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	<title>
	Comments on: Zork lives on the Altair!	</title>
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	<link>https://virtuallyfun.com/2007/05/15/zork-lives-on-the-altair/</link>
	<description>Fun with Virtualization</description>
	<lastBuildDate>Sat, 12 May 2012 10:06:07 +0000</lastBuildDate>
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		<title>
		By: Lex		</title>
		<link>https://virtuallyfun.com/2007/05/15/zork-lives-on-the-altair/comment-page-1/#comment-12403</link>

		<dc:creator><![CDATA[Lex]]></dc:creator>
		<pubDate>Sat, 12 May 2012 10:06:07 +0000</pubDate>
		<guid isPermaLink="false">https://virtuallyfun.com/?p=38#comment-12403</guid>

					<description><![CDATA[This is an old trick: if you&#039;ve got any other version 3 Infocom story files and do not have an executable (.COM) interpreter, you can play these by changing the story name with a hex editor.  Pick either ZORK1.COM, ZORK2.COM or ZORK3.COM, copy it to the new name (e.g. do &#039;PIP SUSPEND.COM=ZORK1.COM&#039;) and change bytes 0x0005 - 0x000C to the name of the story file, minus the &#039;.DAT&#039; suffix.  To play Suspended, I changed &#039;ZORK1&#039; to &#039;SUSPEND&#039; and named the Suspended story file &#039;SUSPEND.DAT&#039;.  I got the story file from the &#039;Lost Treasures Of Infocom&#039; pack.]]></description>
			<content:encoded><![CDATA[<p>This is an old trick: if you&#8217;ve got any other version 3 Infocom story files and do not have an executable (.COM) interpreter, you can play these by changing the story name with a hex editor.  Pick either ZORK1.COM, ZORK2.COM or ZORK3.COM, copy it to the new name (e.g. do &#8216;PIP SUSPEND.COM=ZORK1.COM&#8217;) and change bytes 0x0005 &#8211; 0x000C to the name of the story file, minus the &#8216;.DAT&#8217; suffix.  To play Suspended, I changed &#8216;ZORK1&#8217; to &#8216;SUSPEND&#8217; and named the Suspended story file &#8216;SUSPEND.DAT&#8217;.  I got the story file from the &#8216;Lost Treasures Of Infocom&#8217; pack.</p>
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