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	<title>
	Comments on: QuakeWorld client for MS-DOS	</title>
	<atom:link href="https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/feed/" rel="self" type="application/rss+xml" />
	<link>https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/</link>
	<description>Fun with Virtualization</description>
	<lastBuildDate>Fri, 19 Oct 2018 13:55:51 +0000</lastBuildDate>
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		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-203238</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Fri, 19 Oct 2018 13:55:51 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=344#comment-203238</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-203228&quot;&gt;GMBigB&lt;/a&gt;.

This version is CRAZY old, and if you want a much better version check out &lt;a href=&quot;http://dk.toastednet.org/QDOS/&quot; rel=&quot;nofollow&quot;&gt;Mara&#039;akate&#039;s QWDOS build&lt;/a&gt;.  He took my work and made an incredible amount of changes &amp; modifications, it brings the MS-DOS client from a superficial &#039;OMG IT RUNS&#039; port into something 1st tier.

I updated the link to the only quakeworld thing I have in that directory, although I haven&#039;t tested it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-203228">GMBigB</a>.</p>
<p>This version is CRAZY old, and if you want a much better version check out <a href="http://dk.toastednet.org/QDOS/" rel="nofollow">Mara&#8217;akate&#8217;s QWDOS build</a>.  He took my work and made an incredible amount of changes &#038; modifications, it brings the MS-DOS client from a superficial &#8216;OMG IT RUNS&#8217; port into something 1st tier.</p>
<p>I updated the link to the only quakeworld thing I have in that directory, although I haven&#8217;t tested it.</p>
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		<title>
		By: GMBigB		</title>
		<link>https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-203228</link>

		<dc:creator><![CDATA[GMBigB]]></dc:creator>
		<pubDate>Fri, 19 Oct 2018 09:24:44 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=344#comment-203228</guid>

					<description><![CDATA[Can you update those links to superglobalmegacorp.com? Downloads are not working. The given user name and password do not seem to work. 
Kind regard!]]></description>
			<content:encoded><![CDATA[<p>Can you update those links to superglobalmegacorp.com? Downloads are not working. The given user name and password do not seem to work.<br />
Kind regard!</p>
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		<title>
		By: Frank		</title>
		<link>https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2279</link>

		<dc:creator><![CDATA[Frank]]></dc:creator>
		<pubDate>Wed, 26 Oct 2011 03:51:21 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=344#comment-2279</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2278&quot;&gt;Frank&lt;/a&gt;.

Also, TP7P5Fix is the best IMO for the Turbo Pascal crap.  That patcher I don&#039;t trust as much.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2278">Frank</a>.</p>
<p>Also, TP7P5Fix is the best IMO for the Turbo Pascal crap.  That patcher I don&#8217;t trust as much.</p>
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		<title>
		By: Frank		</title>
		<link>https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2278</link>

		<dc:creator><![CDATA[Frank]]></dc:creator>
		<pubDate>Wed, 26 Oct 2011 03:48:52 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=344#comment-2278</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2277&quot;&gt;neozeed&lt;/a&gt;.

Make sure RATE is set to 15000-25000 in console or download the mod manually (it&#039;s in the title of the hostname or simply http://dk.toastednet.org/fvfr.zip)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2277">neozeed</a>.</p>
<p>Make sure RATE is set to 15000-25000 in console or download the mod manually (it&#8217;s in the title of the hostname or simply <a href="http://dk.toastednet.org/fvfr.zip" rel="nofollow ugc">http://dk.toastednet.org/fvfr.zip</a>)</p>
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		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2277</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Wed, 26 Oct 2011 03:47:07 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=344#comment-2277</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2275&quot;&gt;Frank&lt;/a&gt;.

I think this blog software doesn&#039;t support threads more than four deep ... I guess that is what you get for free...

