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	<title>
	Comments on: Porting Quake II to MS-DOS pt1	</title>
	<atom:link href="https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/feed/" rel="self" type="application/rss+xml" />
	<link>https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/</link>
	<description>Fun with Virtualization</description>
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	<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-256016</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Mon, 11 May 2020 14:32:21 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=5147#comment-256016</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-256014&quot;&gt;EldritchNexus&lt;/a&gt;.

Which exe are you using?

Not that I&#039;d be able to help much I&#039;m terrible at q2, and we kinda relied on the world to qa it.  

I used qemu to test builds after the basic stuff as dosbox was just too slow.  Although speaking of dosbox, the latest SVN is way faster than the release code.  It only needs 2 fixes for Visual C++ 2003 as well..]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-256014">EldritchNexus</a>.</p>
<p>Which exe are you using?</p>
<p>Not that I&#8217;d be able to help much I&#8217;m terrible at q2, and we kinda relied on the world to qa it.  </p>
<p>I used qemu to test builds after the basic stuff as dosbox was just too slow.  Although speaking of dosbox, the latest SVN is way faster than the release code.  It only needs 2 fixes for Visual C++ 2003 as well..</p>
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		<title>
		By: EldritchNexus		</title>
		<link>https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-256014</link>

		<dc:creator><![CDATA[EldritchNexus]]></dc:creator>
		<pubDate>Mon, 11 May 2020 04:34:44 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=5147#comment-256014</guid>

					<description><![CDATA[I tried playing Q2DOS in DOSBox. The base game was a pain to setup at first, but it works great now. But I&#039;m having trouble with the mission packs, since certain objects won&#039;t spawn or function properly. I ended up having to noclip through parts of Units 2 and 3 of The Reckoning due to the tank bosses and green keycards not spawning.]]></description>
			<content:encoded><![CDATA[<p>I tried playing Q2DOS in DOSBox. The base game was a pain to setup at first, but it works great now. But I&#8217;m having trouble with the mission packs, since certain objects won&#8217;t spawn or function properly. I ended up having to noclip through parts of Units 2 and 3 of The Reckoning due to the tank bosses and green keycards not spawning.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Inukaze		</title>
		<link>https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-247603</link>

		<dc:creator><![CDATA[Inukaze]]></dc:creator>
		<pubDate>Sun, 08 Mar 2020 11:08:17 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=5147#comment-247603</guid>

					<description><![CDATA[Dunno : Someone had try Q2DOS inside DOSBox-X with SDL1 to try set 3DFX OpenGL to 640x480 and see if works or not ?]]></description>
			<content:encoded><![CDATA[<p>Dunno : Someone had try Q2DOS inside DOSBox-X with SDL1 to try set 3DFX OpenGL to 640&#215;480 and see if works or not ?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Uaffael486		</title>
		<link>https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-191235</link>

		<dc:creator><![CDATA[Uaffael486]]></dc:creator>
		<pubDate>Sat, 03 Feb 2018 04:16:20 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=5147#comment-191235</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-191213&quot;&gt;neozeed&lt;/a&gt;.

i just download the https://bitbucket.org/neozeed/q2dos revision 2017-12-31.

i use windows 10.

i dont know. if it not working for me than can you prepare new latest base and sse build for download?  i see that the latest revision of your build is 2016-11-25 but the sourcecode is much newer and you make many significant changes since then (or not?) and i want the new build :P

at least the 2016-11-25 revision works very well on my ms-dos 7.1 machine with 85 fps :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-191213">neozeed</a>.</p>
<p>i just download the <a href="https://bitbucket.org/neozeed/q2dos" rel="nofollow ugc">https://bitbucket.org/neozeed/q2dos</a> revision 2017-12-31.</p>
<p>i use windows 10.</p>
<p>i dont know. if it not working for me than can you prepare new latest base and sse build for download?  i see that the latest revision of your build is 2016-11-25 but the sourcecode is much newer and you make many significant changes since then (or not?) and i want the new build 😛</p>
<p>at least the 2016-11-25 revision works very well on my ms-dos 7.1 machine with 85 fps 🙂</p>
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		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-191213</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Fri, 02 Feb 2018 08:49:06 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=5147#comment-191213</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-191212&quot;&gt;Uaffael486&lt;/a&gt;.

sounds like you&#039;ve got a different build base.

