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	Comments on: SoundBlaster 16 settings for VirtualPC &#038; Qemu	</title>
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	<link>https://virtuallyfun.com/2011/10/28/soundblaster-16-settings-for-virtualpc-qemu/</link>
	<description>Fun with Virtualization</description>
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		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2011/10/28/soundblaster-16-settings-for-virtualpc-qemu/comment-page-1/#comment-2388</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Fri, 28 Oct 2011 21:19:55 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1561#comment-2388</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2011/10/28/soundblaster-16-settings-for-virtualpc-qemu/comment-page-1/#comment-2387&quot;&gt;Michal Necasek&lt;/a&gt;.

I recall one that was in a book about writing dos games or doom like games (it was terrible, but it had a great explanation of RLE files (PCX!)), but of course it was 16-bit only and I didn&#039;t even have a decent 16bit dos extender back then so doing anything &#039;big&#039; was impossible....

I somehow suspect that audio support on Linux is still ... just as bad as it was in 1993.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2011/10/28/soundblaster-16-settings-for-virtualpc-qemu/comment-page-1/#comment-2387">Michal Necasek</a>.</p>
<p>I recall one that was in a book about writing dos games or doom like games (it was terrible, but it had a great explanation of RLE files (PCX!)), but of course it was 16-bit only and I didn&#8217;t even have a decent 16bit dos extender back then so doing anything &#8216;big&#8217; was impossible&#8230;.</p>
<p>I somehow suspect that audio support on Linux is still &#8230; just as bad as it was in 1993.</p>
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		<title>
		By: Michal Necasek		</title>
		<link>https://virtuallyfun.com/2011/10/28/soundblaster-16-settings-for-virtualpc-qemu/comment-page-1/#comment-2387</link>

		<dc:creator><![CDATA[Michal Necasek]]></dc:creator>
		<pubDate>Fri, 28 Oct 2011 21:16:46 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1561#comment-2387</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2011/10/28/soundblaster-16-settings-for-virtualpc-qemu/comment-page-1/#comment-2386&quot;&gt;neozeed&lt;/a&gt;.

Good, yes. Free, no. The Miles Sound System was pretty good, and there was at least one good sound library available (the name of which escapes me--perhaps it was HMI).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2011/10/28/soundblaster-16-settings-for-virtualpc-qemu/comment-page-1/#comment-2386">neozeed</a>.</p>
<p>Good, yes. Free, no. The Miles Sound System was pretty good, and there was at least one good sound library available (the name of which escapes me&#8211;perhaps it was HMI).</p>
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		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2011/10/28/soundblaster-16-settings-for-virtualpc-qemu/comment-page-1/#comment-2386</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Fri, 28 Oct 2011 21:12:06 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1561#comment-2386</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2011/10/28/soundblaster-16-settings-for-virtualpc-qemu/comment-page-1/#comment-2384&quot;&gt;Frank&lt;/a&gt;.

Continuing in the fine tradition if iD&#039;s software&#039;s lacking sound support...  After the DOOM fallout its no surprise they did their own thing, and in the age of Windows and hardware abstraction at least we don&#039;t have to deal with it either...

Odd for better or worse there never was any good/free abstraction stuff for MS-DOS.....]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2011/10/28/soundblaster-16-settings-for-virtualpc-qemu/comment-page-1/#comment-2384">Frank</a>.</p>
<p>Continuing in the fine tradition if iD&#8217;s software&#8217;s lacking sound support&#8230;  After the DOOM fallout its no surprise they did their own thing, and in the age of Windows and hardware abstraction at least we don&#8217;t have to deal with it either&#8230;</p>
<p>Odd for better or worse there never was any good/free abstraction stuff for MS-DOS&#8230;..</p>
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		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2011/10/28/soundblaster-16-settings-for-virtualpc-qemu/comment-page-1/#comment-2385</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Fri, 28 Oct 2011 21:10:25 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1561#comment-2385</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2011/10/28/soundblaster-16-settings-for-virtualpc-qemu/comment-page-1/#comment-2383&quot;&gt;Michal Necasek&lt;/a&gt;.

I think that is the AdLib... it&#039;s optional in the configuration for some reason, it works perfectly fine... I always end up building my own Win32 exe&#039;s of Qemu so I can &quot;enjoy&quot; some fine MIDI action of the late 1980&#039;s and 1990&#039;s....]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2011/10/28/soundblaster-16-settings-for-virtualpc-qemu/comment-page-1/#comment-2383">Michal Necasek</a>.</p>
<p>I think that is the AdLib&#8230; it&#8217;s optional in the configuration for some reason, it works perfectly fine&#8230; I always end up building my own Win32 exe&#8217;s of Qemu so I can &#8220;enjoy&#8221; some fine MIDI action of the late 1980&#8217;s and 1990&#8217;s&#8230;.</p>
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		<title>
		By: Frank		</title>
		<link>https://virtuallyfun.com/2011/10/28/soundblaster-16-settings-for-virtualpc-qemu/comment-page-1/#comment-2384</link>

		<dc:creator><![CDATA[Frank]]></dc:creator>
		<pubDate>Fri, 28 Oct 2011 21:09:01 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1561#comment-2384</guid>

					<description><![CDATA[Apogee games love to flip their shit with BLASTER environment variables missing.]]></description>
			<content:encoded><![CDATA[<p>Apogee games love to flip their shit with BLASTER environment variables missing.</p>
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		<title>
		By: Michal Necasek		</title>
		<link>https://virtuallyfun.com/2011/10/28/soundblaster-16-settings-for-virtualpc-qemu/comment-page-1/#comment-2383</link>

		<dc:creator><![CDATA[Michal Necasek]]></dc:creator>
		<pubDate>Fri, 28 Oct 2011 19:46:22 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1561#comment-2383</guid>

					<description><![CDATA[DOS games are actually very inconsistent. Some require the BLASTER variable and won&#039;t even look for a Sound Blaster otherwise. Others ignore the environment variable and detect the hardware fully on their own.

And the P330 means that a (more or less) MPU-401 compatible hardware is at I/O port 330. Not sure if qemu actually emulates that.]]></description>
			<content:encoded><![CDATA[<p>DOS games are actually very inconsistent. Some require the BLASTER variable and won&#8217;t even look for a Sound Blaster otherwise. Others ignore the environment variable and detect the hardware fully on their own.</p>
<p>And the P330 means that a (more or less) MPU-401 compatible hardware is at I/O port 330. Not sure if qemu actually emulates that.</p>
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