Oh the runtime 200 errors from Turbo Pascal!.. there is some fixes somewhere from some German magazine that works surprisingly well for it.. I think its largely BBS stuff that cares (LORD?) ..  It is strange how much stuff was Pascal based that just disappeared ... But then everything went C++ and its been downhill since IMHO ...   Quake is in regular ANSI C so its not as bad, although there has been some clear rewriting of stuff as so many variables overlap and are never actually used it is ... confusing.  I&#039;m still downloading from your quake server.. dude.mdl  ... still trucking away.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2275">Frank</a>.</p>
<p>I think this blog software doesn&#8217;t support threads more than four deep &#8230; I guess that is what you get for free&#8230;</p>
<p>Oh the runtime 200 errors from Turbo Pascal!.. there is some fixes somewhere from some German magazine that works surprisingly well for it.. I think its largely BBS stuff that cares (LORD?) ..  It is strange how much stuff was Pascal based that just disappeared &#8230; But then everything went C++ and its been downhill since IMHO &#8230;   Quake is in regular ANSI C so its not as bad, although there has been some clear rewriting of stuff as so many variables overlap and are never actually used it is &#8230; confusing.  I&#8217;m still downloading from your quake server.. dude.mdl  &#8230; still trucking away.</p>
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		<title>
		By: Frank		</title>
		<link>https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2275</link>

		<dc:creator><![CDATA[Frank]]></dc:creator>
		<pubDate>Wed, 26 Oct 2011 03:41:37 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=344#comment-2275</guid>

					<description><![CDATA[More stuff, the reply button doesn&#039;t always show up.  But, yes slowing it down might be appropriate because usually anything past about 200mhz I believe falls victim to that Runtime 200 Error and games run way too fast if it&#039;s pre 90s stuff.  Pentium 1&#039;s had that &quot;Turbo&quot; switch which basically just reset the clock speed to about 33mhz I believe it was.      Sometimes, I have to run moslo for some really old games and set it to about 50% of my clockrate and it usually seems okay.  This is the later era Pentium 2&#039;s that don&#039;t let you change the multiplier or else I&#039;d just set the jumpers to a 200mhz to play older games.]]></description>
			<content:encoded><![CDATA[<p>More stuff, the reply button doesn&#8217;t always show up.  But, yes slowing it down might be appropriate because usually anything past about 200mhz I believe falls victim to that Runtime 200 Error and games run way too fast if it&#8217;s pre 90s stuff.  Pentium 1&#8217;s had that &#8220;Turbo&#8221; switch which basically just reset the clock speed to about 33mhz I believe it was.      Sometimes, I have to run moslo for some really old games and set it to about 50% of my clockrate and it usually seems okay.  This is the later era Pentium 2&#8217;s that don&#8217;t let you change the multiplier or else I&#8217;d just set the jumpers to a 200mhz to play older games.</p>
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		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2274</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Wed, 26 Oct 2011 03:40:17 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=344#comment-2274</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2272&quot;&gt;Frank&lt;/a&gt;.

would you believe I&#039;ve met him?  I did ask about it, and he mentioned something about selling out to MS and he doesn&#039;t have any copies anymore.... after all who&#039;d care about TCP/IP for MS-DOS/Windows 3.0 ??? (naturally I would....! )

I&#039;m pretty sure in Wattcp there is either options to disable BOOTP, or some &#039;surgery&#039; on the source could remove the whole thing.... I never bothered with either.  I picked wattcp because it was free, had a BSD socket interface, and it worked with DJGPP which I figured would give me the best chance of it working with the least amount of effort/hassle on my behest... :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2272">Frank</a>.</p>
<p>would you believe I&#8217;ve met him?  I did ask about it, and he mentioned something about selling out to MS and he doesn&#8217;t have any copies anymore&#8230;. after all who&#8217;d care about TCP/IP for MS-DOS/Windows 3.0 ??? (naturally I would&#8230;.! )</p>
<p>I&#8217;m pretty sure in Wattcp there is either options to disable BOOTP, or some &#8216;surgery&#8217; on the source could remove the whole thing&#8230;. I never bothered with either.  I picked wattcp because it was free, had a BSD socket interface, and it worked with DJGPP which I figured would give me the best chance of it working with the least amount of effort/hassle on my behest&#8230; 🙂</p>
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		<title>
		By: neozeed		</title>
		<link>https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2273</link>