What is your make, and where did you get it from?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-191212">Uaffael486</a>.</p>
<p>sounds like you&#8217;ve got a different build base.</p>
<p>What is your make, and where did you get it from?</p>
]]></content:encoded>
		
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		<title>
		By: Uaffael486		</title>
		<link>https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-191212</link>

		<dc:creator><![CDATA[Uaffael486]]></dc:creator>
		<pubDate>Fri, 02 Feb 2018 06:20:52 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=5147#comment-191212</guid>

					<description><![CDATA[oops sorry i post the same in the ms-dos question but i cant delete the other comment on that...

hi 
when i try to build q2dos with clean or makealldxe than i got this:

could not find *.d
could not find *.o
could not find *.obj

....and all the &quot;del&quot;&#039;s of the clean.bat

and when i try to build makesse than it says:

&quot;Q2DOSDEVBASE not defined!&quot;

but i wrote in every batfile the q2dos location like this:

SET Q2DOSDEVBASE=C:\q2dos
SET SEVENZIPPATH=C:\Program Files\7-Zip

but nothing works.]]></description>
			<content:encoded><![CDATA[<p>oops sorry i post the same in the ms-dos question but i cant delete the other comment on that&#8230;</p>
<p>hi<br />
when i try to build q2dos with clean or makealldxe than i got this:</p>
<p>could not find *.d<br />
could not find *.o<br />
could not find *.obj</p>
<p>&#8230;.and all the &#8220;del&#8221;&#8216;s of the clean.bat</p>
<p>and when i try to build makesse than it says:</p>
<p>&#8220;Q2DOSDEVBASE not defined!&#8221;</p>
<p>but i wrote in every batfile the q2dos location like this:</p>
<p>SET Q2DOSDEVBASE=C:\q2dos<br />
SET SEVENZIPPATH=C:\Program Files\7-Zip</p>
<p>but nothing works.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-168027</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Tue, 14 Jun 2016 02:16:02 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=5147#comment-168027</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-168014&quot;&gt;Luis&lt;/a&gt;.

lol it should be easy enough to make, just comment out the &#039;padding&#039; part of the palette!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-168014">Luis</a>.</p>
<p>lol it should be easy enough to make, just comment out the &#8216;padding&#8217; part of the palette!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Luis		</title>
		<link>https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-168014</link>

		<dc:creator><![CDATA[Luis]]></dc:creator>
		<pubDate>Mon, 13 Jun 2016 20:00:51 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=5147#comment-168014</guid>

					<description><![CDATA[Can I have a version with that fucked up palette?]]></description>
			<content:encoded><![CDATA[<p>Can I have a version with that fucked up palette?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: 070		</title>
		<link>https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-150061</link>

		<dc:creator><![CDATA[070]]></dc:creator>
		<pubDate>Thu, 15 Oct 2015 15:30:37 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=5147#comment-150061</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-149994&quot;&gt;neozeed&lt;/a&gt;.

Thanks for replying,  i will check the git.
And what is the next step in your plan?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-149994">neozeed</a>.</p>
<p>Thanks for replying,  i will check the git.<br />
And what is the next step in your plan?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-149994</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Wed, 14 Oct 2015 17:07:43 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=5147#comment-149994</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-149990&quot;&gt;070&lt;/a&gt;.

Me too!  Surprisingly, it really wasn&#039;t too hard. Quake 2 is very portable on it&#039;s own.  And it&#039;s a superset of the Quake 1 driver infrastructure so it was easy to upgrade on that.

Play with nullquake, and you can see just what functions you need to make it do anything.  At a minimum if you can increment an integer, and blit a buffer to a screen, you too are 1/2 the way to quake!  Add in reading a keyboard, and outputing audio and you are home free!

Check out the GIT repository, and you can see how the code evolved!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/comment-page-1/#comment-149990">070</a>.</p>
<p>Me too!  Surprisingly, it really wasn&#8217;t too hard. Quake 2 is very portable on it&#8217;s own.  And it&#8217;s a superset of the Quake 1 driver infrastructure so it was easy to upgrade on that.</p>
<p>Play with nullquake, and you can see just what functions you need to make it do anything.  At a minimum if you can increment an integer, and blit a buffer to a screen, you too are 1/2 the way to quake!  Add in reading a keyboard, and outputing audio and you are home free!</p>
<p>Check out the GIT repository, and you can see how the code evolved!</p>
]]></content:encoded>
		
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