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	<title>
	Comments on: I&#8217;ve removed the fullscreen/resizing on Qemu 1.1.1	</title>
	<atom:link href="https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/feed/" rel="self" type="application/rss+xml" />
	<link>https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/</link>
	<description>Fun with Virtualization</description>
	<lastBuildDate>Wed, 28 Aug 2013 07:47:38 +0000</lastBuildDate>
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	<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-42866</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Wed, 28 Aug 2013 07:47:38 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=2249#comment-42866</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-42699&quot;&gt;Nick B.&lt;/a&gt;.

How is Qemu 1.6.0 for Win32?  My build is still insanely slow......]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-42699">Nick B.</a>.</p>
<p>How is Qemu 1.6.0 for Win32?  My build is still insanely slow&#8230;&#8230;</p>
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		<item>
		<title>
		By: Nick B.		</title>
		<link>https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-42700</link>

		<dc:creator><![CDATA[Nick B.]]></dc:creator>
		<pubDate>Sun, 25 Aug 2013 09:13:37 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=2249#comment-42700</guid>

					<description><![CDATA[Unfortunately that didn&#039;t reproduce very well...]]></description>
			<content:encoded><![CDATA[<p>Unfortunately that didn&#8217;t reproduce very well&#8230;</p>
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		<item>
		<title>
		By: Nick B.		</title>
		<link>https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-42699</link>

		<dc:creator><![CDATA[Nick B.]]></dc:creator>
		<pubDate>Sun, 25 Aug 2013 09:11:21 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=2249#comment-42699</guid>

					<description><![CDATA[I just found this post, excellent! SDL scaling has been driving me mad...

Applied this fix to 1.6.0 - code has changed slightly but still works. For anyone interested here&#039;s the diff to patch ui/sdl.c

&lt;code&gt;
518,519c518,519
&#060;             toggle_full_screen();
         //    toggle_full_screen();
&#062;         //    gui_keysym = 1;
522,524c522,524
&#060;             if (scaling_active) {
&#060;                 scaling_active = 0;
             //if (scaling_active) {
&#062;             //    scaling_active = 0;
&#062;             //    sdl_switch(dcl, NULL);
527,528c527,528
&#060;             }
            // }
&#062;            // gui_keysym = 1;
804c804
resize.w, ev-&#062;resize.h);
---
&#062;             // sdl_scale(ev-&#062;resize.w, ev-&#062;resize.h);
&lt;/code&gt;]]></description>
			<content:encoded><![CDATA[<p>I just found this post, excellent! SDL scaling has been driving me mad&#8230;</p>
<p>Applied this fix to 1.6.0 &#8211; code has changed slightly but still works. For anyone interested here&#8217;s the diff to patch ui/sdl.c</p>
<p><code><br />
518,519c518,519<br />
&lt;             toggle_full_screen();<br />
         //    toggle_full_screen();<br />
&gt;         //    gui_keysym = 1;<br />
522,524c522,524<br />
&lt;             if (scaling_active) {<br />
&lt;                 scaling_active = 0;<br />
             //if (scaling_active) {<br />
&gt;             //    scaling_active = 0;<br />
&gt;             //    sdl_switch(dcl, NULL);<br />
527,528c527,528<br />
&lt;             }<br />
            // }<br />
&gt;            // gui_keysym = 1;<br />
804c804<br />
resize.w, ev-&gt;resize.h);<br />
---<br />
&gt;             // sdl_scale(ev-&gt;resize.w, ev-&gt;resize.h);<br />
</code></p>
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			</item>
		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17646</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Sat, 11 Aug 2012 03:35:19 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=2249#comment-17646</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17619&quot;&gt;SDL sucks&lt;/a&gt;.

woooosh... lol I&#039;d probably try &#039;borrowing&#039; the code from some other project that does it..]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17619">SDL sucks</a>.</p>
<p>woooosh&#8230; lol I&#8217;d probably try &#8216;borrowing&#8217; the code from some other project that does it..</p>
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		<title>
		By: SDL sucks		</title>
		<link>https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17619</link>

		<dc:creator><![CDATA[SDL sucks]]></dc:creator>
		<pubDate>Fri, 10 Aug 2012 16:44:32 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=2249#comment-17619</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17618&quot;&gt;neozeed&lt;/a&gt;.

