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	<title>
	Comments on: Ported System16 0.53 to Windows	</title>
	<atom:link href="https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/feed/" rel="self" type="application/rss+xml" />
	<link>https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/</link>
	<description>Fun with Virtualization</description>
	<lastBuildDate>Tue, 25 Oct 2016 04:01:46 +0000</lastBuildDate>
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	<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-167257</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Tue, 31 May 2016 00:47:15 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6175#comment-167257</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-167250&quot;&gt;kad77&lt;/a&gt;.

It&#039;s in the &lt;a href=&quot;https://sourceforge.net/p/system-16/code/ci/master/tree/&quot; rel=&quot;nofollow&quot;&gt;source tree&lt;/a&gt; on sourceforge.  I&#039;ve kept all the changes I&#039;ve made in there.  I need to start doing the z80 and sound stuff, I just haven&#039;t had time.

The 4 commits are just importing 0.53, my fix to load tile sprites, changing the CPU core from UAE to Musashi, and the Windows port.

MacOS 7? I guess for the PowerPC, but a 68000 based port would be pretty cool, since under emulation it should be easily fast enough.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-167250">kad77</a>.</p>
<p>It&#8217;s in the <a href="https://sourceforge.net/p/system-16/code/ci/master/tree/" rel="nofollow">source tree</a> on sourceforge.  I&#8217;ve kept all the changes I&#8217;ve made in there.  I need to start doing the z80 and sound stuff, I just haven&#8217;t had time.</p>
<p>The 4 commits are just importing 0.53, my fix to load tile sprites, changing the CPU core from UAE to Musashi, and the Windows port.</p>
<p>MacOS 7? I guess for the PowerPC, but a 68000 based port would be pretty cool, since under emulation it should be easily fast enough.</p>
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		<item>
		<title>
		By: kad77		</title>
		<link>https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-167250</link>

		<dc:creator><![CDATA[kad77]]></dc:creator>
		<pubDate>Mon, 30 May 2016 22:30:33 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6175#comment-167250</guid>

					<description><![CDATA[Any chance of posting the source for &quot;test1&quot; release to sourceforge?

Would love to see the Allegro 4.2 glue, haven&#039;t looked at system16 in over a decade. Have some Mac System 7 sources for it somewhere.]]></description>
			<content:encoded><![CDATA[<p>Any chance of posting the source for &#8220;test1&#8221; release to sourceforge?</p>
<p>Would love to see the Allegro 4.2 glue, haven&#8217;t looked at system16 in over a decade. Have some Mac System 7 sources for it somewhere.</p>
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		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166705</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Fri, 20 May 2016 12:29:08 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6175#comment-166705</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166691&quot;&gt;Peter Godwin&lt;/a&gt;.

they share code back and forth, much how Previous used Hatari&#039;s code, but had help from Toni From WinUAE regarding the MMU, and that was then rolled back into WinUAE, which then goes down to Hatari.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166691">Peter Godwin</a>.</p>
<p>they share code back and forth, much how Previous used Hatari&#8217;s code, but had help from Toni From WinUAE regarding the MMU, and that was then rolled back into WinUAE, which then goes down to Hatari.</p>
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			</item>
		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166695</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Fri, 20 May 2016 07:27:09 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6175#comment-166695</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166685&quot;&gt;oso2k&lt;/a&gt;.

I would use the RSS feed.

http://virtuallyfun.superglobalmegacorp.com/feed/]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166685">oso2k</a>.</p>
<p>I would use the RSS feed.</p>
<p><a href="http://virtuallyfun.superglobalmegacorp.com/feed/" rel="nofollow ugc">http://virtuallyfun.superglobalmegacorp.com/feed/</a></p>
]]></content:encoded>
		
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		<title>
		By: Peter Godwin		</title>
		<link>https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166691</link>

		<dc:creator><![CDATA[Peter Godwin]]></dc:creator>
		<pubDate>Fri, 20 May 2016 05:34:42 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6175#comment-166691</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166671&quot;&gt;neozeed&lt;/a&gt;.

Gotcha! Good work none-the-less.

I thought UAE&#039;s implementation of MMU emulation came from Hatari (or another Falcon emulator)? Previous&#039; emulation is from Hatari at least.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166671">neozeed</a>.</p>
<p>Gotcha! Good work none-the-less.</p>
<p>I thought UAE&#8217;s implementation of MMU emulation came from Hatari (or another Falcon emulator)? Previous&#8217; emulation is from Hatari at least.</p>
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		<title>
		By: oso2k		</title>
		<link>https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166685</link>

		<dc:creator><![CDATA[oso2k]]></dc:creator>
		<pubDate>Fri, 20 May 2016 03:59:39 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6175#comment-166685</guid>

					<description><![CDATA[Apologies for the off-topic comment.

I used to get a notice everytime a new post (any topic) was posted.  How do I re-enable that?]]></description>
			<content:encoded><![CDATA[<p>Apologies for the off-topic comment.</p>
<p>I used to get a notice everytime a new post (any topic) was posted.  How do I re-enable that?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166672</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Fri, 20 May 2016 00:27:17 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6175#comment-166672</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166668&quot;&gt;rasz_pl&lt;/a&gt;.

I think it&#039;s vbl in this case, but I expect to fight that soon enough!!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166668">rasz_pl</a>.</p>
<p>I think it&#8217;s vbl in this case, but I expect to fight that soon enough!!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166671</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Fri, 20 May 2016 00:26:02 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6175#comment-166671</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166667&quot;&gt;Peter Godwin&lt;/a&gt;.

Right now it&#039;s just more so to know that I can, and what is involved.   Cockatrice is more involved as it also needs to catch exceptions and pass data in and out....

The mame fork does 040, without fpu and mpu, but it is slower.  It may be worth looking how hatari uses uae.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166667">Peter Godwin</a>.</p>
<p>Right now it&#8217;s just more so to know that I can, and what is involved.   Cockatrice is more involved as it also needs to catch exceptions and pass data in and out&#8230;.</p>
<p>The mame fork does 040, without fpu and mpu, but it is slower.  It may be worth looking how hatari uses uae.</p>
]]></content:encoded>
		
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		<title>
		By: rasz_pl		</title>
		<link>https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166668</link>

		<dc:creator><![CDATA[rasz_pl]]></dc:creator>
		<pubDate>Fri, 20 May 2016 00:17:08 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6175#comment-166668</guid>

					<description><![CDATA[hanging on a timer reminded me of this creative protection scheme 
http://reassembler.blogspot.com/2015/01/space-harrier-protection-mechanism.html]]></description>
			<content:encoded><![CDATA[<p>hanging on a timer reminded me of this creative protection scheme<br />
<a href="http://reassembler.blogspot.com/2015/01/space-harrier-protection-mechanism.html" rel="nofollow ugc">http://reassembler.blogspot.com/2015/01/space-harrier-protection-mechanism.html</a></p>
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		<title>
		By: Peter Godwin		</title>
		<link>https://virtuallyfun.com/2016/05/19/ported-system16-0-53-to-windows/comment-page-1/#comment-166667</link>

		<dc:creator><![CDATA[Peter Godwin]]></dc:creator>
		<pubDate>Thu, 19 May 2016 23:46:51 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=6175#comment-166667</guid>

					<description><![CDATA[Is there any advantage to Musashi? Is it worth hacking into say Cockatrice (albeit limited to 020 emulation)?]]></description>
			<content:encoded><![CDATA[<p>Is there any advantage to Musashi? Is it worth hacking into say Cockatrice (albeit limited to 020 emulation)?</p>
]]></content:encoded>
		
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