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	<title>
	Comments on: Horror of Horrors, Neko98 nearly lost!	</title>
	<atom:link href="https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/feed/" rel="self" type="application/rss+xml" />
	<link>https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/</link>
	<description>Fun with Virtualization</description>
	<lastBuildDate>Wed, 12 Jul 2023 11:21:50 +0000</lastBuildDate>
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	<item>
		<title>
		By: José Daniel Steller		</title>
		<link>https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-258911</link>

		<dc:creator><![CDATA[José Daniel Steller]]></dc:creator>
		<pubDate>Thu, 22 Oct 2020 00:16:15 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1816#comment-258911</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-258757&quot;&gt;neozeed&lt;/a&gt;.

Here you go. [Although, I&#039;d prefer you to link it directly instead of re-hosting it.]

https://www.dropbox.com/sh/2ddhes71fw3xk7y/AACH7UrXo3qeQVdGtHvYuFYYa?dl=0

The &quot;English&quot; folder contains the original version. The &quot;Español&quot; folder contains my translation.

[Also, &quot;gatto&quot;?? No offense, but that just doesn&#039;t work.]]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-258757">neozeed</a>.</p>
<p>Here you go. [Although, I&#8217;d prefer you to link it directly instead of re-hosting it.]</p>
<p><a href="https://www.dropbox.com/sh/2ddhes71fw3xk7y/AACH7UrXo3qeQVdGtHvYuFYYa?dl=0" rel="nofollow ugc">https://www.dropbox.com/sh/2ddhes71fw3xk7y/AACH7UrXo3qeQVdGtHvYuFYYa?dl=0</a></p>
<p>The &#8220;English&#8221; folder contains the original version. The &#8220;Español&#8221; folder contains my translation.</p>
<p>[Also, &#8220;gatto&#8221;?? No offense, but that just doesn&#8217;t work.]</p>
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		<title>
		By: Malcolm		</title>
		<link>https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-258775</link>

		<dc:creator><![CDATA[Malcolm]]></dc:creator>
		<pubDate>Sat, 10 Oct 2020 23:44:32 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1816#comment-258775</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-258765&quot;&gt;neozeed&lt;/a&gt;.

I&#039;m not aware of any, but they might exist.

The main reason these tools exist is because the Visual Studio team were distributing compilers that used the VS CRT, and the Windows team were distributing compilers that used the Windows CRT.  Since 2012 the Windows team really haven&#039;t been distributing compilers, not even in the WDK.  Arm(32) didn&#039;t have a full SDK or WDK when it was new either.

For Arm64, why not use the UCRT? Isn&#039;t it guaranteed to exist on any Arm64 system?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-258765">neozeed</a>.</p>
<p>I&#8217;m not aware of any, but they might exist.</p>
<p>The main reason these tools exist is because the Visual Studio team were distributing compilers that used the VS CRT, and the Windows team were distributing compilers that used the Windows CRT.  Since 2012 the Windows team really haven&#8217;t been distributing compilers, not even in the WDK.  Arm(32) didn&#8217;t have a full SDK or WDK when it was new either.</p>
<p>For Arm64, why not use the UCRT? Isn&#8217;t it guaranteed to exist on any Arm64 system?</p>
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		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-258765</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Fri, 09 Oct 2020 12:41:32 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1816#comment-258765</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-258761&quot;&gt;Malcolm&lt;/a&gt;.

I didn’t think there was one tied to msvcrt!

Is there an arm32 or 64 that is also so “limited”?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-258761">Malcolm</a>.</p>
<p>I didn’t think there was one tied to msvcrt!</p>
<p>Is there an arm32 or 64 that is also so “limited”?</p>
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		<title>
		By: Malcolm		</title>
		<link>https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-258761</link>

		<dc:creator><![CDATA[Malcolm]]></dc:creator>
		<pubDate>Fri, 09 Oct 2020 06:11:56 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1816#comment-258761</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-258757&quot;&gt;neozeed&lt;/a&gt;.

The first released 64 bit version is the one in the Windows Server 2003 SP1 SDK, version 14.00.40310.41.  It&#039;s not quite Visual Studio 2005, it&#039;s partway between 2003 and 2005, but it worked well enough to compile the OS so it&#039;s not alpha or anything.  I use it because it uses msvcrt.dll, which is included in all of the 64 bit OSes, so I never need to think about CRT installs.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-258757">neozeed</a>.</p>
<p>The first released 64 bit version is the one in the Windows Server 2003 SP1 SDK, version 14.00.40310.41.  It&#8217;s not quite Visual Studio 2005, it&#8217;s partway between 2003 and 2005, but it worked well enough to compile the OS so it&#8217;s not alpha or anything.  I use it because it uses msvcrt.dll, which is included in all of the 64 bit OSes, so I never need to think about CRT installs.</p>
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		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-258757</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Fri, 09 Oct 2020 00:02:35 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1816#comment-258757</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-258756&quot;&gt;José Daniel Steller&lt;/a&gt;.