Well I think that SDL still does a pointless blit in this case :(
You might want to consider using OpenGL instead of SDL. Note though, it&#039;s reported that conversion from paletted graphics to 32-bit is often slow in OpenGL (so in 8-bit mode, SDL wins; but if the paletted graphics is uploaded as grayscale texture, SDL loses.)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17618">neozeed</a>.</p>
<p>Well I think that SDL still does a pointless blit in this case 🙁<br />
You might want to consider using OpenGL instead of SDL. Note though, it&#8217;s reported that conversion from paletted graphics to 32-bit is often slow in OpenGL (so in 8-bit mode, SDL wins; but if the paletted graphics is uploaded as grayscale texture, SDL loses.)</p>
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			</item>
		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17618</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Fri, 10 Aug 2012 16:01:33 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=2249#comment-17618</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17610&quot;&gt;SDL sucks&lt;/a&gt;.

Maybe that is something to look into, it should be simple right, just a &#039;textured surface&#039; that you keep on updating....?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17610">SDL sucks</a>.</p>
<p>Maybe that is something to look into, it should be simple right, just a &#8216;textured surface&#8217; that you keep on updating&#8230;.?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: SDL sucks		</title>
		<link>https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17610</link>

		<dc:creator><![CDATA[SDL sucks]]></dc:creator>
		<pubDate>Fri, 10 Aug 2012 13:25:20 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=2249#comment-17610</guid>

					<description><![CDATA[SDL performance sucks ass. Two Doom ports added the option to use OpenGL for framebuffer instead of SDL and it&#039;s faster.]]></description>
			<content:encoded><![CDATA[<p>SDL performance sucks ass. Two Doom ports added the option to use OpenGL for framebuffer instead of SDL and it&#8217;s faster.</p>
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		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17315</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Sun, 05 Aug 2012 23:29:10 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=2249#comment-17315</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17314&quot;&gt;Tony&lt;/a&gt;.

more UMB&#039;s .. now that is interesting... 1.0.1 is almost as fast as 0.15 ... but I don&#039;t see the compelling reason for 1.0 ... I should try to merge the slirp from 1.1.1 into 1.0.1 to see if it can network at least, and be somewhat useful. that and figure out how to build the fmod SDL ... so much to do!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17314">Tony</a>.</p>
<p>more UMB&#8217;s .. now that is interesting&#8230; 1.0.1 is almost as fast as 0.15 &#8230; but I don&#8217;t see the compelling reason for 1.0 &#8230; I should try to merge the slirp from 1.1.1 into 1.0.1 to see if it can network at least, and be somewhat useful. that and figure out how to build the fmod SDL &#8230; so much to do!</p>
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		<item>
		<title>
		By: Tony		</title>
		<link>https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17314</link>

		<dc:creator><![CDATA[Tony]]></dc:creator>
		<pubDate>Sun, 05 Aug 2012 23:18:42 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=2249#comment-17314</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17299&quot;&gt;neozeed&lt;/a&gt;.

Not only on DOS Doom but also WFW 3.11 is much slower than 0.15.1...
Not sure about its mechanism, the thing I noticed that is 1.1.1 is kinda &quot;better&quot; on memory management, which allows more TSRes to be loaded into UMA while in 0.15.1 there are less.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17299">neozeed</a>.</p>
<p>Not only on DOS Doom but also WFW 3.11 is much slower than 0.15.1&#8230;<br />
Not sure about its mechanism, the thing I noticed that is 1.1.1 is kinda &#8220;better&#8221; on memory management, which allows more TSRes to be loaded into UMA while in 0.15.1 there are less.</p>
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		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17299</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Sun, 05 Aug 2012 17:42:37 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=2249#comment-17299</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17287&quot;&gt;tony&lt;/a&gt;.

I&#039;ve gone ahead and done a build on XP that seems to &quot;work&quot; but again it is SLOW on MS-DOS doom...

http://vpsland.superglobalmegacorp.com/install/qemu-1.1.1-windowsXP-sp3.7z

I&#039;ve done more testing and doom plays MUCH better on Qemu 1.0 it seems going to 1.1.1 kind of killed it.. I&#039;ll need to find/build 1.1.0 and see how that behaves...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2012/08/01/ive-removed-the-fullscreenresizing-on-qemu-1-1-1/comment-page-1/#comment-17287">tony</a>.</p>
<p>I&#8217;ve gone ahead and done a build on XP that seems to &#8220;work&#8221; but again it is SLOW on MS-DOS doom&#8230;</p>
<p><a href="http://vpsland.superglobalmegacorp.com/install/qemu-1.1.1-windowsXP-sp3.7z" rel="nofollow ugc">http://vpsland.superglobalmegacorp.com/install/qemu-1.1.1-windowsXP-sp3.7z</a></p>
<p>I&#8217;ve done more testing and doom plays MUCH better on Qemu 1.0 it seems going to 1.1.1 kind of killed it.. I&#8217;ll need to find/build 1.1.0 and see how that behaves&#8230;</p>
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