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	<title>
	Comments on: Super Mario for the Sega Genesis	</title>
	<atom:link href="https://virtuallyfun.com/2011/12/05/super-mario-for-the-sega-genesis/feed/" rel="self" type="application/rss+xml" />
	<link>https://virtuallyfun.com/2011/12/05/super-mario-for-the-sega-genesis/</link>
	<description>Fun with Virtualization</description>
	<lastBuildDate>Sat, 10 Dec 2011 16:51:41 +0000</lastBuildDate>
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		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2011/12/05/super-mario-for-the-sega-genesis/comment-page-1/#comment-4260</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Sat, 10 Dec 2011 16:51:41 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1619#comment-4260</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2011/12/05/super-mario-for-the-sega-genesis/comment-page-1/#comment-4251&quot;&gt;bamdad&lt;/a&gt;.

wasn&#039;t the 6502 a glorified microcontroller?  I haven&#039;t torn apart retrobsd to see if it uses MMU style stuff which a stock 68000 obviously won&#039;t have... 

I guess the &#039;hard&#039; part is that a genesis &#038; it&#039;s expansion seems to act like separate machines.. I don&#039;t think the 32x can see the sega-cd&#039;s 512kb of ram, although I have to wonder as there clearly was 32x CD games.  Likewise I have no idea if it&#039;d be possible to boot from cartridge, init the CD, and use it&#039;s RAM/CD?

I guess I should just get my hands dirty and see what happens.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2011/12/05/super-mario-for-the-sega-genesis/comment-page-1/#comment-4251">bamdad</a>.</p>
<p>wasn&#8217;t the 6502 a glorified microcontroller?  I haven&#8217;t torn apart retrobsd to see if it uses MMU style stuff which a stock 68000 obviously won&#8217;t have&#8230; </p>
<p>I guess the &#8216;hard&#8217; part is that a genesis &amp; it&#8217;s expansion seems to act like separate machines.. I don&#8217;t think the 32x can see the sega-cd&#8217;s 512kb of ram, although I have to wonder as there clearly was 32x CD games.  Likewise I have no idea if it&#8217;d be possible to boot from cartridge, init the CD, and use it&#8217;s RAM/CD?</p>
<p>I guess I should just get my hands dirty and see what happens.</p>
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		<title>
		By: bamdad		</title>
		<link>https://virtuallyfun.com/2011/12/05/super-mario-for-the-sega-genesis/comment-page-1/#comment-4251</link>

		<dc:creator><![CDATA[bamdad]]></dc:creator>
		<pubDate>Sat, 10 Dec 2011 14:01:31 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1619#comment-4251</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2011/12/05/super-mario-for-the-sega-genesis/comment-page-1/#comment-4160&quot;&gt;neozeed&lt;/a&gt;.

apparently there was one, although only in japan: http://www.brouhaha.com/~eric/pic/segakb.html

restrobsd is cool, too bad i never really got into micro-controllers  and porting unix to toasters. i&#039;m sure it could be adapted to the genesis, hell, we even have a UNIX-ish system for the commodore 64 (lunix)..]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2011/12/05/super-mario-for-the-sega-genesis/comment-page-1/#comment-4160">neozeed</a>.</p>
<p>apparently there was one, although only in japan: <a href="http://www.brouhaha.com/~eric/pic/segakb.html" rel="nofollow ugc">http://www.brouhaha.com/~eric/pic/segakb.html</a></p>
<p>restrobsd is cool, too bad i never really got into micro-controllers  and porting unix to toasters. i&#8217;m sure it could be adapted to the genesis, hell, we even have a UNIX-ish system for the commodore 64 (lunix)..</p>
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		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2011/12/05/super-mario-for-the-sega-genesis/comment-page-1/#comment-4160</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Thu, 08 Dec 2011 16:06:50 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1619#comment-4160</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2011/12/05/super-mario-for-the-sega-genesis/comment-page-1/#comment-4146&quot;&gt;bamdad&lt;/a&gt;.

well... look @ retrobsd http://code.google.com/p/retrobsd/ .. 512kb of storage (ROM ok..?) and 128kb of ram...

A stock genesis couldn&#039;t do it, but the Sega-CD (Mega-CD) could, as could the 32x ...The 1st gen genesis/megadrives had a 9pin serial port so a TTY could be done over that....  Was there ever a keyboard attachment for the genesis?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2011/12/05/super-mario-for-the-sega-genesis/comment-page-1/#comment-4146">bamdad</a>.</p>
<p>well&#8230; look @ retrobsd <a href="http://code.google.com/p/retrobsd/" rel="nofollow ugc">http://code.google.com/p/retrobsd/</a> .. 512kb of storage (ROM ok..?) and 128kb of ram&#8230;</p>
<p>A stock genesis couldn&#8217;t do it, but the Sega-CD (Mega-CD) could, as could the 32x &#8230;The 1st gen genesis/megadrives had a 9pin serial port so a TTY could be done over that&#8230;.  Was there ever a keyboard attachment for the genesis?</p>
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		<title>
		By: bamdad		</title>
		<link>https://virtuallyfun.com/2011/12/05/super-mario-for-the-sega-genesis/comment-page-1/#comment-4146</link>

		<dc:creator><![CDATA[bamdad]]></dc:creator>
		<pubDate>Thu, 08 Dec 2011 09:06:51 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1619#comment-4146</guid>

					<description><![CDATA[4.3BSD for the genesis. now that would be awesome. :)]]></description>
			<content:encoded><![CDATA[<p>4.3BSD for the genesis. now that would be awesome. 🙂</p>
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