The post isn&#039;t dead, you were caught in the spam filter as &#039;unsure&#039;.. 

You can give me a link to your neko (gatto?) and I can link it from here or re-host.

Visual C++ 6.0 or / 2003 is about my favorite to preserve old stuff, although going 64bit requires 2005 or newer]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-258756">José Daniel Steller</a>.</p>
<p>The post isn&#8217;t dead, you were caught in the spam filter as &#8216;unsure&#8217;.. </p>
<p>You can give me a link to your neko (gatto?) and I can link it from here or re-host.</p>
<p>Visual C++ 6.0 or / 2003 is about my favorite to preserve old stuff, although going 64bit requires 2005 or newer</p>
]]></content:encoded>
		
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		<title>
		By: José Daniel Steller		</title>
		<link>https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-258756</link>

		<dc:creator><![CDATA[José Daniel Steller]]></dc:creator>
		<pubDate>Thu, 08 Oct 2020 23:23:22 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1816#comment-258756</guid>

					<description><![CDATA[Hey, uh, is this post dead yet??

I made a Spanish translation of Neko98 from the source code. I&#039;m not sure how complete it can be considered, but it looks pretty complete to me.

I uploaded it to Dropbox, shared it to my Facebook and also linked to it from my Carrd alongside the original English version.

What do you think??

[If you&#039;re wondering, I used Visual C++ 6 on a Windows 98 SE VM to do the job.]]]></description>
			<content:encoded><![CDATA[<p>Hey, uh, is this post dead yet??</p>
<p>I made a Spanish translation of Neko98 from the source code. I&#8217;m not sure how complete it can be considered, but it looks pretty complete to me.</p>
<p>I uploaded it to Dropbox, shared it to my Facebook and also linked to it from my Carrd alongside the original English version.</p>
<p>What do you think??</p>
<p>[If you&#8217;re wondering, I used Visual C++ 6 on a Windows 98 SE VM to do the job.]</p>
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		<title>
		By: José Daniel Steller		</title>
		<link>https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-258755</link>

		<dc:creator><![CDATA[José Daniel Steller]]></dc:creator>
		<pubDate>Thu, 08 Oct 2020 23:15:59 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1816#comment-258755</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-255813&quot;&gt;Kitty Felone&lt;/a&gt;.

I&#039;m pretty sure this has something to do with the changing standards for 16-bit DLL files and the like. It works fine in my x86 Windows VMs, but fails in my x64 VMs and my host OS.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-255813">Kitty Felone</a>.</p>
<p>I&#8217;m pretty sure this has something to do with the changing standards for 16-bit DLL files and the like. It works fine in my x86 Windows VMs, but fails in my x64 VMs and my host OS.</p>
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		<title>
		By: Kitty Felone		</title>
		<link>https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-255813</link>

		<dc:creator><![CDATA[Kitty Felone]]></dc:creator>
		<pubDate>Tue, 21 Apr 2020 05:50:53 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1816#comment-255813</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-225038&quot;&gt;Star&lt;/a&gt;.

I downloaded all the files offered and I STILL can&#039;t change the Neko images.  It keeps saying the file doesn&#039;t have enough icons, and it must have at least 32 icons.  Help!  I want to change the characters and have several different ones!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-225038">Star</a>.</p>
<p>I downloaded all the files offered and I STILL can&#8217;t change the Neko images.  It keeps saying the file doesn&#8217;t have enough icons, and it must have at least 32 icons.  Help!  I want to change the characters and have several different ones!</p>
]]></content:encoded>
		
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		<title>
		By: Star		</title>
		<link>https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-225040</link>

		<dc:creator><![CDATA[Star]]></dc:creator>
		<pubDate>Mon, 16 Sep 2019 21:34:31 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1816#comment-225040</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-172631&quot;&gt;neozeed&lt;/a&gt;.

Icons aren&#039;t just bitmaps, they have a slightly different format, as does the icl format. Back in the day you could use the old shareware program microangelo to edit them. win10 will open ico files in MSPaint, but I have no idea if it will save the format properly.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-172631">neozeed</a>.</p>
<p>Icons aren&#8217;t just bitmaps, they have a slightly different format, as does the icl format. Back in the day you could use the old shareware program microangelo to edit them. win10 will open ico files in MSPaint, but I have no idea if it will save the format properly.</p>
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		<title>
		By: Star		</title>
		<link>https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-225038</link>

		<dc:creator><![CDATA[Star]]></dc:creator>
		<pubDate>Mon, 16 Sep 2019 21:32:30 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1816#comment-225038</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-214137&quot;&gt;neozeed&lt;/a&gt;.

Just went through some old files. I have Nekoimages.zip, cat sound and dog sound if you want them. Drop me a line if you want to mirror them somewhere.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2012/03/14/horror-of-horrors-neko98-nearly-lost/comment-page-1/#comment-214137">neozeed</a>.</p>
<p>Just went through some old files. I have Nekoimages.zip, cat sound and dog sound if you want them. Drop me a line if you want to mirror them somewhere.</p>
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