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	<title>
	Comments on: Update for jdosbox 0.74.23	</title>
	<atom:link href="https://virtuallyfun.com/2011/06/24/update-for-jdosbox-0-74-23/feed/" rel="self" type="application/rss+xml" />
	<link>https://virtuallyfun.com/2011/06/24/update-for-jdosbox-0-74-23/</link>
	<description>Fun with Virtualization</description>
	<lastBuildDate>Sat, 25 Jun 2011 16:44:31 +0000</lastBuildDate>
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		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2011/06/24/update-for-jdosbox-0-74-23/comment-page-1/#comment-643</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Sat, 25 Jun 2011 16:28:37 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1003#comment-643</guid>

					<description><![CDATA[Ok, you&#039;d know better then anyone else.. ;)

And I totally love jdosbox!]]></description>
			<content:encoded><![CDATA[<p>Ok, you&#8217;d know better then anyone else.. 😉</p>
<p>And I totally love jdosbox!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: James Bryant		</title>
		<link>https://virtuallyfun.com/2011/06/24/update-for-jdosbox-0-74-23/comment-page-1/#comment-642</link>

		<dc:creator><![CDATA[James Bryant]]></dc:creator>
		<pubDate>Sat, 25 Jun 2011 16:24:25 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1003#comment-642</guid>

					<description><![CDATA[Flickering will be fixed in the next release, hopefully released sometime in the next month.  It affects slower machines because the renderer thread wasn&#039;t synced with the main emulator thread.]]></description>
			<content:encoded><![CDATA[<p>Flickering will be fixed in the next release, hopefully released sometime in the next month.  It affects slower machines because the renderer thread wasn&#8217;t synced with the main emulator thread.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2011/06/24/update-for-jdosbox-0-74-23/comment-page-1/#comment-636</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Sat, 25 Jun 2011 14:42:06 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1003#comment-636</guid>

					<description><![CDATA[Hmm it still flickers like mad.. Ok, ok it&#039;s a &#039;hackintosh&#039; but it plays portal 2 like a champ!

Model Name:	Mac Pro
  Model Identifier:	MacPro2,1
  Processor Name:	Quad-Core Intel Xeon
  Processor Speed:	2.57 GHz
  Number Of Processors:	1
  Total Number Of Cores:	4
  L2 Cache:	6 MB
  Memory:	8 GB
  Bus Speed:	1.33 GHz
  Boot ROM Version:	MP21.005C.B01
  SMC Version (system):	1.30f3

I should imagine 2.57Ghz ought to be enough to push say jdosbox @ 500 cycles playing a CGA game, right?  Although I guess it&#039;s something about the Apple Java...]]></description>
			<content:encoded><![CDATA[<p>Hmm it still flickers like mad.. Ok, ok it&#8217;s a &#8216;hackintosh&#8217; but it plays portal 2 like a champ!</p>
<p>Model Name:	Mac Pro<br />
  Model Identifier:	MacPro2,1<br />
  Processor Name:	Quad-Core Intel Xeon<br />
  Processor Speed:	2.57 GHz<br />
  Number Of Processors:	1<br />
  Total Number Of Cores:	4<br />
  L2 Cache:	6 MB<br />
  Memory:	8 GB<br />
  Bus Speed:	1.33 GHz<br />
  Boot ROM Version:	MP21.005C.B01<br />
  SMC Version (system):	1.30f3</p>
<p>I should imagine 2.57Ghz ought to be enough to push say jdosbox @ 500 cycles playing a CGA game, right?  Although I guess it&#8217;s something about the Apple Java&#8230;</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: James Bryant		</title>
		<link>https://virtuallyfun.com/2011/06/24/update-for-jdosbox-0-74-23/comment-page-1/#comment-634</link>

		<dc:creator><![CDATA[James Bryant]]></dc:creator>
		<pubDate>Sat, 25 Jun 2011 03:23:38 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=1003#comment-634</guid>

					<description><![CDATA[Sorry about the flickering on slower machines.  I think I already fixed this for the next release.  I&#039;ve also implemented IPX support.  Games like Doom already work over IPX, but I haven&#039;t found the bug that prevents Z from working so the release has been delayed until I can find that.  Sorry, no ETA :)

Changelog:

http://sourceforge.net/projects/jdosbox/files/jDosbox/ChangeLog.txt/download

0.74.23 June 5, 2011 
* Fixed a serious memory error that mostly affected EGA era games
* Increased performance of the dynamic core a bit
* Improved audio by reducing stuttering on some games

0.74.22 May 29, 2011 
* More fixes for Windows 3.11

0.74.21 May 27, 2011 
* Fix for Windows 3.11 that affected Freecell

0.74.20 May 27, 2011 
* New dynamic core, most games are 2x faster than build #19
* Fixed lots of minor bugs, mainly around installers]]></description>
			<content:encoded><![CDATA[<p>Sorry about the flickering on slower machines.  I think I already fixed this for the next release.  I&#8217;ve also implemented IPX support.  Games like Doom already work over IPX, but I haven&#8217;t found the bug that prevents Z from working so the release has been delayed until I can find that.  Sorry, no ETA 🙂</p>
<p>Changelog:</p>
<p><a href="http://sourceforge.net/projects/jdosbox/files/jDosbox/ChangeLog.txt/download" rel="nofollow ugc">http://sourceforge.net/projects/jdosbox/files/jDosbox/ChangeLog.txt/download</a></p>
<p>0.74.23 June 5, 2011<br />
* Fixed a serious memory error that mostly affected EGA era games<br />
* Increased performance of the dynamic core a bit<br />
* Improved audio by reducing stuttering on some games</p>
<p>0.74.22 May 29, 2011<br />
* More fixes for Windows 3.11</p>
<p>0.74.21 May 27, 2011<br />
* Fix for Windows 3.11 that affected Freecell</p>
<p>0.74.20 May 27, 2011<br />
* New dynamic core, most games are 2x faster than build #19<br />
* Fixed lots of minor bugs, mainly around installers</p>
]]></content:encoded>
		
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