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	Comments on: AQUARIUS from the YMF262 EP by Diode Milliampere, Live in Adlib Tracker II	</title>
	<atom:link href="https://virtuallyfun.com/2014/02/10/aquarius-from-the-ymf262-ep-by-diode-milliampere-live-in-adlib-tracker-ii/feed/" rel="self" type="application/rss+xml" />
	<link>https://virtuallyfun.com/2014/02/10/aquarius-from-the-ymf262-ep-by-diode-milliampere-live-in-adlib-tracker-ii/</link>
	<description>Fun with Virtualization</description>
	<lastBuildDate>Fri, 14 Feb 2014 03:46:54 +0000</lastBuildDate>
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		<title>
		By: Peter Godwin		</title>
		<link>https://virtuallyfun.com/2014/02/10/aquarius-from-the-ymf262-ep-by-diode-milliampere-live-in-adlib-tracker-ii/comment-page-1/#comment-54478</link>

		<dc:creator><![CDATA[Peter Godwin]]></dc:creator>
		<pubDate>Fri, 14 Feb 2014 03:46:54 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=3817#comment-54478</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2014/02/10/aquarius-from-the-ymf262-ep-by-diode-milliampere-live-in-adlib-tracker-ii/comment-page-1/#comment-54458&quot;&gt;Arbee&lt;/a&gt;.

Oh of course - I had a Sound Blaster 1.0, so should have known better! And you&#039;re right about continuing to target the OPL2- I don&#039;t recall any improvement in midi quality when I moved to an SB16.

I also seem to remember trackers becoming somewhat popular for in-game music (Terminal Reality, a whole heap of Epic Mega Games titles) before Redbook audio tookover. I never owned one but have read the Gravis Ultrasound was a popular card for trackers.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2014/02/10/aquarius-from-the-ymf262-ep-by-diode-milliampere-live-in-adlib-tracker-ii/comment-page-1/#comment-54458">Arbee</a>.</p>
<p>Oh of course &#8211; I had a Sound Blaster 1.0, so should have known better! And you&#8217;re right about continuing to target the OPL2- I don&#8217;t recall any improvement in midi quality when I moved to an SB16.</p>
<p>I also seem to remember trackers becoming somewhat popular for in-game music (Terminal Reality, a whole heap of Epic Mega Games titles) before Redbook audio tookover. I never owned one but have read the Gravis Ultrasound was a popular card for trackers.</p>
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		<title>
		By: Arbee		</title>
		<link>https://virtuallyfun.com/2014/02/10/aquarius-from-the-ymf262-ep-by-diode-milliampere-live-in-adlib-tracker-ii/comment-page-1/#comment-54458</link>

		<dc:creator><![CDATA[Arbee]]></dc:creator>
		<pubDate>Thu, 13 Feb 2014 15:54:24 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=3817#comment-54458</guid>

					<description><![CDATA[In fairness to those games, this is YMF-262 OPL3.  The installed base at the time still had a ton of YM3812 OPL2s (AdLib and SB 1.x)  which you can&#039;t make sound as good.   And the OPL3 being back-compatible meant you got the widest user coverage composing for OPL2 as the baseline and then doing MT-32 as your high-end option.  By the time OPL3 had a significant market share, games had largely moved to streamed music instead of live sequenced MIDI.]]></description>
			<content:encoded><![CDATA[<p>In fairness to those games, this is YMF-262 OPL3.  The installed base at the time still had a ton of YM3812 OPL2s (AdLib and SB 1.x)  which you can&#8217;t make sound as good.   And the OPL3 being back-compatible meant you got the widest user coverage composing for OPL2 as the baseline and then doing MT-32 as your high-end option.  By the time OPL3 had a significant market share, games had largely moved to streamed music instead of live sequenced MIDI.</p>
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		<title>
		By: superpete		</title>
		<link>https://virtuallyfun.com/2014/02/10/aquarius-from-the-ymf262-ep-by-diode-milliampere-live-in-adlib-tracker-ii/comment-page-1/#comment-54370</link>

		<dc:creator><![CDATA[superpete]]></dc:creator>
		<pubDate>Tue, 11 Feb 2014 11:08:38 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=3817#comment-54370</guid>

					<description><![CDATA[That&#039;s sounds great. I always thought a lot of games from that era put a lot of work into the MT-32 sound track and didn&#039;t really bother all that much with the OPL3 version (if they even created a separate version?). Hearing something designed specifically for it really drives the point home.]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s sounds great. I always thought a lot of games from that era put a lot of work into the MT-32 sound track and didn&#8217;t really bother all that much with the OPL3 version (if they even created a separate version?). Hearing something designed specifically for it really drives the point home.</p>
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