your throw at it yet, but here are some demos if you&#039;re interested.

http://boxedwine.sourceforge.net/b4/games.html]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m also disappointed with what happened to Java in the browser, which is why I stopped working on Java Dosbox.  </p>
<p>I&#8217;m now working on getting 16-bit and 32-bit older games to run in a browser using javascript and Wine.  It probably won&#8217;t run most things your throw at it yet, but here are some demos if you&#8217;re interested.</p>
<p><a href="http://boxedwine.sourceforge.net/b4/games.html" rel="nofollow ugc">http://boxedwine.sourceforge.net/b4/games.html</a></p>
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		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-187914</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Sun, 15 Oct 2017 19:33:39 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=7707#comment-187914</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-187910&quot;&gt;The Flash&lt;/a&gt;.

hm thats odd.  The MD5 of f0cefca49926d00903cf57551d901abe puts this as the 1.9 shareware wad.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-187910">The Flash</a>.</p>
<p>hm thats odd.  The MD5 of f0cefca49926d00903cf57551d901abe puts this as the 1.9 shareware wad.</p>
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		<title>
		By: The Flash		</title>
		<link>https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-187910</link>

		<dc:creator><![CDATA[The Flash]]></dc:creator>
		<pubDate>Sun, 15 Oct 2017 18:03:52 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=7707#comment-187910</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-187905&quot;&gt;neozeed&lt;/a&gt;.

Okay, because the one on your jsdosbox page was missing a secret in E1M1.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-187905">neozeed</a>.</p>
<p>Okay, because the one on your jsdosbox page was missing a secret in E1M1.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-187906</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Sun, 15 Oct 2017 15:56:36 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=7707#comment-187906</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-187902&quot;&gt;The Flash&lt;/a&gt;.

changes in question are:

[&lt;a href=&quot;https://sourceforge.net/p/crossdjgppv1/DooM/ci/d71efe5ff3e50c2bef7c2297caf1d344aefdfd09/&quot; rel=&quot;nofollow&quot;&gt;d71efe&lt;/a&gt;]
Add some slightly better demo skip logic. v1.1 has version 1 &amp; 2 demos. v1.2 has 2 &amp; 3. version 1&amp;2 crash this engine hard.
2017-08-19 06:04:45	Tree
[&lt;a href=&quot;https://sourceforge.net/p/crossdjgppv1/DooM/ci/ef7225e39c8f6365b5d63216fca26f83b3c6f0fa/&quot; rel=&quot;nofollow&quot;&gt;ef7225&lt;/a&gt;]
Better fix for WIMINUS, now the Doom v1.1 registered WAD can change levels.
2017-08-19 02:48:58	Tree
[&lt;a href=&quot;https://sourceforge.net/p/crossdjgppv1/DooM/ci/bd265b00a2c18a5b7c79bb1e53f4e57b4c7be51f/&quot; rel=&quot;nofollow&quot;&gt;bd265b&lt;/a&gt;]
Let the menus work for the DooM v1.1 commercial wad. There is no nightmare mode, so detect it.
2017-08-19 02:21:23	Tree
[&lt;a href=&quot;https://sourceforge.net/p/crossdjgppv1/DooM/ci/7af961facdcf1f91581220f06f7bcaf8c80bd918/&quot; rel=&quot;nofollow&quot;&gt;7af961&lt;/a&gt;]
Minor changes to make older WADS directly playable. v1.0/v1.1 won&#039;t work from the menu as there is no nightmare mode...
2017-08-19 02:02:47	Tree
[&lt;a href=&quot;https://sourceforge.net/p/crossdjgppv1/DooM/ci/9dc0df7f32bc540812d1cfc715ef916ced49e1e1/&quot; rel=&quot;nofollow&quot;&gt;9dc0df&lt;/a&gt;]
The STTMINUS thing was added no doubt pretty late.. So I put in a little logic to detect if it&#039;s there, and now I can load older wad&#039;s.
2017-08-18 15:23:22	Tree]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2017/10/15/8-bit-boy-js-dos/comment-page-1/#comment-187902">The Flash</a>.</p>
<p>changes in question are:</p>
<p>[<a href="https://sourceforge.net/p/crossdjgppv1/DooM/ci/d71efe5ff3e50c2bef7c2297caf1d344aefdfd09/" rel="nofollow">d71efe</a>]<br />
Add some slightly better demo skip logic. v1.1 has version 1 &#038; 2 demos. v1.2 has 2 &#038; 3. version 1&#038;2 crash this engine hard.<br />
2017-08-19 06:04:45	Tree<br />
[<a href="https://sourceforge.net/p/crossdjgppv1/DooM/ci/ef7225e39c8f6365b5d63216fca26f83b3c6f0fa/" rel="nofollow">ef7225</a>]<br />
Better fix for WIMINUS, now the Doom v1.1 registered WAD can change levels.<br />
2017-08-19 02:48:58	Tree<br />
[<a href="https://sourceforge.net/p/crossdjgppv1/DooM/ci/bd265b00a2c18a5b7c79bb1e53f4e57b4c7be51f/" rel="nofollow">bd265b</a>]<br />
Let the menus work for the DooM v1.1 commercial wad. There is no nightmare mode, so detect it.<br />
2017-08-19 02:21:23	Tree<br />
[<a href="https://sourceforge.net/p/crossdjgppv1/DooM/ci/7af961facdcf1f91581220f06f7bcaf8c80bd918/" rel="nofollow">7af961</a>]<br />
Minor changes to make older WADS directly playable. v1.0/v1.1 won&#8217;t work from the menu as there is no nightmare mode&#8230;<br />
2017-08-19 02:02:47	Tree<br />
[<a href="https://sourceforge.net/p/crossdjgppv1/DooM/ci/9dc0df7f32bc540812d1cfc715ef916ced49e1e1/" rel="nofollow">9dc0df</a>]<br />
The STTMINUS thing was added no doubt pretty late.. So I put in a little logic to detect if it&#8217;s there, and now I can load older wad&#8217;s.<br />
2017-08-18 15:23:22	Tree</p>
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