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	<title>
	Comments on: The old school analog TV pack	</title>
	<atom:link href="https://virtuallyfun.com/2017/01/23/old-school-analog-tv-pack/feed/" rel="self" type="application/rss+xml" />
	<link>https://virtuallyfun.com/2017/01/23/old-school-analog-tv-pack/</link>
	<description>Fun with Virtualization</description>
	<lastBuildDate>Wed, 25 Jan 2017 10:58:59 +0000</lastBuildDate>
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	<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2017/01/23/old-school-analog-tv-pack/comment-page-1/#comment-177918</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Wed, 25 Jan 2017 10:58:59 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6742#comment-177918</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2017/01/23/old-school-analog-tv-pack/comment-page-1/#comment-177915&quot;&gt;Ryan Holtz&lt;/a&gt;.

That looks pretty comparable to the &quot;RGB Shadowmask&quot; configuration which is pretty awesome, MAME is brighter on this default compared to this Analog TV pack version.  

But what I was looking for was how this pack + retro arch can emulate the TV look/feel.  In the config menu it has listed 12 shader passes from the config to make it look like an old POS TV.  I&#039;d have to ask how to make MAME look like a blury smudgy washed out mess, as I&#039;ve only recently found this stuff.  &lt;a href=&quot;https://virtuallyfun.superglobalmegacorp.com/wordpress/wp-content/uploads/2017/01/mame-retroarch-rgb-vs-tv.jpg&quot;&gt;If this helps at all to show the difference&lt;/a&gt;.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2017/01/23/old-school-analog-tv-pack/comment-page-1/#comment-177915">Ryan Holtz</a>.</p>
<p>That looks pretty comparable to the &#8220;RGB Shadowmask&#8221; configuration which is pretty awesome, MAME is brighter on this default compared to this Analog TV pack version.  </p>
<p>But what I was looking for was how this pack + retro arch can emulate the TV look/feel.  In the config menu it has listed 12 shader passes from the config to make it look like an old POS TV.  I&#8217;d have to ask how to make MAME look like a blury smudgy washed out mess, as I&#8217;ve only recently found this stuff.  <a href="https://virtuallyfun.superglobalmegacorp.com/wordpress/wp-content/uploads/2017/01/mame-retroarch-rgb-vs-tv.jpg">If this helps at all to show the difference</a>.</p>
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		<title>
		By: Ryan Holtz		</title>
		<link>https://virtuallyfun.com/2017/01/23/old-school-analog-tv-pack/comment-page-1/#comment-177915</link>

		<dc:creator><![CDATA[Ryan Holtz]]></dc:creator>
		<pubDate>Wed, 25 Jan 2017 10:02:53 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6742#comment-177915</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2017/01/23/old-school-analog-tv-pack/comment-page-1/#comment-177886&quot;&gt;neozeed&lt;/a&gt;.

-video bgfx -bgfx_screen_chains hlsl

This will give you a &quot;stack&quot; of the following shaders in the following order:

- NTSC encode/decode (to apply color fringing for e.g. NES games)
- Color convolution (multiply each RGB triplet by a 3x3 matrix, as well as applying separate offset, scale, and saturation values)
- Convergence (both radial and linear)
- Focus
- Phosphor decay
- Geometric distortion applied by the monitor (pincushion, vignetting, internal reflection, corner rounding)

If this is not the sort of &quot;stacking&quot; that you&#039;re referring to, please give a more clear explanation, as I&#039;d be happy to bring MAME up to feature parity with RetroArch&#039;s shader system.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2017/01/23/old-school-analog-tv-pack/comment-page-1/#comment-177886">neozeed</a>.</p>
<p>-video bgfx -bgfx_screen_chains hlsl</p>
<p>This will give you a &#8220;stack&#8221; of the following shaders in the following order:</p>
<p>&#8211; NTSC encode/decode (to apply color fringing for e.g. NES games)<br />
&#8211; Color convolution (multiply each RGB triplet by a 3&#215;3 matrix, as well as applying separate offset, scale, and saturation values)<br />
&#8211; Convergence (both radial and linear)<br />
&#8211; Focus<br />
&#8211; Phosphor decay<br />
&#8211; Geometric distortion applied by the monitor (pincushion, vignetting, internal reflection, corner rounding)</p>
<p>If this is not the sort of &#8220;stacking&#8221; that you&#8217;re referring to, please give a more clear explanation, as I&#8217;d be happy to bring MAME up to feature parity with RetroArch&#8217;s shader system.</p>
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		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2017/01/23/old-school-analog-tv-pack/comment-page-1/#comment-177886</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Wed, 25 Jan 2017 03:32:03 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6742#comment-177886</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2017/01/23/old-school-analog-tv-pack/comment-page-1/#comment-177870&quot;&gt;Ryan Holtz&lt;/a&gt;.

Where though? I only found HLSL, but I don&#039;t see anything about shaders or stacking them.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2017/01/23/old-school-analog-tv-pack/comment-page-1/#comment-177870">Ryan Holtz</a>.</p>
<p>Where though? I only found HLSL, but I don&#8217;t see anything about shaders or stacking them.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2017/01/23/old-school-analog-tv-pack/comment-page-1/#comment-177885</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Wed, 25 Jan 2017 03:31:38 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6742#comment-177885</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2017/01/23/old-school-analog-tv-pack/comment-page-1/#comment-177874&quot;&gt;Stiletto&lt;/a&gt;.

Where?  I found the hlsl stuff, but I don&#039;t see anything about stacking them.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2017/01/23/old-school-analog-tv-pack/comment-page-1/#comment-177874">Stiletto</a>.</p>
<p>Where?  I found the hlsl stuff, but I don&#8217;t see anything about stacking them.</p>
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		<item>
		<title>
		By: Stiletto		</title>
		<link>https://virtuallyfun.com/2017/01/23/old-school-analog-tv-pack/comment-page-1/#comment-177874</link>

		<dc:creator><![CDATA[Stiletto]]></dc:creator>
		<pubDate>Tue, 24 Jan 2017 19:41:49 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6742#comment-177874</guid>

					<description><![CDATA[Meanwhile, pure MAME can do this too...]]></description>
			<content:encoded><![CDATA[<p>Meanwhile, pure MAME can do this too&#8230;</p>
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		<item>
		<title>
		By: Ryan Holtz		</title>
		<link>https://virtuallyfun.com/2017/01/23/old-school-analog-tv-pack/comment-page-1/#comment-177870</link>

		<dc:creator><![CDATA[Ryan Holtz]]></dc:creator>
		<pubDate>Tue, 24 Jan 2017 16:29:53 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6742#comment-177870</guid>

					<description><![CDATA[You know what&#039;s cool, is you can do this in bone-stock MAME using both the D3D9 video backend and the BGFX video backend. And in fact the BGFX backend supports quite a number of the same shaders that RetroArch does.]]></description>
			<content:encoded><![CDATA[<p>You know what&#8217;s cool, is you can do this in bone-stock MAME using both the D3D9 video backend and the BGFX video backend. And in fact the BGFX backend supports quite a number of the same shaders that RetroArch does.</p>
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