<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: QuakeWorld Clients	</title>
	<atom:link href="https://virtuallyfun.com/2013/11/26/quakeworld-clients/feed/" rel="self" type="application/rss+xml" />
	<link>https://virtuallyfun.com/2013/11/26/quakeworld-clients/</link>
	<description>Fun with Virtualization</description>
	<lastBuildDate>Wed, 04 Dec 2013 01:15:04 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.1</generator>
	<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2013/11/26/quakeworld-clients/comment-page-1/#comment-49664</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Wed, 04 Dec 2013 01:15:04 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=3605#comment-49664</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2013/11/26/quakeworld-clients/comment-page-1/#comment-49662&quot;&gt;dada&lt;/a&gt;.

Well VC 4.0 isn&#039;t so bad, you can &#039;explore&#039; the solution and see how things interact with each-other.  And you can make arbitrary changes, and if it breaks badly just undo the changes, or just re-extract the source....

Although for a beginner, QuakeWorld is... incredibly complex!  But everyone starts somewhere, and Quake is pretty modular source wise.

The only thing you have to lose is your time ;)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2013/11/26/quakeworld-clients/comment-page-1/#comment-49662">dada</a>.</p>
<p>Well VC 4.0 isn&#8217;t so bad, you can &#8216;explore&#8217; the solution and see how things interact with each-other.  And you can make arbitrary changes, and if it breaks badly just undo the changes, or just re-extract the source&#8230;.</p>
<p>Although for a beginner, QuakeWorld is&#8230; incredibly complex!  But everyone starts somewhere, and Quake is pretty modular source wise.</p>
<p>The only thing you have to lose is your time 😉</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: dada		</title>
		<link>https://virtuallyfun.com/2013/11/26/quakeworld-clients/comment-page-1/#comment-49662</link>

		<dc:creator><![CDATA[dada]]></dc:creator>
		<pubDate>Wed, 04 Dec 2013 00:26:37 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=3605#comment-49662</guid>

					<description><![CDATA[I&#039;m actually interested :)
Recently built an old computer for retro gamin&#039; purposes and it sounds like fun to try and mess around with the QW source while I&#039;m learning C. But I guess it&#039;s not very involved if all I want to do is build the Win32 version, right? Just use VC++ 4.0?]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m actually interested 🙂<br />
Recently built an old computer for retro gamin&#8217; purposes and it sounds like fun to try and mess around with the QW source while I&#8217;m learning C. But I guess it&#8217;s not very involved if all I want to do is build the Win32 version, right? Just use VC++ 4.0?</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