		<dc:creator><![CDATA[neozeed]]></dc:creator>
		<pubDate>Wed, 26 Oct 2011 03:37:19 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=344#comment-2273</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2268&quot;&gt;neozeed&lt;/a&gt;.

Probably... I didn&#039;t do anything to the code, other than some initialization and polling thing, it is pretty much stock.

I&#039;m downloading stuff right now, as long as it is 8.3 friendly I imagine it&#039;ll be fine... I hope.. :)  I need to either re-install OS/2 (and all the fixpaks and stuff....) or add an HPFS drive......]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2268">neozeed</a>.</p>
<p>Probably&#8230; I didn&#8217;t do anything to the code, other than some initialization and polling thing, it is pretty much stock.</p>
<p>I&#8217;m downloading stuff right now, as long as it is 8.3 friendly I imagine it&#8217;ll be fine&#8230; I hope.. 🙂  I need to either re-install OS/2 (and all the fixpaks and stuff&#8230;.) or add an HPFS drive&#8230;&#8230;</p>
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		<title>
		By: Frank		</title>
		<link>https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2272</link>

		<dc:creator><![CDATA[Frank]]></dc:creator>
		<pubDate>Wed, 26 Oct 2011 03:37:11 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=344#comment-2272</guid>

					<description><![CDATA[Speaking of that beam/whiteside TCP/IP stack.  Have you ever found it?  I&#039;ve been searching the dark corners of telnet wares BBS&#039; for it, haha.  Someone out there has it deteriorating away on an unlabeled floppy disk.  :P  The stack you used works pretty well,  I know LeetIRC for DOS uses as well.  Theres MTCP which also uses his own stack which I believe is open source.   I prefer his stack because it doesn&#039;t default to that BOOTP shit.]]></description>
			<content:encoded><![CDATA[<p>Speaking of that beam/whiteside TCP/IP stack.  Have you ever found it?  I&#8217;ve been searching the dark corners of telnet wares BBS&#8217; for it, haha.  Someone out there has it deteriorating away on an unlabeled floppy disk.  😛  The stack you used works pretty well,  I know LeetIRC for DOS uses as well.  Theres MTCP which also uses his own stack which I believe is open source.   I prefer his stack because it doesn&#8217;t default to that BOOTP shit.</p>
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		<title>
		By: Frank		</title>
		<link>https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2271</link>

		<dc:creator><![CDATA[Frank]]></dc:creator>
		<pubDate>Wed, 26 Oct 2011 03:34:22 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=344#comment-2271</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2268&quot;&gt;neozeed&lt;/a&gt;.

I&#039;m willing to bet it has something to do with how it&#039;s synching.  You could try connecting to my FVF coop server with your os/2 client at maraakate.servegame.com.  It&#039;s FTE server, but strictly vanilla in terms of anticheat settings and shit like that.  The mod was a netquake/standard quake mod and FTE is the only thing that will run original quake progs over quakeworld protocol.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://virtuallyfun.com/2011/01/06/quakeworld-client-for-ms-dos/comment-page-1/#comment-2268">neozeed</a>.</p>
<p>I&#8217;m willing to bet it has something to do with how it&#8217;s synching.  You could try connecting to my FVF coop server with your os/2 client at maraakate.servegame.com.  It&#8217;s FTE server, but strictly vanilla in terms of anticheat settings and shit like that.  The mod was a netquake/standard quake mod and FTE is the only thing that will run original quake progs over quakeworld protocol.</p>
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