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	<title>
	Comments on: PCem v12 released	</title>
	<atom:link href="https://virtuallyfun.com/2017/02/19/pcem-v12-released/feed/" rel="self" type="application/rss+xml" />
	<link>https://virtuallyfun.com/2017/02/19/pcem-v12-released/</link>
	<description>Fun with Virtualization</description>
	<lastBuildDate>Sat, 25 Feb 2017 09:11:12 +0000</lastBuildDate>
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	<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2017/02/19/pcem-v12-released/comment-page-1/#comment-179300</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Sat, 25 Feb 2017 09:11:12 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6782#comment-179300</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2017/02/19/pcem-v12-released/comment-page-1/#comment-179287&quot;&gt;Alex&lt;/a&gt;.

I&#039;m not all that sure on what is required to do so.. I merely tweaked someone else&#039;s network code, that now I&#039;ve forgotten who&#039;s ...   I guess I can try.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2017/02/19/pcem-v12-released/comment-page-1/#comment-179287">Alex</a>.</p>
<p>I&#8217;m not all that sure on what is required to do so.. I merely tweaked someone else&#8217;s network code, that now I&#8217;ve forgotten who&#8217;s &#8230;   I guess I can try.</p>
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		<title>
		By: Joe S		</title>
		<link>https://virtuallyfun.com/2017/02/19/pcem-v12-released/comment-page-1/#comment-179289</link>

		<dc:creator><![CDATA[Joe S]]></dc:creator>
		<pubDate>Sat, 25 Feb 2017 05:51:24 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6782#comment-179289</guid>

					<description><![CDATA[In case you&#039;re interested.
[From http://www.popot.org/get_the_games.php?game=SDLPoP]

SDLPoP
SDLPoP is an open-source port of Prince of Persia that runs natively on Windows and Linux.
It is based on a disassembly of the DOS version, and uses SDL. It has its own forum board.
Download: SDLPoP-1.17.zip (5.0M)
Version 1.17 was released by David on 5 February 2017.
A (potentially unstable) &#039;bleeding edge&#039; version is available at GitHub.
The file doc/Readme.txt has a list of all contributors.
The level editor apoplexy can be used to edit SDLPoP levels: Native_PoP1_Executables_and_apoplexy.pdf]]></description>
			<content:encoded><![CDATA[<p>In case you&#8217;re interested.<br />
[From <a href="http://www.popot.org/get_the_games.php?game=SDLPoP%5D" rel="nofollow ugc">http://www.popot.org/get_the_games.php?game=SDLPoP%5D</a></p>
<p>SDLPoP<br />
SDLPoP is an open-source port of Prince of Persia that runs natively on Windows and Linux.<br />
It is based on a disassembly of the DOS version, and uses SDL. It has its own forum board.<br />
Download: SDLPoP-1.17.zip (5.0M)<br />
Version 1.17 was released by David on 5 February 2017.<br />
A (potentially unstable) &#8216;bleeding edge&#8217; version is available at GitHub.<br />
The file doc/Readme.txt has a list of all contributors.<br />
The level editor apoplexy can be used to edit SDLPoP levels: Native_PoP1_Executables_and_apoplexy.pdf</p>
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		<item>
		<title>
		By: Alex		</title>
		<link>https://virtuallyfun.com/2017/02/19/pcem-v12-released/comment-page-1/#comment-179287</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Sat, 25 Feb 2017 04:55:22 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6782#comment-179287</guid>

					<description><![CDATA[Neozeed, any chance you can merge your network patches into this?]]></description>
			<content:encoded><![CDATA[<p>Neozeed, any chance you can merge your network patches into this?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2017/02/19/pcem-v12-released/comment-page-1/#comment-179277</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Sat, 25 Feb 2017 02:47:19 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6782#comment-179277</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2017/02/19/pcem-v12-released/comment-page-1/#comment-179265&quot;&gt;ardi&lt;/a&gt;.

Cool,glad to have helped!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2017/02/19/pcem-v12-released/comment-page-1/#comment-179265">ardi</a>.</p>
<p>Cool,glad to have helped!</p>
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		<title>
		By: ardi		</title>
		<link>https://virtuallyfun.com/2017/02/19/pcem-v12-released/comment-page-1/#comment-179265</link>

		<dc:creator><![CDATA[ardi]]></dc:creator>
		<pubDate>Fri, 24 Feb 2017 19:40:23 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6782#comment-179265</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2017/02/19/pcem-v12-released/comment-page-1/#comment-179035&quot;&gt;neozeed&lt;/a&gt;.

Yes, I checked that the MAME i386 emulator is cycle accurate (well, I didn&#039;t check it performance-wise, but the source code does have a table with the cycles spent at each instruction depending on the CPU model). Thanks!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2017/02/19/pcem-v12-released/comment-page-1/#comment-179035">neozeed</a>.</p>
<p>Yes, I checked that the MAME i386 emulator is cycle accurate (well, I didn&#8217;t check it performance-wise, but the source code does have a table with the cycles spent at each instruction depending on the CPU model). Thanks!</p>
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		<title>
		By: TC1988		</title>
		<link>https://virtuallyfun.com/2017/02/19/pcem-v12-released/comment-page-1/#comment-179090</link>

		<dc:creator><![CDATA[TC1988]]></dc:creator>
		<pubDate>Tue, 21 Feb 2017 19:18:01 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6782#comment-179090</guid>

					<description><![CDATA[A part from those new features, 86Box also features Adaptec 154xB and Buslogic (542B ISA and 958D PCI) support.]]></description>
			<content:encoded><![CDATA[<p>A part from those new features, 86Box also features Adaptec 154xB and Buslogic (542B ISA and 958D PCI) support.</p>
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		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2017/02/19/pcem-v12-released/comment-page-1/#comment-179035</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Mon, 20 Feb 2017 03:17:48 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6782#comment-179035</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2017/02/19/pcem-v12-released/comment-page-1/#comment-179031&quot;&gt;ardi&lt;/a&gt;.

I know the MAME people strive to be crazy accurate, so I&#039;d guess their core may be.. Check out &lt;a href=&quot;http://takeda-toshiya.my.coocan.jp/msdos/index.html&quot; rel=&quot;nofollow&quot;&gt;TAKEDA toshiya&#039;s MSDOS Player, that uses their i286/i386 core&lt;/a&gt;.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2017/02/19/pcem-v12-released/comment-page-1/#comment-179031">ardi</a>.</p>
<p>I know the MAME people strive to be crazy accurate, so I&#8217;d guess their core may be.. Check out <a href="http://takeda-toshiya.my.coocan.jp/msdos/index.html" rel="nofollow">TAKEDA toshiya&#8217;s MSDOS Player, that uses their i286/i386 core</a>.</p>
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		<item>
		<title>
		By: ardi		</title>
		<link>https://virtuallyfun.com/2017/02/19/pcem-v12-released/comment-page-1/#comment-179031</link>

		<dc:creator><![CDATA[ardi]]></dc:creator>
		<pubDate>Sun, 19 Feb 2017 23:35:22 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6782#comment-179031</guid>

					<description><![CDATA[Are you aware of any cycle-accurate 286/386/486 emulator?]]></description>
			<content:encoded><![CDATA[<p>Are you aware of any cycle-accurate 286/386/486 emulator?</p>
]]></content:encoded>
		
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